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Story Hour
the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 137454" data-attributes="member: 114"><p>Thanks for the compliments, Ziggy - I was hoping to capture something of the way the big fight felt for us.</p><p></p><p>re: scaling, Piratecat kindly sent me privately suggestions for scaling it for my (average 6th) party, most of which I took up.</p><p></p><p>I increased the class levels on levelled foes, introduced some Gnoll ranger mercenaries since they are going to be featuring more in my campaign but kept the general goblin thing because it was an opportunity to tie up a loose end, by having the Barbarian goblin chief from depths of rage turn up here - At the conclusion of that adventure (in my first storyhour) that particular nasty killed three of the four PC's (including the highest level ones), basically putting my campaign plans back about three months. Lysander knew the party well at that time but missed out on the climactic adventure when that goblin threat was finally put down - but at the cost of the lives of every other party member except one. This was a great opportunity to finally close that chapter.</p><p></p><p>I changed Thimdrul from a Seer to a Mutable (aka Egoist) since Mutables and Telepaths are the two "banned" evil disciplines amongst the mages in my world... and I wanted to demonstrate just why that was so <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The horses had slightly more powerful powers, the Bonetangle was bigger and stronger and the stone dragon was bigger too.</p><p></p><p>The adventure was quite easy to scale at this kind of level - PC noted that 5th level upwards is when "fly" spells appear which could make frontal assaults more appealing to the adventurers, but this didn't work out too badly in my campaign. So much of the really good bits of the adventure are in the setting and atmosphere, and they work well for nearly any low-mid level, I think.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 137454, member: 114"] Thanks for the compliments, Ziggy - I was hoping to capture something of the way the big fight felt for us. re: scaling, Piratecat kindly sent me privately suggestions for scaling it for my (average 6th) party, most of which I took up. I increased the class levels on levelled foes, introduced some Gnoll ranger mercenaries since they are going to be featuring more in my campaign but kept the general goblin thing because it was an opportunity to tie up a loose end, by having the Barbarian goblin chief from depths of rage turn up here - At the conclusion of that adventure (in my first storyhour) that particular nasty killed three of the four PC's (including the highest level ones), basically putting my campaign plans back about three months. Lysander knew the party well at that time but missed out on the climactic adventure when that goblin threat was finally put down - but at the cost of the lives of every other party member except one. This was a great opportunity to finally close that chapter. I changed Thimdrul from a Seer to a Mutable (aka Egoist) since Mutables and Telepaths are the two "banned" evil disciplines amongst the mages in my world... and I wanted to demonstrate just why that was so :) The horses had slightly more powerful powers, the Bonetangle was bigger and stronger and the stone dragon was bigger too. The adventure was quite easy to scale at this kind of level - PC noted that 5th level upwards is when "fly" spells appear which could make frontal assaults more appealing to the adventurers, but this didn't work out too badly in my campaign. So much of the really good bits of the adventure are in the setting and atmosphere, and they work well for nearly any low-mid level, I think. Cheers [/QUOTE]
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Story Hour
the Kyri Chronicles - last updated 22 Oct
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