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Story Hour
the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 133712" data-attributes="member: 114"><p>However, the party consisting at this point of Jazumai, mages and a priest, have Will saves out the wazoo, and they all shake off the effects of her song without much problem. She moves closer to the edge of the mist and spray, and they can't help noticing that it is only her long flowing hair covers her… charms.</p><p></p><p>Lysander looks across to Azrin and raises his eyebrows. "Do you want to make love to this one too?" he asks with more than a hint of sarcasm.</p><p></p><p>Ignoring the Jibe, Azrin leads off into conversation with this Fey creature - who is apparently trapped here, imprisoned by Copperdeath so long ago, and with nothing to comfort her other than her songs and her giant rat friends (The Company now notice a number of dire rats paddling around in the pool near her - dire rats with strangely domed craniums and a particularly intelligent glint in their eye.</p><p></p><p>Trajan, Lysander and the others decide that they don't want to get involved with a fracas here, and say that they will consider seeing how to free her. Lysander and Trajan both have the distinct sense of an evil presence in her vicinity, and although they can't pinpoint her it seems likely that she is the source. Still, if she has been trapped here for fifty years or more, why not just leave her here?</p><p></p><p>A spiral ramp leads up the huge rock chimney; it is slippery with slime and mist from the multicoloured waterfall so the company rope themselves together before making the trip. Up, up, up they climb, getting soaked to the skin. The wisdom of roping themselves together is revealed when twice clumsy old Azrin slips, but is held tightly by his neighbouring companions. At several places up the path they see sparkling wet webs stretched across the cave and through the edge of the waterfall. Many skeletons of small fish are present, strained out of the tumbling water which must arise from a spring higher and further back in the barrier range.</p><p></p><p>At last, they reach the top of the slippery ramp, and through an open square window they can see a dragon-sized chamber, with assorted things in it. Entering the chamber for a closer look they find their clothes magically dried. Amongst the paraphernalia there is a huge chessboard with copper pieces set in the middle of a game, a small dragons head with dusty cobwebs affixed to a wall, a large brass bell and a corridor sloping up and away, filled with damaged stone statues of warriors and craftsmen.</p><p></p><p>Azrin checks out the chess game while Trajan dusts off the plaque under the copper dragon head – and is astonished when it animates, looks around at the party and then tells them a riddle (which I’ll not include here). Trajan looks around at the others, keeping his mouth shut, and they wonder what to make of it – nobody can remember much.</p><p></p><p>Suddenly one of the copper chess pieces animates and hurtles across towards the brass bell. Reacting like lightning, Trajan quickdraws his scimitar and hurls it across the chamber at the copper automaton – he strikes it, but it spins around and hurls its damaged body into the bell.</p><p></p><p>A sonorous “CLANG” fills the air.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 133712, member: 114"] However, the party consisting at this point of Jazumai, mages and a priest, have Will saves out the wazoo, and they all shake off the effects of her song without much problem. She moves closer to the edge of the mist and spray, and they can't help noticing that it is only her long flowing hair covers her… charms. Lysander looks across to Azrin and raises his eyebrows. "Do you want to make love to this one too?" he asks with more than a hint of sarcasm. Ignoring the Jibe, Azrin leads off into conversation with this Fey creature - who is apparently trapped here, imprisoned by Copperdeath so long ago, and with nothing to comfort her other than her songs and her giant rat friends (The Company now notice a number of dire rats paddling around in the pool near her - dire rats with strangely domed craniums and a particularly intelligent glint in their eye. Trajan, Lysander and the others decide that they don't want to get involved with a fracas here, and say that they will consider seeing how to free her. Lysander and Trajan both have the distinct sense of an evil presence in her vicinity, and although they can't pinpoint her it seems likely that she is the source. Still, if she has been trapped here for fifty years or more, why not just leave her here? A spiral ramp leads up the huge rock chimney; it is slippery with slime and mist from the multicoloured waterfall so the company rope themselves together before making the trip. Up, up, up they climb, getting soaked to the skin. The wisdom of roping themselves together is revealed when twice clumsy old Azrin slips, but is held tightly by his neighbouring companions. At several places up the path they see sparkling wet webs stretched across the cave and through the edge of the waterfall. Many skeletons of small fish are present, strained out of the tumbling water which must arise from a spring higher and further back in the barrier range. At last, they reach the top of the slippery ramp, and through an open square window they can see a dragon-sized chamber, with assorted things in it. Entering the chamber for a closer look they find their clothes magically dried. Amongst the paraphernalia there is a huge chessboard with copper pieces set in the middle of a game, a small dragons head with dusty cobwebs affixed to a wall, a large brass bell and a corridor sloping up and away, filled with damaged stone statues of warriors and craftsmen. Azrin checks out the chess game while Trajan dusts off the plaque under the copper dragon head – and is astonished when it animates, looks around at the party and then tells them a riddle (which I’ll not include here). Trajan looks around at the others, keeping his mouth shut, and they wonder what to make of it – nobody can remember much. Suddenly one of the copper chess pieces animates and hurtles across towards the brass bell. Reacting like lightning, Trajan quickdraws his scimitar and hurls it across the chamber at the copper automaton – he strikes it, but it spins around and hurls its damaged body into the bell. A sonorous “CLANG” fills the air. [/QUOTE]
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