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General Tabletop Discussion
*Pathfinder & Starfinder
The lack of overarching aesthetics in certain major planar races
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<blockquote data-quote="VelvetViolet" data-source="post: 6544529" data-attributes="member: 6686357"><p>Take a look at the agathions, angels, asuras, demodands, inevitables, kytons, proteans, qlippoth, rakshasa... notice how the monsters under each major race look obviously related to the other monsters under the same major race? Agathions are animal-headed humanoids. Angels are winged humanoids with halos, togas, and a number of wings denoting their choir. Asuras have a sword fixation and exhibit a Hindu aesthetic. Demodands are grotesque toadish creatures. Inevitables are extraplanar constructs. Kytons are into extreme sadomasochism. Proteans are serpentine. Qlippoth are black tentacled nightmarish <em>things</em>. Rakshasa are colorful and exhibit a Hindu aesthetic.</p><p></p><p>Archons, Azatas, Daemons, Demons, and Devils do not have that sort of overarching aesthetic. If it wasn't for their statistics, you wouldn't be able to tell Archons and Azatas apart from other celestials: Houd archons look like Agathions, Trumpet archons look like Devas, Lillends look like a cross between an agathion and a deva, and the other Archons and Azatas are mostly wingless celestials that don't look like they fit in any category. Daemons, Demons and Devils are pretty much interchangeable in appearance.</p><p></p><p>I know the reason is because they were made up as the D&D writers went along, but I think a new game under a different company should try to make the classics as consistent as their original works. Each group needs an overarching motif that informs how members of that group look rather than haphazard collections of creatures: types of wings (bat, bird, bug), skin (scales, fur, carapace), general weapons and armor, symmetry versus asymmetry, and so on. In other words, make them look like they're related physically.</p><p></p><p>What do you suggest for overarching motifs?</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 6544529, member: 6686357"] Take a look at the agathions, angels, asuras, demodands, inevitables, kytons, proteans, qlippoth, rakshasa... notice how the monsters under each major race look obviously related to the other monsters under the same major race? Agathions are animal-headed humanoids. Angels are winged humanoids with halos, togas, and a number of wings denoting their choir. Asuras have a sword fixation and exhibit a Hindu aesthetic. Demodands are grotesque toadish creatures. Inevitables are extraplanar constructs. Kytons are into extreme sadomasochism. Proteans are serpentine. Qlippoth are black tentacled nightmarish [I]things[/I]. Rakshasa are colorful and exhibit a Hindu aesthetic. Archons, Azatas, Daemons, Demons, and Devils do not have that sort of overarching aesthetic. If it wasn't for their statistics, you wouldn't be able to tell Archons and Azatas apart from other celestials: Houd archons look like Agathions, Trumpet archons look like Devas, Lillends look like a cross between an agathion and a deva, and the other Archons and Azatas are mostly wingless celestials that don't look like they fit in any category. Daemons, Demons and Devils are pretty much interchangeable in appearance. I know the reason is because they were made up as the D&D writers went along, but I think a new game under a different company should try to make the classics as consistent as their original works. Each group needs an overarching motif that informs how members of that group look rather than haphazard collections of creatures: types of wings (bat, bird, bug), skin (scales, fur, carapace), general weapons and armor, symmetry versus asymmetry, and so on. In other words, make them look like they're related physically. What do you suggest for overarching motifs? [/QUOTE]
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General Tabletop Discussion
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The lack of overarching aesthetics in certain major planar races
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