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The Lackluster Ranger
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<blockquote data-quote="Horwath" data-source="post: 9523793" data-attributes="member: 6801299"><p>1. option for Fighter/Paladin.</p><p>trade Heavy armor proficiency feat at 1st level for either Skilled or Skill expert(without the ASI).</p><p></p><p>2. Scout subclass for fighter:</p><p></p><p>3rd level:</p><p>Scouts focus.</p><p>As bonus action or when you hit an enemy with an attack you can focus your senses on the target.</p><p>You have advantage on Insight, Perception and Survival checks vs the target</p><p>you deal +1d4 additional damage to the target once on your turn.</p><p></p><p>Nature's training:</p><p>Gain proficiency in 2 skills from the list: Athletics, Acrobatics, Stealth, Nature, Animal handling, Insight, Medicine, Perception, Survival.</p><p>Gain expertise in 2 skills from the list: Athletics, Acrobatics, Stealth, Nature, Animal handling, Insight, Medicine, Perception, Survival.</p><p></p><p>7th level:</p><p>Trailblazer</p><p>+10ft speed</p><p>Climb speed</p><p>Swim speed</p><p>water breathing</p><p>Difficult natural terrain does not slow you down</p><p>You can move at fast pace without penalty to Stealth, Perception and Survival</p><p></p><p>10th level:</p><p>Endurance</p><p>You ignore stealth penalty from armor</p><p>you can remove one exhaustion level at short rest.</p><p>you heal max amount of HP from your HDs and you can expend one HD when you use Second wind</p><p></p><p>15th level:</p><p>Extreme explorer:</p><p>you gain resistance to Fire and Cold damage</p><p>after Long rest you gain resistance to one damage type except Bludgeoning, Piercing or slashing.</p><p></p><p>18th level:</p><p>Planar explorer:</p><p>You have immunity to Fire and Cold damage</p><p>after long rest gain immunity to two damage types except Bludgeoning, Piercing or slashing.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9523793, member: 6801299"] 1. option for Fighter/Paladin. trade Heavy armor proficiency feat at 1st level for either Skilled or Skill expert(without the ASI). 2. Scout subclass for fighter: 3rd level: Scouts focus. As bonus action or when you hit an enemy with an attack you can focus your senses on the target. You have advantage on Insight, Perception and Survival checks vs the target you deal +1d4 additional damage to the target once on your turn. Nature's training: Gain proficiency in 2 skills from the list: Athletics, Acrobatics, Stealth, Nature, Animal handling, Insight, Medicine, Perception, Survival. Gain expertise in 2 skills from the list: Athletics, Acrobatics, Stealth, Nature, Animal handling, Insight, Medicine, Perception, Survival. 7th level: Trailblazer +10ft speed Climb speed Swim speed water breathing Difficult natural terrain does not slow you down You can move at fast pace without penalty to Stealth, Perception and Survival 10th level: Endurance You ignore stealth penalty from armor you can remove one exhaustion level at short rest. you heal max amount of HP from your HDs and you can expend one HD when you use Second wind 15th level: Extreme explorer: you gain resistance to Fire and Cold damage after Long rest you gain resistance to one damage type except Bludgeoning, Piercing or slashing. 18th level: Planar explorer: You have immunity to Fire and Cold damage after long rest gain immunity to two damage types except Bludgeoning, Piercing or slashing. [/QUOTE]
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