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Story Hour
the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 21097" data-attributes="member: 114"><p>Alkanar is horrified to see two of his rescuers slain, and decides that since they helped rescue him from a living death, he is honour bound on this occasion to deliver them from death itself. His recent experiences have drawn him closer to Asura, and he informs Lysander that on this coming Holyday he will perform the rite of resurrection. </p><p>Lysander rests, prays and ponders for the remaining few days, and then on Holyday amidst a terrific celebration and time of worship, the power of Asura breaths life once more into Azrin and young Crail.</p><p></p><p>After a few more days recuperation, the company start to turn their mind to the location of the mysterious “moathouse”, a centre of elemental evil which was mentioned in the diary of the Blessed. They have one bearing upon it, but ideally they need to get another line on its location. Their thoughts turn once again to the swampy castle that belonged to Radeem, and all of the hints in the castle and the surrounding area that he was associated with elemental earth magic. They decide that they will have to travel back to Oakhurst and the castle in the swamp, to check out some of the wall hanging maps which still remained in the castle dungeons operations room.</p><p></p><p>Travel to Oakhurst is uneventful, and they reach the village on Waxday, to a warm welcome from the locals. Many people are worried about rumours that they have heard about Knightsbridge these last few weeks, and are looking for confirmation about events. They stay a comfortable night in the inn and then press on in the morning up the river and to the swamp.</p><p></p><p><span style="font-size: 15px">Swamps of Doom, redux</span></p><p></p><p>They manage to cross the swamps without any serious problems - Crail nearly fallsinto a mudhole, but his lightning reactions pulled him back just in time. They find the trapdoor once more, but nobody seems to have the skeletal key that would open it, so Crail starts trying to pick the lock. It is difficult, and it takes quite some time - just as he is clicking the final tumblers into place a whirring of wings is heard - it must be the local stirge flocks! Quickly they open the trapdoor, get down the steps and close it behind them.</p><p></p><p>The catacombs are still cold and empty, with a faint sound of trickling water. They investigate the remains of the maps, and Azrin is able to determine information about the site of the moathouse, marked as an ally in those ancient days of battle. </p><p>Remembering the sealed doors in the dragons room, the party decide that they want to get through to the other side of it - they deliberately collapse part of the balcony to get hold of an old column which they start to use as a battering ram. Azrin calls upon Asura to grant great might to Lysander, and the others provide assistance with the ram. The sound of stone on stone thunders through the room as they chip away at the stone door time after time. </p><p></p><p>Finally, with a shuddering crash the doors burst - inwards towards them! A wall of water, mud and shattered stone sweeps them all across the room, hurting everyone. They pick themselves up and look at a mud and water filled tunnel leading out into the swamp - this must have been the dragons entry and exit in days of old.</p><p></p><p>Feeling foolish that all that effort was expended on a dead end, the company decides to retreat back, having achieved their aim. The only part of these tunnels not examined is the strange circular corridor with the thaumaturgic circle. Crail is dead-set against investigating further, believing that the circle may have been left by the invading elves, but as they pass the entrance to that passage they can hear a soft lament being sung in an elvish language. Azrin is intrigued and calls out in the ancient Imperial tongue, and a female voice responds joyfully...</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 21097, member: 114"] Alkanar is horrified to see two of his rescuers slain, and decides that since they helped rescue him from a living death, he is honour bound on this occasion to deliver them from death itself. His recent experiences have drawn him closer to Asura, and he informs Lysander that on this coming Holyday he will perform the rite of resurrection. Lysander rests, prays and ponders for the remaining few days, and then on Holyday amidst a terrific celebration and time of worship, the power of Asura breaths life once more into Azrin and young Crail. After a few more days recuperation, the company start to turn their mind to the location of the mysterious “moathouse”, a centre of elemental evil which was mentioned in the diary of the Blessed. They have one bearing upon it, but ideally they need to get another line on its location. Their thoughts turn once again to the swampy castle that belonged to Radeem, and all of the hints in the castle and the surrounding area that he was associated with elemental earth magic. They decide that they will have to travel back to Oakhurst and the castle in the swamp, to check out some of the wall hanging maps which still remained in the castle dungeons operations room. Travel to Oakhurst is uneventful, and they reach the village on Waxday, to a warm welcome from the locals. Many people are worried about rumours that they have heard about Knightsbridge these last few weeks, and are looking for confirmation about events. They stay a comfortable night in the inn and then press on in the morning up the river and to the swamp. [size=4]Swamps of Doom, redux[/size] They manage to cross the swamps without any serious problems - Crail nearly fallsinto a mudhole, but his lightning reactions pulled him back just in time. They find the trapdoor once more, but nobody seems to have the skeletal key that would open it, so Crail starts trying to pick the lock. It is difficult, and it takes quite some time - just as he is clicking the final tumblers into place a whirring of wings is heard - it must be the local stirge flocks! Quickly they open the trapdoor, get down the steps and close it behind them. The catacombs are still cold and empty, with a faint sound of trickling water. They investigate the remains of the maps, and Azrin is able to determine information about the site of the moathouse, marked as an ally in those ancient days of battle. Remembering the sealed doors in the dragons room, the party decide that they want to get through to the other side of it - they deliberately collapse part of the balcony to get hold of an old column which they start to use as a battering ram. Azrin calls upon Asura to grant great might to Lysander, and the others provide assistance with the ram. The sound of stone on stone thunders through the room as they chip away at the stone door time after time. Finally, with a shuddering crash the doors burst - inwards towards them! A wall of water, mud and shattered stone sweeps them all across the room, hurting everyone. They pick themselves up and look at a mud and water filled tunnel leading out into the swamp - this must have been the dragons entry and exit in days of old. Feeling foolish that all that effort was expended on a dead end, the company decides to retreat back, having achieved their aim. The only part of these tunnels not examined is the strange circular corridor with the thaumaturgic circle. Crail is dead-set against investigating further, believing that the circle may have been left by the invading elves, but as they pass the entrance to that passage they can hear a soft lament being sung in an elvish language. Azrin is intrigued and calls out in the ancient Imperial tongue, and a female voice responds joyfully... [/QUOTE]
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