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Story Hour
the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 77891" data-attributes="member: 114"><p>Behind one of the sarcophagus lids is a rough-hewn tunnel, winding its way deeper into the rock. The party follow it, and wander through a series of tunnels for about half an hour before realising that they might be lost. They start marking junctions with arrows, and then as they come across the junctions *again* with barred arrows, and arrows with circles around them <em>Dmnote: nightmare for me, annotating a tiny map!</em> and wandering more carefully.</p><p></p><p>After another hour, and with much backtracking, they come across a strange, cold and evil chamber. The floor of the chamber is carpeted in cool mist, and in the middle of the chamber is a strange stone altar composed of black rock marbled with purple veins, and a three-sided pillar, each side of which seems to be carved with a masked Illithid like figure. A search of the pillar reveals a secret compartment containing a small drum, bells and other things. </p><p></p><p>Trajan looks across seriously at Lysander. "I DON'T think we ought to try using these things in front of this altar!"</p><p></p><p>Stowing away these items carefully, they continue attempting to find their way out of the maze. As the hours draw on they get worried as more and more of the routes that they take seem to lead back towards the altar chamber, but finally they hit upon an untried route which leads them back to the ghoul crypt. Out at last!</p><p></p><p>While checking for other exits from the moathouse they find one corridor that ends in a blank wall is actually blocked by a magical wall of stone. Finding hammers and other implements they manage to break down the wall and start off along a long, long tunnel.</p><p></p><p>They hear the sound of squawking ahead of them, and two pairs of small and evil eyes ahead of them resolve into two small cockatrices. Taking them by surprise, Trajan leaps forwards and in one smooth motion draws his scimitar and slices one of the beasts in two - a powerful exhibition of the Quickdraw focus skill which the hermit had been teaching him before he came down into civilisation. Lysander and the others quickly dispatch the other cockatrice. They note how much less of a problem the beasts are than the first time they met them with the neophyte Azrin, all those months ago!</p><p></p><p>Walking a further half a mile along this tunnel they come to a bush-covered cleft in stone, and emerge to find themselves on the other side of the river, looking back across the frozen water towards the ruined moathouse.</p><p></p><p>I wonder what will be the best way of getting the horses?</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 77891, member: 114"] Behind one of the sarcophagus lids is a rough-hewn tunnel, winding its way deeper into the rock. The party follow it, and wander through a series of tunnels for about half an hour before realising that they might be lost. They start marking junctions with arrows, and then as they come across the junctions *again* with barred arrows, and arrows with circles around them [i]Dmnote: nightmare for me, annotating a tiny map![/i] and wandering more carefully. After another hour, and with much backtracking, they come across a strange, cold and evil chamber. The floor of the chamber is carpeted in cool mist, and in the middle of the chamber is a strange stone altar composed of black rock marbled with purple veins, and a three-sided pillar, each side of which seems to be carved with a masked Illithid like figure. A search of the pillar reveals a secret compartment containing a small drum, bells and other things. Trajan looks across seriously at Lysander. "I DON'T think we ought to try using these things in front of this altar!" Stowing away these items carefully, they continue attempting to find their way out of the maze. As the hours draw on they get worried as more and more of the routes that they take seem to lead back towards the altar chamber, but finally they hit upon an untried route which leads them back to the ghoul crypt. Out at last! While checking for other exits from the moathouse they find one corridor that ends in a blank wall is actually blocked by a magical wall of stone. Finding hammers and other implements they manage to break down the wall and start off along a long, long tunnel. They hear the sound of squawking ahead of them, and two pairs of small and evil eyes ahead of them resolve into two small cockatrices. Taking them by surprise, Trajan leaps forwards and in one smooth motion draws his scimitar and slices one of the beasts in two - a powerful exhibition of the Quickdraw focus skill which the hermit had been teaching him before he came down into civilisation. Lysander and the others quickly dispatch the other cockatrice. They note how much less of a problem the beasts are than the first time they met them with the neophyte Azrin, all those months ago! Walking a further half a mile along this tunnel they come to a bush-covered cleft in stone, and emerge to find themselves on the other side of the river, looking back across the frozen water towards the ruined moathouse. I wonder what will be the best way of getting the horses? [/QUOTE]
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the Kyri Chronicles - last updated 22 Oct
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