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Story Hour
the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Piratecat" data-source="post: 261038" data-attributes="member: 2"><p>Wulf and Dinkeldog can answer this better than we can; they have amnesty days all the time. As for me, though, I have no regrets. The players like their PCs better and have more fun. Isn't that what it's all about?</p><p></p><p>I think one redesign is reasonable for each player. More than that, and you probably have a player who is discontented for other reasosns. Once, though, I think that it makes sense to let players take advantage of new rules. for instance, Sagiro let Dranko drop a seldom-used feat in order to become a lasher. I was thrilled.</p><p></p><p>I always try to time these with dramatic events in the PC's life. For Tao, it was bonding with the Al'Quith, her holy tree. For Nolin, it was truly cementing his bond with the phoenix. That makes it more plausible in terms of the story.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 261038, member: 2"] Wulf and Dinkeldog can answer this better than we can; they have amnesty days all the time. As for me, though, I have no regrets. The players like their PCs better and have more fun. Isn't that what it's all about? I think one redesign is reasonable for each player. More than that, and you probably have a player who is discontented for other reasosns. Once, though, I think that it makes sense to let players take advantage of new rules. for instance, Sagiro let Dranko drop a seldom-used feat in order to become a lasher. I was thrilled. I always try to time these with dramatic events in the PC's life. For Tao, it was bonding with the Al'Quith, her holy tree. For Nolin, it was truly cementing his bond with the phoenix. That makes it more plausible in terms of the story. [/QUOTE]
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Story Hour
the Kyri Chronicles - last updated 22 Oct
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