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The Lackluster Ranger
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<blockquote data-quote="Corinnguard" data-source="post: 9516126" data-attributes="member: 7033886"><p>Agreed. The Level Up Ranger is a good example of what a spell-less Ranger ought to be. Aside from that, I like the classes in Level Up because the base version of each class has features that cover the three pillars of combat, exploration and social interaction. </p><p></p><p>As for a spellcasting Ranger, I like Laser Llama's version of the class better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p><a href="https://www.gmbinder.com/share/-M7iu19Af89SH2G_5RGa" target="_blank">Alternate Ranger by laserllama</a> </p><p></p><p>What I like about this version of the Ranger:</p><p>* Knacks</p><p> <em>In the wild, you have learned bits of primal knowledge, known as Knacks, which bolster your hunting, survival, and tracking skills. At 1st level, you know one Knack of your choice from the list at the end of this class. Whenever you gain a Ranger level, you can replace one Knack you know with a Knack of your choice, so long as you meet the prerequisites for that Knack. You cannot replace a Knack that is a prerequisite for another Knack you know. At certain Ranger levels, you learn additional Knacks, as shown in the Knacks Known column of the Ranger table.</em></p><p></p><p>Like I mentioned earlier in this thread, I prefer Rangers that rely more on their skills and training. So, having something which bolsters those skills is something of a plus for me. This particular feature is also a good customization feature for this version of the class. </p><p></p><p>* Laser Llama's version of the Ranger has the class being a prepared spellcaster instead of a known spellcaster. </p><p> <em>At the end of each long rest, you prepare a list of spells that are available for you to cast. Choose a number of spells equal to your Wisdom modifier + half your Ranger level, rounded down. Spells must all be from the Ranger spell list at the end of this class, and be of a level for which you have spell slots. </em></p><p></p><p>Being able to swap out spells per long rest is very nice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><em>* </em>Ranger's Quarry</p><p> </p><p><em>You focus your senses to hunt as a predator of the wild. Also at 2nd level, you can use a bonus action to mark one creature you can see as your Quarry, gaining the benefits below:</em></p><p><em>+Whenever you damage it with an attack, you deal bonus damage equal to a roll of your Quarry Die, which is a d4.</em></p><p><em>+Whenever you make an ability check to track or locate it, you can add one roll of your Quarry Die to your d20 roll.</em></p><p><em></em></p><p><em>These benefits last for 1 hour but end early if your Quarry is slain or if you mark another creature as your Quarry. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. When you have no uses left, you can expend a spell slot to use this feature again.</em></p><p><em></em></p><p><em>When you reach 6th, 10th, 14th, and 18th levels in this class, both the duration of Ranger's Quarry and the size of your Quarry Die increase, as indicated in the Ranger table.</em></p><p></p><p>Ranger's Quarry looks like a cross between Sneak Attack and Hunter's Mark IMO. <img class="smilie smilie--emoji" alt="😋" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60b.png" title="Face savoring food :yum:" data-shortname=":yum:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9516126, member: 7033886"] Agreed. The Level Up Ranger is a good example of what a spell-less Ranger ought to be. Aside from that, I like the classes in Level Up because the base version of each class has features that cover the three pillars of combat, exploration and social interaction. As for a spellcasting Ranger, I like Laser Llama's version of the class better. ;) [URL="https://www.gmbinder.com/share/-M7iu19Af89SH2G_5RGa"]Alternate Ranger by laserllama[/URL] What I like about this version of the Ranger: * Knacks [I]In the wild, you have learned bits of primal knowledge, known as Knacks, which bolster your hunting, survival, and tracking skills. At 1st level, you know one Knack of your choice from the list at the end of this class. Whenever you gain a Ranger level, you can replace one Knack you know with a Knack of your choice, so long as you meet the prerequisites for that Knack. You cannot replace a Knack that is a prerequisite for another Knack you know. At certain Ranger levels, you learn additional Knacks, as shown in the Knacks Known column of the Ranger table.[/I] Like I mentioned earlier in this thread, I prefer Rangers that rely more on their skills and training. So, having something which bolsters those skills is something of a plus for me. This particular feature is also a good customization feature for this version of the class. * Laser Llama's version of the Ranger has the class being a prepared spellcaster instead of a known spellcaster. [I]At the end of each long rest, you prepare a list of spells that are available for you to cast. Choose a number of spells equal to your Wisdom modifier + half your Ranger level, rounded down. Spells must all be from the Ranger spell list at the end of this class, and be of a level for which you have spell slots. [/I] Being able to swap out spells per long rest is very nice. :) [I]* [/I]Ranger's Quarry [I]You focus your senses to hunt as a predator of the wild. Also at 2nd level, you can use a bonus action to mark one creature you can see as your Quarry, gaining the benefits below: +Whenever you damage it with an attack, you deal bonus damage equal to a roll of your Quarry Die, which is a d4. +Whenever you make an ability check to track or locate it, you can add one roll of your Quarry Die to your d20 roll. These benefits last for 1 hour but end early if your Quarry is slain or if you mark another creature as your Quarry. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. When you have no uses left, you can expend a spell slot to use this feature again. When you reach 6th, 10th, 14th, and 18th levels in this class, both the duration of Ranger's Quarry and the size of your Quarry Die increase, as indicated in the Ranger table.[/I] Ranger's Quarry looks like a cross between Sneak Attack and Hunter's Mark IMO. 😋 [/QUOTE]
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