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Story Hour
the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 135491" data-attributes="member: 114"><p>To save time and reduce risk, M’ir and Trajan go down the slope together whilst the others stay up in the dragons treasure rooms. Waving briefly at the girl in the waterfall, they proceed down to the mines, dig out Syl’s body and drag it back up the slippery ramp.</p><p></p><p>After an hour, they return to their companions. Azrin thinks that he has puzzled out how to use the Raise Dead scroll. Normally the spell must be cast on a consecrated altar on holy day, but since the scroll was probably created in those conditions, it should be OK to use now right? Right?</p><p></p><p>Syl is laid out and Azrin starts reading the scroll. Divine power is unlocked and surges through Azrin, making his hair stand on end, crackling with blue-white flames. He can’t hold the power, it seems beyond him… and then suddenly he feels power flow out through him and into the body of Syl, which takes a shuddering breath. Azrin feels cold and weak, and is suffering from three negative levels which have stripped his most powerful remaining spells from his mind.</p><p></p><p>Azrin says “Wow, no wonder the priests don’t like casting that spell!”</p><p></p><p><em>Dmsnote: Azrins attempt to use the Raise Dead scroll resulted in a backfire – yay! It seemed at the time that the best way of handling this was a strangely botched version of raise dead, where the spell works but it draws its power from the caster instead of the divine. Azrin picked up 3 negative levels, and Syl was raised but is also suffering from 3 negative levels too</em></p><p></p><p>After much discussion about the corridor of statues, M’ir eventually demonstrates that it is safe, and the company proceed along it into a huge cavern, outfitted with horrific copper statues (apparently people who had been dipped alive into molten copper), rotted drapes, a huge stone house-like structure (but with a big handle on its roof) and adjacent to that an enormous laboratory table, with glittering crystalline things just visible on it.</p><p></p><p>With the aid of Trajans grappling hook, M’ir shins up to have a look at the things on the table. There are magical crystals ranging in size from that of a head to that of a cow, there are gem cutting tools fit for a enormous dragon to use – and a dissecting kit fit for a enormous dragon to use too. There is also a glowing crystalline structure apparently composed of interlocked stands of crystal. M’ir attempts to manifest his ability to read psychic impressions near it, but instead of the normal result he feels anger and frustration and reels back as he takes some heat damage. He is astounded, and keeps saying “that shouldn’t happen. Nothing should be able to reach across time and hurt me like that”.</p><p></p><p>After some discussion about the possibility of dismantling or destroying the crystalline structure, Azrin and Syl wander round the corner of the cavern – and find a ramp leading to an illusory wall.</p><p></p><p>Bringing the others up the ramp, they all look through the illusion which is now just a pale mist to them. Beyond they can see a couple of vast chambers, again plated with copper on the walls and floor. Over to one side there is a simple corral with some sheep and pigs in. Over to the other side are a few small cages, with a couple of children in! What really grabs their attention though, is a group of goblins around a central table, holding down a small child who is shaking with terror, while Gnoll guards look on.</p><p></p><p>In the room beyond they can just see the mummified remains of a gargantuan dragon, whose jaws are propped open by spears. Out of the dragons mouth comes another goblin, clutching something in his hand. He calls out to the centre room</p><p></p><p>“Now, child, your time has come – you are going to be joining us in a new world… or die in the process! Mwahahahaha”</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 135491, member: 114"] To save time and reduce risk, M’ir and Trajan go down the slope together whilst the others stay up in the dragons treasure rooms. Waving briefly at the girl in the waterfall, they proceed down to the mines, dig out Syl’s body and drag it back up the slippery ramp. After an hour, they return to their companions. Azrin thinks that he has puzzled out how to use the Raise Dead scroll. Normally the spell must be cast on a consecrated altar on holy day, but since the scroll was probably created in those conditions, it should be OK to use now right? Right? Syl is laid out and Azrin starts reading the scroll. Divine power is unlocked and surges through Azrin, making his hair stand on end, crackling with blue-white flames. He can’t hold the power, it seems beyond him… and then suddenly he feels power flow out through him and into the body of Syl, which takes a shuddering breath. Azrin feels cold and weak, and is suffering from three negative levels which have stripped his most powerful remaining spells from his mind. Azrin says “Wow, no wonder the priests don’t like casting that spell!” [I]Dmsnote: Azrins attempt to use the Raise Dead scroll resulted in a backfire – yay! It seemed at the time that the best way of handling this was a strangely botched version of raise dead, where the spell works but it draws its power from the caster instead of the divine. Azrin picked up 3 negative levels, and Syl was raised but is also suffering from 3 negative levels too[/I] After much discussion about the corridor of statues, M’ir eventually demonstrates that it is safe, and the company proceed along it into a huge cavern, outfitted with horrific copper statues (apparently people who had been dipped alive into molten copper), rotted drapes, a huge stone house-like structure (but with a big handle on its roof) and adjacent to that an enormous laboratory table, with glittering crystalline things just visible on it. With the aid of Trajans grappling hook, M’ir shins up to have a look at the things on the table. There are magical crystals ranging in size from that of a head to that of a cow, there are gem cutting tools fit for a enormous dragon to use – and a dissecting kit fit for a enormous dragon to use too. There is also a glowing crystalline structure apparently composed of interlocked stands of crystal. M’ir attempts to manifest his ability to read psychic impressions near it, but instead of the normal result he feels anger and frustration and reels back as he takes some heat damage. He is astounded, and keeps saying “that shouldn’t happen. Nothing should be able to reach across time and hurt me like that”. After some discussion about the possibility of dismantling or destroying the crystalline structure, Azrin and Syl wander round the corner of the cavern – and find a ramp leading to an illusory wall. Bringing the others up the ramp, they all look through the illusion which is now just a pale mist to them. Beyond they can see a couple of vast chambers, again plated with copper on the walls and floor. Over to one side there is a simple corral with some sheep and pigs in. Over to the other side are a few small cages, with a couple of children in! What really grabs their attention though, is a group of goblins around a central table, holding down a small child who is shaking with terror, while Gnoll guards look on. In the room beyond they can just see the mummified remains of a gargantuan dragon, whose jaws are propped open by spears. Out of the dragons mouth comes another goblin, clutching something in his hand. He calls out to the centre room “Now, child, your time has come – you are going to be joining us in a new world… or die in the process! Mwahahahaha” [/QUOTE]
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