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the Kyri Chronicles - last updated 22 Oct
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<blockquote data-quote="Plane Sailing" data-source="post: 984500" data-attributes="member: 114"><p>Plans are made to return to the daylight of Moradins Call, and Kazrak guides them back there. In a final audience with the king they have each been given a tiny pendant in the shape of a battleaxe and made of a wonderful silvery material, a gift and identifying mark amongst the dwarves.</p><p></p><p>Kazrak takes them back to the marketplace and bids them good luck in their new quest. It is Holyday and before setting off, Trajan calls in upon the local priest of Asura, Mizraim, but finds him in as ill a humour before, still complaining about the foul blasphemer – Anna the prophetess – and the evil that she is spreading.</p><p></p><p>Trajan decides to follow it up, and goes along to the poorhouse, which is crammed full of people, even to overflowing onto the pavements outside. Trajan and Anne-Marie work their way in and see a fresh faced young woman preaching to the masses. Her words seem fairly innocuous, and there is nothing overtly blasphemous that Trajan can detect (although his religious knowledge is admittedly very sketchy). There is a transparent honesty in her approach and the way that she deals with questions that is impressive however.</p><p></p><p>At the end of her talk she calls forward any who need healing – several come forward and her prayers find immediate answers. When all who are needy are healed, she invites all of the poor to come forwards for Asura’s feast – and a miraculous spread of food and drink appears on the table behind her.</p><p></p><p>The tradesmen drift away, while the poor of the town tuck in to their best meal in the week. Trajan approaches Anna to find out what is going on. She is disarmingly frank and direct with him. No, she is no part of the Asuran priesthood, no she has nothing against that sad man, Mizraim (although she claims that he is working against Asura’s will, which seems somewhat strange).</p><p></p><p>Ultimately Trajan leaves, and bids her farewell. He doesn’t know what to make of her, and the fact that he is following a path which is officially anathematised makes him wary of leaping towards judgement of her. She must remain a mystery, but he promises to look her up when he next returns to Moradins Call.</p><p></p><p>The party gather together again and descend down Stooks Climb into the warmer lowland air. It is the last week of May, and Summertide will soon be upon them. Weighing up their options, they decide against returning first to their home in Knightsbridge. The view of Dyson which they had in the scrying stone was very clear – and on the horizon to the north of his position were the mountains of the Barrier range. That put his hideaway within 20 leagues of the mountains, and Trajan believes that it is most likely to be in the northern reaches of the Sisters range, lesser mountains but which contain many hiding places.</p><p></p><p>Travelling through the foothills their spirits rise as they come to a village around midday – although strangely there are no workers in the fields, and as they ride past the stockade and into the middle of the village there doesn’t appear to be any people at all – neither women, children nor elders. A closer search of the buildings reveals signs of bloodshed, but neither bodies nor graves can be found. There does seem to be quite a lot of human tracks leading southwards though. </p><p></p><p>Continuing their route, they see more empty fields and other deserted hamlets and thorpes. As evening draws in they can see the Sisters rising up just a couple of leagues away, and rather than venture into the lions den at night, they decide to make camp in the remains of the local inn.</p><p></p><p>Their sleep is disturbed by screaming from the horses in the stables round the back. Leaping into action Anne-Marie and Trajan charge outside and find six cadaverous figures breaking down the stable doors, groaning “meat, meat…” Within a few seconds the creatures are dispatched by their blades, then Trajan, with the help of his bonded mount Lightning, calm the disturbed horses. The rotted corpses smell atrocious, and Anne-Marie and the others drag them some way away from their inn and burn them.</p><p></p><p>Arising early in the morning they leave Lightning in charge of the other horses and approach cautiously on foot. They can make out a cleft in the rocks, a hanging valley, and water shoots out and down about 80ft into a plunge pool below. Just next to the cataract is a forbidding tower, built to vaguely resemble a tremendous fang.