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The Lackluster Ranger
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<blockquote data-quote="Ashrym" data-source="post: 9516696" data-attributes="member: 6750235"><p>It doesn't because of spells, fighting style, weapon proficiencies and subsequently weapon masteries, favored enemy and related abilities, roving, and tireless.</p><p></p><p>A scout is a nature themed rogue and not a replacement ranger.  It's a spell-less alternative to a ranger as a nature themed choice.</p><p></p><p></p><p></p><p>Everyone doesn't have expertise.  Bards, rangers, rogues, even wizards, and anyone who spends the feat has expertise.  More classes have weapon mastery hat can also be taken as a feat, and used more often as a combat application.</p><p></p><p></p><p></p><p>Sneak attack, cunning action, and reliable talent stand out.  Plus evasion and uncanny dodge.  Maybe free proficiency in thieves' tools.</p><p></p><p>If you think expertise defines rogues you might want to rethink that.</p><p></p><p></p><p></p><p>What made expertise a rogue toy instead of a bard toy?  It was introduced with both classes at the same time.  It was also demonstrated in 2014 rangers under different wording tied to terrain.</p><p></p><p>All 3 are skill oriented classes.</p><p></p><p></p><p></p><p>Compared to whom?  They're a DEX/WIS class that came with an extra skill proficiency, had stealth on the class list, and had the bonus with hide in plain sight and the vanish ability.  That is better than other classes before magic and they also had magic.</p><p></p><p>Now they have access to expertise instead of HiPS and are more streamlined.</p><p></p><p></p><p></p><p>Not everyone has expertise, but it is appropriate for the classes who do.  Complaining other classes also have expertise is like arguing only fighters should have gotten weapon mastery or extra attack or a d10 hit die or heavy armor.</p><p></p><p>Your opinion is noted, but it doesn't outweigh anyone else's opinions.  </p><p></p><p></p><p></p><p>At the cost of a different background and rangers pick up the benefits of a different background too.  Rangers are WIS oriented and rogues are not making rangers inherently better.</p><p></p><p></p><p></p><p>A rogue doesn't gain a climbing or swimming speed, or shed exhaustion levels with a short rest.  A rogue with a 30' move climbing or swimming and using the bonus action moves 30'.  A ranger with roving adds +10' movement so moves 40' and still has their bonus action.</p><p></p><p>Rogues using cunning action have more mobility than most classes, but it's not hard for a ranger to increase further via longstrider and/or jump. </p><p></p><p>Exhaustion reduces all d20 rolls by 2*exhaustion level.  The ability to easily remove that can be very advantageous.</p><p></p><p></p><p></p><p>Right.  This isn't that rangers are bad at what players are asking for.  Some players think it's the wrong flavor of how rangers are good at some things.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9516696, member: 6750235"] It doesn't because of spells, fighting style, weapon proficiencies and subsequently weapon masteries, favored enemy and related abilities, roving, and tireless. A scout is a nature themed rogue and not a replacement ranger. It's a spell-less alternative to a ranger as a nature themed choice. Everyone doesn't have expertise. Bards, rangers, rogues, even wizards, and anyone who spends the feat has expertise. More classes have weapon mastery hat can also be taken as a feat, and used more often as a combat application. Sneak attack, cunning action, and reliable talent stand out. Plus evasion and uncanny dodge. Maybe free proficiency in thieves' tools. If you think expertise defines rogues you might want to rethink that. What made expertise a rogue toy instead of a bard toy? It was introduced with both classes at the same time. It was also demonstrated in 2014 rangers under different wording tied to terrain. All 3 are skill oriented classes. Compared to whom? They're a DEX/WIS class that came with an extra skill proficiency, had stealth on the class list, and had the bonus with hide in plain sight and the vanish ability. That is better than other classes before magic and they also had magic. Now they have access to expertise instead of HiPS and are more streamlined. Not everyone has expertise, but it is appropriate for the classes who do. Complaining other classes also have expertise is like arguing only fighters should have gotten weapon mastery or extra attack or a d10 hit die or heavy armor. Your opinion is noted, but it doesn't outweigh anyone else's opinions. At the cost of a different background and rangers pick up the benefits of a different background too. Rangers are WIS oriented and rogues are not making rangers inherently better. A rogue doesn't gain a climbing or swimming speed, or shed exhaustion levels with a short rest. A rogue with a 30' move climbing or swimming and using the bonus action moves 30'. A ranger with roving adds +10' movement so moves 40' and still has their bonus action. Rogues using cunning action have more mobility than most classes, but it's not hard for a ranger to increase further via longstrider and/or jump. Exhaustion reduces all d20 rolls by 2*exhaustion level. The ability to easily remove that can be very advantageous. Right. This isn't that rangers are bad at what players are asking for. Some players think it's the wrong flavor of how rangers are good at some things. [/QUOTE]
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