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Story Hour
the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 154861" data-attributes="member: 114"><p>A shining portal, a rainbow flash of colour and a momentary sense of something collapsing. Then amongst the crystal shards they are astonished to see a person - a young woman – quickly get up from the floor. A brightly coloured Macaw flaps to her shoulder as she steps back from them and brings her rapier up en garde.</p><p></p><p>“What do you be doing here?” she asks. “And why not be the dragon gristing your bones, eh?”</p><p></p><p>“Umm, the dragon has been dead some fifty years or more, that’s why” says Trajan.</p><p></p><p>Her shoulders slump.</p><p></p><p>“Fifty years? FIFTY years? But the dragon would torment me regularly in that prison – he would come every… every… I don’t know how often... It was a place of swirling greyness with no time to it…”</p><p></p><p><em>This was a little demi-plane with the timeless attribute which I decided that Copperdeath used to keep certain “toys”. </em></p><p></p><p>Trajan and M’ir try to help Marie-Anne adjust to the fact that fifty years have passed in the outside world while she has remained a prisoner in time. They discover that she is a sword-coaster, daughter of the owner of what was a reasonable merchant concern. She used to travel on her dads boats, and spent much time training with “uncle Jarr”, a renegade from the Scarlet Brotherhood (an evil band of monk pirates who plague the coastline). After a family tragedy she left the ships for dry land, training as a fighter and attempting to right wrongs throughout the sword coast and further inland. She can fight in the traditional two-weapon style of the Sword Coasters, normally using a sword biter in her off-hand. This and the distinctive tassels on her swords earned her much respect as she travelled the Southlands with her pet Macaw.</p><p></p><p>Finally, rumours led her path to a town under the domination of a dragon – more true than she had expected. The dragon found her mildly entertaining and more resourceful than most of his pets, so he decided to store her in a demiplane that he had once created, visiting her in order to torment or toy with as he pleased.</p><p></p><p>And that is where she has just been rescued from. What has happened to her family and friends in the meantime? What has changed in the world? She must wait to find out…</p><p></p><p><em>Marie-Anne is a Monk2/Fighter4, with the whirlwind attack feat chain plus a couple of other things. Replacement character for Azrin.</em></p><p></p><p>Together, they return to the main hall of the dragon, and decide what to do next about the dragonstone. </p><p></p><p>They decide that the dragons consciousness must reside in that crystal. Furthermore, it seems to not like loud sound. “What”, wonders Trajan, “About the Wyrmcall, the big bell down in Bellhold?”.</p><p></p><p>“You must be nuts!” retorts M’ir. “The thing has been twisting peoples minds down there for weeks – what is going to happen if we bring the crystal down amongst them eh?”</p><p></p><p>Lysander chips in - “What about we send Darra, Syl and K’tan with the children down the inside of the mountain, I’ll go down to the village and tell them that the children are rescued and get the townspeople to meet them at the old mine shaft. I can be pretty persuasive”.</p><p></p><p>The plan is agreed. Lysander sets off quickly down the cliff to mobilise the towns people. Trajan, M’ir and Marie-Anne follow carefully with the dragonstone in a sack. Darra, Syl and K’tan start to shepherd the frightened children down the slither ramp to safety…</p><p></p><p>Next: Ask not for whom the bells toll…</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 154861, member: 114"] A shining portal, a rainbow flash of colour and a momentary sense of something collapsing. Then amongst the crystal shards they are astonished to see a person - a young woman – quickly get up from the floor. A brightly coloured Macaw flaps to her shoulder as she steps back from them and brings her rapier up en garde. “What do you be doing here?” she asks. “And why not be the dragon gristing your bones, eh?” “Umm, the dragon has been dead some fifty years or more, that’s why” says Trajan. Her shoulders slump. “Fifty years? FIFTY years? But the dragon would torment me regularly in that prison – he would come every… every… I don’t know how often... It was a place of swirling greyness with no time to it…” [I]This was a little demi-plane with the timeless attribute which I decided that Copperdeath used to keep certain “toys”. [/I] Trajan and M’ir try to help Marie-Anne adjust to the fact that fifty years have passed in the outside world while she has remained a prisoner in time. They discover that she is a sword-coaster, daughter of the owner of what was a reasonable merchant concern. She used to travel on her dads boats, and spent much time training with “uncle Jarr”, a renegade from the Scarlet Brotherhood (an evil band of monk pirates who plague the coastline). After a family tragedy she left the ships for dry land, training as a fighter and attempting to right wrongs throughout the sword coast and further inland. She can fight in the traditional two-weapon style of the Sword Coasters, normally using a sword biter in her off-hand. This and the distinctive tassels on her swords earned her much respect as she travelled the Southlands with her pet Macaw. Finally, rumours led her path to a town under the domination of a dragon – more true than she had expected. The dragon found her mildly entertaining and more resourceful than most of his pets, so he decided to store her in a demiplane that he had once created, visiting her in order to torment or toy with as he pleased. And that is where she has just been rescued from. What has happened to her family and friends in the meantime? What has changed in the world? She must wait to find out… [i]Marie-Anne is a Monk2/Fighter4, with the whirlwind attack feat chain plus a couple of other things. Replacement character for Azrin.[/i] Together, they return to the main hall of the dragon, and decide what to do next about the dragonstone. They decide that the dragons consciousness must reside in that crystal. Furthermore, it seems to not like loud sound. “What”, wonders Trajan, “About the Wyrmcall, the big bell down in Bellhold?”. “You must be nuts!” retorts M’ir. “The thing has been twisting peoples minds down there for weeks – what is going to happen if we bring the crystal down amongst them eh?” Lysander chips in - “What about we send Darra, Syl and K’tan with the children down the inside of the mountain, I’ll go down to the village and tell them that the children are rescued and get the townspeople to meet them at the old mine shaft. I can be pretty persuasive”. The plan is agreed. Lysander sets off quickly down the cliff to mobilise the towns people. Trajan, M’ir and Marie-Anne follow carefully with the dragonstone in a sack. Darra, Syl and K’tan start to shepherd the frightened children down the slither ramp to safety… Next: Ask not for whom the bells toll… [/QUOTE]
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