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Story Hour
the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 12748" data-attributes="member: 114"><p>The Baron spends most of his time in the villa rather than the gatehouse, and so the heroes plan their rescue attempt carefully. Crail goes to find the remnants of the old thieves guild once again, and for the price of a platinum ring which Azrin gave him, he procures from them a set of plans for the villa.</p><p></p><p>Clearly, their best route would be to enter through the top of the tower. Auriel flies up to the top in bird form, and lets down ropes which the others use to assist their climb. The wooden trapdoor at the top of the tower is cunningly locked and barred, but Auriel calls upon magic to shape the wood and makes it openable.</p><p>They proceed down the narrow spiral staircase in single file, Crail and Lysander in the lead and the others bringing up the rear. They find the door to the bedroom and carefully swing it open. Inside is a richly appointed bedroom and a tattered figure lying on the bed...</p><p></p><p>While Crail and Lysander enter the room, Azrin calls upon Asura to reveal thoughts to him, and he scans around the room, attempting to pick up the mental voices of anyone who is hidden. While most of the others enter the room, Azrin completes his scan - and detects some thoughts from another entity in the room - coldly thinking “now I’ve got them”.</p><p></p><p>Azrin calls out “there’s something else in here!” when suddenly a terrible blast of freezing cold sweeps through the room, and a horned ogre magi appears over at one side. Azrin runs out of the room to cast a prayer, while Lysander, Crail, Ynnsfeardh and Auriel move to attack the ogre. Crail misjudges its reach, and is caught by a mighty two-handed blow, but the others press the attack and the ogre lacks the room to use his full manoeuvrability. </p><p></p><p>Shocked to find itself near death in a matter of only eighteen seconds, the creature turns gaseous in order to escape and regenerate - a ploy that is foiled as Azrin dashes back into the room and uses his domain spell - burning hands - to destroy the fiend.</p><p></p><p>Congratulations all round, the party think about seeing to their wounds and checking the frail body on the bed - indeed, it is Alkanar.</p><p></p><p>Suddenly, they all find their heads filled with an awful, awful screeching sound - mind numbingly painful, all of them reel stunned except for Lysander, who resists it by the grace of Asura - and is horrified to see a creature phase into reality next to Ynnsfeardh and grab him. Lysander launches an attack, slightly wounding the creature that looks at him with pupil-less white eyes and speaks into his mind </p><p></p><p>“Bull or cow, the cattle shouldn’t raise its hand against the farmer; the world that you knew is doomed. And I will remember YOU in particular”. </p><p></p><p>Then with mounting horror he sees the hooded creature phase out once more, carrying the stunned Ynnsfeardh with it!</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 12748, member: 114"] The Baron spends most of his time in the villa rather than the gatehouse, and so the heroes plan their rescue attempt carefully. Crail goes to find the remnants of the old thieves guild once again, and for the price of a platinum ring which Azrin gave him, he procures from them a set of plans for the villa. Clearly, their best route would be to enter through the top of the tower. Auriel flies up to the top in bird form, and lets down ropes which the others use to assist their climb. The wooden trapdoor at the top of the tower is cunningly locked and barred, but Auriel calls upon magic to shape the wood and makes it openable. They proceed down the narrow spiral staircase in single file, Crail and Lysander in the lead and the others bringing up the rear. They find the door to the bedroom and carefully swing it open. Inside is a richly appointed bedroom and a tattered figure lying on the bed... While Crail and Lysander enter the room, Azrin calls upon Asura to reveal thoughts to him, and he scans around the room, attempting to pick up the mental voices of anyone who is hidden. While most of the others enter the room, Azrin completes his scan - and detects some thoughts from another entity in the room - coldly thinking “now I’ve got them”. Azrin calls out “there’s something else in here!” when suddenly a terrible blast of freezing cold sweeps through the room, and a horned ogre magi appears over at one side. Azrin runs out of the room to cast a prayer, while Lysander, Crail, Ynnsfeardh and Auriel move to attack the ogre. Crail misjudges its reach, and is caught by a mighty two-handed blow, but the others press the attack and the ogre lacks the room to use his full manoeuvrability. Shocked to find itself near death in a matter of only eighteen seconds, the creature turns gaseous in order to escape and regenerate - a ploy that is foiled as Azrin dashes back into the room and uses his domain spell - burning hands - to destroy the fiend. Congratulations all round, the party think about seeing to their wounds and checking the frail body on the bed - indeed, it is Alkanar. Suddenly, they all find their heads filled with an awful, awful screeching sound - mind numbingly painful, all of them reel stunned except for Lysander, who resists it by the grace of Asura - and is horrified to see a creature phase into reality next to Ynnsfeardh and grab him. Lysander launches an attack, slightly wounding the creature that looks at him with pupil-less white eyes and speaks into his mind “Bull or cow, the cattle shouldn’t raise its hand against the farmer; the world that you knew is doomed. And I will remember YOU in particular”. Then with mounting horror he sees the hooded creature phase out once more, carrying the stunned Ynnsfeardh with it! [/QUOTE]
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the Kyri Chronicles - last updated 22 Oct
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