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Story Hour
the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 1450" data-attributes="member: 114"><p>Crail picks the lock, and finds a lobby with a door opposite and a stairway on his right that probably spirals up around the inside of the tower. Pushing open the door gently, he sees an elderly man sitting in a comfy armchair, reading a book by the light of a small oil lamp. The room has a small bookcase, a bed and several bell-ropes hanging down the centre of the room.</p><p></p><p>“What are you doing here? Go away” shouts the elderly man. </p><p></p><p>“Sorry” replies Crail and he shuts the door again. </p><p></p><p>The rest of the party look at him - thief, burglar extraordinaire - and he says “sorry”?</p><p></p><p><em>DMs note: the rest of the players just cracked up over this whole exchange - they couldn't believe the politeness of his response when they were intending to clear the place of were-rats!</em></p><p></p><p>They decide to leave him there and head up the staircase. Crail and Auriel lead the way, both moving silently and hiding amidst the shadows. A full spiral around the stairway has taken them up about 20 feet, and reveals another door, which they decide to open. </p><p></p><p>They enter the small, empty room which is littered with debris and smells of damp fur, and suddenly they are ambushed by three wererats who had been hiding above the doorway!</p><p></p><p>One of them attacks Auriel, the other two attack Crail. Spying the silvered spear that the witch carries the wererat decides to make a disarm attack, and he then steps sideways and places his foot firmly on the spear so it can’t be picked up. </p><p></p><p>Crail desperately fences with the two facing him. Hearing the call for help, the rest of the party start running up the stairs.</p><p></p><p>Auriel moves to one side and casts shillelagh on her cudgel. Crail shifts his position slightly and two of the wererats spot their chance, move to flank him. One strikes, critical hit, triple damage! The next one strikes, critical hit, triple damage! </p><p></p><p>Mortally wounded, Crail stumbles but heroically attempts to strike once more. The ratman who was attacking Auriel swings round and strikes the wounded rogue too, running him through. </p><p></p><p>Crail slumps to the ground, dead...</p><p></p><p>... to be continued!</p><p></p><p><em>DMs note: I make a point of rolling important rolls to hit out in the open, and I couldn't believe that both of the flanking wererats got a critical hit on poor Crail. If he'd slumped to the floor they would probably have left him, but he didn't want to leave Auriel alone and the rats percieved him to still be a threat.</em></p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1450, member: 114"] Crail picks the lock, and finds a lobby with a door opposite and a stairway on his right that probably spirals up around the inside of the tower. Pushing open the door gently, he sees an elderly man sitting in a comfy armchair, reading a book by the light of a small oil lamp. The room has a small bookcase, a bed and several bell-ropes hanging down the centre of the room. “What are you doing here? Go away” shouts the elderly man. “Sorry” replies Crail and he shuts the door again. The rest of the party look at him - thief, burglar extraordinaire - and he says “sorry”? [i]DMs note: the rest of the players just cracked up over this whole exchange - they couldn't believe the politeness of his response when they were intending to clear the place of were-rats![/i] They decide to leave him there and head up the staircase. Crail and Auriel lead the way, both moving silently and hiding amidst the shadows. A full spiral around the stairway has taken them up about 20 feet, and reveals another door, which they decide to open. They enter the small, empty room which is littered with debris and smells of damp fur, and suddenly they are ambushed by three wererats who had been hiding above the doorway! One of them attacks Auriel, the other two attack Crail. Spying the silvered spear that the witch carries the wererat decides to make a disarm attack, and he then steps sideways and places his foot firmly on the spear so it can’t be picked up. Crail desperately fences with the two facing him. Hearing the call for help, the rest of the party start running up the stairs. Auriel moves to one side and casts shillelagh on her cudgel. Crail shifts his position slightly and two of the wererats spot their chance, move to flank him. One strikes, critical hit, triple damage! The next one strikes, critical hit, triple damage! Mortally wounded, Crail stumbles but heroically attempts to strike once more. The ratman who was attacking Auriel swings round and strikes the wounded rogue too, running him through. Crail slumps to the ground, dead... ... to be continued! [i]DMs note: I make a point of rolling important rolls to hit out in the open, and I couldn't believe that both of the flanking wererats got a critical hit on poor Crail. If he'd slumped to the floor they would probably have left him, but he didn't want to leave Auriel alone and the rats percieved him to still be a threat.[/i] [/QUOTE]
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the Kyri Chronicles - last updated 22 Oct
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