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*Dungeons & Dragons
The Lackluster Ranger
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<blockquote data-quote="Guest 7037866" data-source="post: 9516413"><p>Not very familiar with the 2024 Ranger (big shock, I know!) but IMO more of the issue comes when other classes can do what a Ranger can do already. The Scout Rogue is a primary example.</p><p></p><p>Differentiating the Ranger from Fighter and Rogue through its features is key in my mind for making it more distinct, even if similar. For instance, Rogue might have Expertise in Stealth while a Ranger does not, but via Natural Explorer the Ranger should have advantage on Stealth checks in favored terrain.</p><p></p><p>But then you have the issue of the Ranger gaining Expertise via a feat or multiclass or whatever, and now you can have a Ranger as good as the Rogue in Stealth, but better in some terrain due to advantage. Yet, then the Rogue strikes back with Reliable Talent to have a floor of 10+ bonus, which the Ranger (even with advantage) will roll under over 20% of the time.</p><p></p><p>IMO a Rogue should generally be at some sort of disadvantage in the wild, while the Ranger would be weaker in more "urban" settings.</p><p></p><p>Concerning the spellcasting / spell-like "magical" / and non-magic Ranger:</p><p></p><p>I am not a fan of the spellcasting Ranger, but can get on-board with the "magical" Ranger to a point. I don't want them to actually have magical powers, but to be SO GOOD at what they can to to <em>seem</em> magical is fine. Certain skills should be theirs by default, and they should be very good at those skills. In combat, they should excel against favored foes, but the generic "mark" ability for a damage boost is lackluster to me.</p><p></p><p>I know <em>my</em> ideal Ranger would differ greatly from what others would prefer, but I do feel like we should nail down precisely what it means to be a Ranger and how that differs from other classes, such as Fighter and Rogue. If we cannot agree on at least that, <em>HOW</em> we get to those features and abilities that makes the Ranger more distinct really doesn't matter.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9516413"] Not very familiar with the 2024 Ranger (big shock, I know!) but IMO more of the issue comes when other classes can do what a Ranger can do already. The Scout Rogue is a primary example. Differentiating the Ranger from Fighter and Rogue through its features is key in my mind for making it more distinct, even if similar. For instance, Rogue might have Expertise in Stealth while a Ranger does not, but via Natural Explorer the Ranger should have advantage on Stealth checks in favored terrain. But then you have the issue of the Ranger gaining Expertise via a feat or multiclass or whatever, and now you can have a Ranger as good as the Rogue in Stealth, but better in some terrain due to advantage. Yet, then the Rogue strikes back with Reliable Talent to have a floor of 10+ bonus, which the Ranger (even with advantage) will roll under over 20% of the time. IMO a Rogue should generally be at some sort of disadvantage in the wild, while the Ranger would be weaker in more "urban" settings. Concerning the spellcasting / spell-like "magical" / and non-magic Ranger: I am not a fan of the spellcasting Ranger, but can get on-board with the "magical" Ranger to a point. I don't want them to actually have magical powers, but to be SO GOOD at what they can to to [I]seem[/I] magical is fine. Certain skills should be theirs by default, and they should be very good at those skills. In combat, they should excel against favored foes, but the generic "mark" ability for a damage boost is lackluster to me. I know [I]my[/I] ideal Ranger would differ greatly from what others would prefer, but I do feel like we should nail down precisely what it means to be a Ranger and how that differs from other classes, such as Fighter and Rogue. If we cannot agree on at least that, [I]HOW[/I] we get to those features and abilities that makes the Ranger more distinct really doesn't matter. [/QUOTE]
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