</p><p></p><p><span style="font-size: 15px">Showdown at Waterfang</span> </p><p>The current party roster is as follows:</p><p><strong>Trajan</strong> 3nd Fighter/5th Jazumai/2nd Sword Saint</p><p><strong>Anne-Marie</strong> 6th Fighter/2nd Monk/ 1st Duellist</p><p><strong>Dala</strong> 9th Sorcerer</p><p><strong>Arilyn</strong> 7th Wizard/1st Stormlord</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 984500, member: 114"] Plans are made to return to the daylight of Moradins Call, and Kazrak guides them back there. In a final audience with the king they have each been given a tiny pendant in the shape of a battleaxe and made of a wonderful silvery material, a gift and identifying mark amongst the dwarves. Kazrak takes them back to the marketplace and bids them good luck in their new quest. It is Holyday and before setting off, Trajan calls in upon the local priest of Asura, Mizraim, but finds him in as ill a humour before, still complaining about the foul blasphemer – Anna the prophetess – and the evil that she is spreading. Trajan decides to follow it up, and goes along to the poorhouse, which is crammed full of people, even to overflowing onto the pavements outside. Trajan and Anne-Marie work their way in and see a fresh faced young woman preaching to the masses. Her words seem fairly innocuous, and there is nothing overtly blasphemous that Trajan can detect (although his religious knowledge is admittedly very sketchy). There is a transparent honesty in her approach and the way that she deals with questions that is impressive however. At the end of her talk she calls forward any who need healing – several come forward and her prayers find immediate answers. When all who are needy are healed, she invites all of the poor to come forwards for Asura’s feast – and a miraculous spread of food and drink appears on the table behind her. The tradesmen drift away, while the poor of the town tuck in to their best meal in the week. Trajan approaches Anna to find out what is going on. She is disarmingly frank and direct with him. No, she is no part of the Asuran priesthood, no she has nothing against that sad man, Mizraim (although she claims that he is working against Asura’s will, which seems somewhat strange). Ultimately Trajan leaves, and bids her farewell. He doesn’t know what to make of her, and the fact that he is following a path which is officially anathematised makes him wary of leaping towards judgement of her. She must remain a mystery, but he promises to look her up when he next returns to Moradins Call. The party gather together again and descend down Stooks Climb into the warmer lowland air. It is the last week of May, and Summertide will soon be upon them. Weighing up their options, they decide against returning first to their home in Knightsbridge. The view of Dyson which they had in the scrying stone was very clear – and on the horizon to the north of his position were the mountains of the Barrier range. That put his hideaway within 20 leagues of the mountains, and Trajan believes that it is most likely to be in the northern reaches of the Sisters range, lesser mountains but which contain many hiding places. Travelling through the foothills their spirits rise as they come to a village around midday – although strangely there are no workers in the fields, and as they ride past the stockade and into the middle of the village there doesn’t appear to be any people at all – neither women, children nor elders. A closer search of the buildings reveals signs of bloodshed, but neither bodies nor graves can be found. There does seem to be quite a lot of human tracks leading southwards though. Continuing their route, they see more empty fields and other deserted hamlets and thorpes. As evening draws in they can see the Sisters rising up just a couple of leagues away, and rather than venture into the lions den at night, they decide to make camp in the remains of the local inn. Their sleep is disturbed by screaming from the horses in the stables round the back. Leaping into action Anne-Marie and Trajan charge outside and find six cadaverous figures breaking down the stable doors, groaning “meat, meat…” Within a few seconds the creatures are dispatched by their blades, then Trajan, with the help of his bonded mount Lightning, calm the disturbed horses. The rotted corpses smell atrocious, and Anne-Marie and the others drag them some way away from their inn and burn them. Arising early in the morning they leave Lightning in charge of the other horses and approach cautiously on foot. They can make out a cleft in the rocks, a hanging valley, and water shoots out and down about 80ft into a plunge pool below. Just next to the cataract is a forbidding tower, built to vaguely resemble a tremendous fang. [SIZE=4]Showdown at Waterfang[/SIZE] The current party roster is as follows: [b]Trajan[/b] 3nd Fighter/5th Jazumai/2nd Sword Saint [b]Anne-Marie[/b] 6th Fighter/2nd Monk/ 1st Duellist [b]Dala[/b] 9th Sorcerer [b]Arilyn[/b] 7th Wizard/1st Stormlord [/QUOTE]
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