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Story Hour
the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 375790" data-attributes="member: 114"><p><strong></strong></p><p><strong></strong></p><p><strong>Thanks for the compliments. The module got great reviews on d20 reviews, but panned by people in messageboard threads. It has quite a lot of pretty severe plot holes/railroading, but I really liked the basic idea - the good ghostly horseman, the evil villagers and a vaguely celtic feel to it all. </strong></p><p><strong></strong></p><p><strong>It is going to be a while before the characters are of the right level to attempt the next adventure module (heart of nightfangs spire) but I think they will have plenty to do before then.</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>I've got more on-going villains than I know what to do with! Most of the bad guys have strong self-preservation streaks and bail-out plans...</p><p></p><p>I just sent the following list around to all my players as a reminder of "loose ends" that they need to follow up...</p><p></p><p></p><p><strong>Dangling plot threads:</strong></p><p></p><p>Daros the evil priest that was subverting the temple at </p><p> Knightsbridge is still on the loose, presumably subverting </p><p> other churches. Someone oughtta stop him! <em>This would </em></p><p><em> involve tracking down subverted churches in different towns, </em></p><p><em> and following leads to the big guy before finally putting him </em></p><p><em> down. Lots of travel, some wilderness and quite a bit of town </em></p><p><em> stuff. </em></p><p></p><p>The Blessed is still working on setting up her Cabals, and is </p><p> working with a grand scheme, probably in league with the </p><p> mind flayers somehow. Someone oughtta stop her! <em>This </em></p><p><em> would involve mostly a big, complex dungeon crawl, to put a </em></p><p><em> stop to her mad schemes before it is too late. </em></p><p></p><p>Dyson, the evil wizard escaped with his henchwoman, Tully. </p><p> They were working with fiends, and will probably start </p><p> attempting to bring fiends into this world once again. </p><p> Someone oughtta stop them! <em>A shorter term quest, this </em></p><p><em> would involve chasing them down somehow and finishing </em></p><p><em> them off. They have not had nearly enough time to get </em></p><p><em> sorted out in a new stronghold yet; the only issue is how to </em></p><p><em> find them. </em></p><p></p><p>New diplomatic relationships could be forged with the </p><p> Dwarfs, cementing new friendships and bringing a powerful </p><p> ally into the future struggle with the mind flayers. <em>Diplomatic </em></p><p><em> adventures, investigating the underdark, making friends with </em></p><p><em> the suspicious dwarves and learning about them. </em></p><p></p><p>That horrible shaman from the very first adventure turned up </p><p> again, causing trouble... she could be tracked down and </p><p> finished off before she does other horrible things with undead </p><p> plants and that nasty tree which she used to serve. </p><p> Someone oughtta stop her! <em>This would lead to the next </em></p><p><em> adventure path module, basically a nasty dungeon delve </em></p><p><em> designed for 10th level characters, and you're not ready for </em></p><p><em> that yet! </em></p><p></p><p>The refugee problem in Singh is getting worse, it seems that </p><p> something has gone very badly wrong there. Who is going </p><p> to find out what is happening? Who is going to stand up to a </p><p> theocracy gone bad and rescue AN ENTIRE NATION? </p><p> Someone oughtta do something! <em>This would involve getting </em></p><p><em> into a nation, sneaking infiltration, military battles, political </em></p><p><em> struggles, gradually moving onto a grander stage.</em></p><p></p><p>Because we only play my campaign once every 2-4 weeks, it was getting so that they needed a programme to sort out the potential bad guys!</p><p></p><p>I decided to additionally let them know what *kind* of adventures they are likely to be getting themselves into by following up each of these leads, to make sure they choose something that they are keen to do at the moment. Of course, everyone *elses* plans will advance a notch or two in the meantime, heh, heh, heh!</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 375790, member: 114"] [B] Thanks for the compliments. The module got great reviews on d20 reviews, but panned by people in messageboard threads. It has quite a lot of pretty severe plot holes/railroading, but I really liked the basic idea - the good ghostly horseman, the evil villagers and a vaguely celtic feel to it all. It is going to be a while before the characters are of the right level to attempt the next adventure module (heart of nightfangs spire) but I think they will have plenty to do before then. [/B] I've got more on-going villains than I know what to do with! Most of the bad guys have strong self-preservation streaks and bail-out plans... I just sent the following list around to all my players as a reminder of "loose ends" that they need to follow up... [b]Dangling plot threads:[/b] Daros the evil priest that was subverting the temple at Knightsbridge is still on the loose, presumably subverting other churches. Someone oughtta stop him! [i]This would involve tracking down subverted churches in different towns, and following leads to the big guy before finally putting him down. Lots of travel, some wilderness and quite a bit of town stuff. [/i] The Blessed is still working on setting up her Cabals, and is working with a grand scheme, probably in league with the mind flayers somehow. Someone oughtta stop her! [i]This would involve mostly a big, complex dungeon crawl, to put a stop to her mad schemes before it is too late. [/i] Dyson, the evil wizard escaped with his henchwoman, Tully. They were working with fiends, and will probably start attempting to bring fiends into this world once again. Someone oughtta stop them! [i]A shorter term quest, this would involve chasing them down somehow and finishing them off. They have not had nearly enough time to get sorted out in a new stronghold yet; the only issue is how to find them. [/i] New diplomatic relationships could be forged with the Dwarfs, cementing new friendships and bringing a powerful ally into the future struggle with the mind flayers. [i]Diplomatic adventures, investigating the underdark, making friends with the suspicious dwarves and learning about them. [/i] That horrible shaman from the very first adventure turned up again, causing trouble... she could be tracked down and finished off before she does other horrible things with undead plants and that nasty tree which she used to serve. Someone oughtta stop her! [i]This would lead to the next adventure path module, basically a nasty dungeon delve designed for 10th level characters, and you're not ready for that yet! [/i] The refugee problem in Singh is getting worse, it seems that something has gone very badly wrong there. Who is going to find out what is happening? Who is going to stand up to a theocracy gone bad and rescue AN ENTIRE NATION? Someone oughtta do something! [i]This would involve getting into a nation, sneaking infiltration, military battles, political struggles, gradually moving onto a grander stage.[/i] Because we only play my campaign once every 2-4 weeks, it was getting so that they needed a programme to sort out the potential bad guys! I decided to additionally let them know what *kind* of adventures they are likely to be getting themselves into by following up each of these leads, to make sure they choose something that they are keen to do at the moment. Of course, everyone *elses* plans will advance a notch or two in the meantime, heh, heh, heh! Cheers [/QUOTE]
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the Kyri Chronicles - last updated 22 Oct
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