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*Dungeons & Dragons
The Lackluster Ranger
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<blockquote data-quote="Charlaquin" data-source="post: 9514976" data-attributes="member: 6779196"><p>Well, to be clear, what I ideally want from a ranger <em>is</em> what I would call non-magical. It does things that are impossible in real life, but it does so by means that are not textually classified as magical. They’re just part of the hyperreality of fantasy fiction. But, I know a lot of folks who say non-caster rangers are just fighters in green are the same folks who say anything outside of mundane reality is magic.</p><p></p><p>I mean, for starters, literally anything besides hitting stuff with weapons real good and adding big numbers to their skill checks would put them a step above fighters and rogues. Give them resistance to damage types and extreme environments, give them special means of mobility and vision, give them the ability to learn things about their quarry through observation or the putting your ear against the ground trick. Give them the ability to hide in certain circumstances others wouldn’t be able to, give them the ability to craft consumable items like healing poltices and Witcher-style weapon oils, let them ignore various environmental penalties. There are a million different features you could give them, and they’ve been suggested many times in dozens of threads. Go look at any of the countless homebrew and third party non-casting ranger classes that are out there.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9514976, member: 6779196"] Well, to be clear, what I ideally want from a ranger [I]is[/I] what I would call non-magical. It does things that are impossible in real life, but it does so by means that are not textually classified as magical. They’re just part of the hyperreality of fantasy fiction. But, I know a lot of folks who say non-caster rangers are just fighters in green are the same folks who say anything outside of mundane reality is magic. I mean, for starters, literally anything besides hitting stuff with weapons real good and adding big numbers to their skill checks would put them a step above fighters and rogues. Give them resistance to damage types and extreme environments, give them special means of mobility and vision, give them the ability to learn things about their quarry through observation or the putting your ear against the ground trick. Give them the ability to hide in certain circumstances others wouldn’t be able to, give them the ability to craft consumable items like healing poltices and Witcher-style weapon oils, let them ignore various environmental penalties. There are a million different features you could give them, and they’ve been suggested many times in dozens of threads. Go look at any of the countless homebrew and third party non-casting ranger classes that are out there. [/QUOTE]
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