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The Lamentation of Lolth - Characters II
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<blockquote data-quote="Dhes" data-source="post: 1776221" data-attributes="member: 15629"><p><a href="http://www.estl.demon.nl/Dunstand.jpg" target="_blank"><u><strong><span style="font-size: 12px"><span style="color: DarkOrange">Dunstand Tybalt</span></span></strong></u></a> </p><p><strong>Male, Human, Rogue lvl4, Fighter lvl2</strong></p><p>Neutral Neutral</p><p><strong>Str:</strong> 12 (+1) </p><p><strong>Dex:</strong> 18 (+4)</p><p><strong>Con:</strong> 8 (-1)</p><p><strong>Int:</strong> 16 (+3)</p><p><strong>Wis:</strong> 8 (-1)</p><p><strong>Cha:</strong> 15 (+2)</p><p></p><p><strong>HP:</strong> 30</p><p><strong>AC:</strong> AC 18, Touch 13, Flat 18</p><p><strong>Init:</strong> +8</p><p><strong>BAB:</strong> +5</p><p><strong>Grap:</strong> +6</p><p><strong>Speed:</strong> 20 ft. (base 30, load Medium, Light armor)</p><p></p><p><strong>Fort:</strong> +4 (+4 base, -1 ability, +1 Magic) </p><p><strong>Ref:</strong> +9 (+4 base, +4 ability, +1 Magic) </p><p><strong>Will:</strong> +1 (+1 base, -1 ability, +1 Magic) </p><p></p><p><strong>+6 Melee,</strong> Rapier, 1d6+1, 18-20/x2</p><p><strong>+7 Melee,</strong> SilverDagger, 1d4+1, 19-20/x2 </p><p><strong>+11 Throw,</strong> Silver Dagger, 1d4+2, 19-20/x2, 10'r</p><p><strong>+8 Melee,</strong> MW Silver Dagger, 1d4+1, 19-20/x2 </p><p><strong>+12 Throw,</strong> MW Silver Dagger, 1d4+2, 19-20/x2, 10'r</p><p></p><p><strong><u>Appearance</u></strong></p><p><strong>Size:</strong> Medium </p><p><strong>Height:</strong> 6'3" tall</p><p><strong>Weight:</strong> 150 lbs </p><p><strong>Age:</strong> 32 years</p><p><strong>Hair:</strong> Short brown</p><p><strong>Eyes:</strong> dark brown</p><p><strong>Skin:</strong> Light tanned </p><p></p><p><strong>Languages:</strong> COMMON, CHONDATHAN, GOBLIN, ORC AND HALFLING</p><p></p><p></p><p> </p><p><strong><u>Skills</u></strong> </p><p>+11 <strong>Balance</strong> (+4, +7, +0)</p><p>+8 <strong>Bluff</strong> (+1, +7, +0)</p><p>+7 <strong>Climb</strong> (+1, +6, +0)</p><p>+13 <strong>Disable Device</strong> (+3, +8, +2,)</p><p>+11 <strong>Escape Artist</strong> (+4, +7, +0)</p><p>+8 <strong>Gather Information</strong> (+1, +7, +0)</p><p>+13 <strong>Hide</strong> (+4, +7, +2)</p><p>+4 <strong>Listen</strong> (-1, +5, +0)</p><p>+14 <strong>Move Silently</strong> (+4, +8, +2)</p><p>+14 <strong>Open Lock</strong> (+4, +8, +2)</p><p>+3 <strong>Perform</strong> (Oratory) (+1, +2, +0)</p><p>+11 <strong>Search</strong> (+3, +8, +0)</p><p>+16 <strong>Sleight of Hand</strong> (+4, +8, +4)</p><p>+14 <strong>Use Rope</strong> (+4, +8, +2)</p><p></p><p><strong><u>Feats</u></strong></p><p><strong>-Armor Proficiency</strong> (Light)</p><p><strong>-Deft Hands</strong> (+2 bonus on all Sleight of Hand checks and Use Rope checks)</p><p><strong>-Nimble Fingers</strong> (+2 bonus on all Disable Device checks and Open Lock checks)</p><p><strong>-Stealthy</strong> (+2 bonus on all Hide checks and Move Silently checks)</p><p></p><p><strong><u>Rogue Abilities</u></strong> </p><p><strong>-Evasion</strong></p><p><strong>-Sneak Attack</strong> +2d6</p><p><strong>-Trap Sense</strong> (+1 Reflex, +1 dodge)</p><p><strong>-Trap finding</strong> (may use search skill on taps with DC higher than 20)</p><p><strong>-Uncanny dodge</strong> (retains Dex bonus to AC if caught flat-footed.)</p><p></p><p><strong><u>Fighter Abilities</u></strong></p><p><strong>- Weapon Proficiency</strong> simple and martial</p><p><strong>- Armor Proficiency</strong> light, medium and heavy</p><p><strong>- Point Blank Shot</strong> +1 Bonus on ranged attack and damage within 30 ft.</p><p><strong>- Precise Shot</strong> No -4 penalty for shooting into melee.</p><p><strong>- Improved initiative</strong> (+4 to initative) </p><p></p><p></p><p></p><p></p><p><strong><u>Appearance</u></strong></p><p>Dunstand is by his own accord an extremely handsome man and sees himself as any gods gift to women. He always dresses in the latest fashion of the given region. He is of fair height and stature, and keeps a smooth face and well cut hair.</p><p>His general appearance is more that of a nobleman or a well-to-do merchant, than a rogue or ruffian of the treacherous dockside streets of Westgate. </p><p></p><p><strong><u>Personality</u></strong></p><p>Dunstand not a liar, but everything he says must be taken with a grain of salt. He will try to tell you half-truths and he will twist the truth any way he can.</p><p>He’s a man that appalls violence and people will find themselves hard pressed to get him angry. His passive personality is not a noble one, but more a defense mechanism because anger and violence can get “that that he loves the most” (a.k.a. himself) in to danger. Dunstand is not a opportunist, he will pass by a number of opportunities to acquire a small piece of wealth when he can just stand back in leisure and wait for the big money. As a true follower of Mask he never shows his true colors, any number of people spanning from the east through the west coast know him by a number of names and will tell you that he is a devoted follower of a fair number of gods. Because of his deceptive nature he had to leave a number of cities in the Realms, mostly because of the large sums of gold placed as a bounty on his head. During times of no present danger he can be a pleasant companion, and will entertain his friends and companions with his boasted stories of valor. </p><p></p><p><strong><u>Background</u></strong></p><p>Dunstand was born and bred in the trading city of Westgate in Dragon Coast.</p><p>There is not a lot known of his background, the name Tybalt was not the name of his father but the name of the inn on the docks of Westgate where his mother worked as a “lady of negotiable delights” and his unknown father seamed to be a frequenting patron. His mother died at the age of 35, when young Dunstand was but 10 years old. After the demise of his mother he was raised by the innkeeper of the “Tybalt” and the Thieves guild know as “The Night Mask”. The upbringing by these people led to his inevitable path of a rogue and scam artist. </p><p></p><p>The history from the time of his leaving Westgate and the present day, is for the most part unknown. People that do feel inclined to discover the history of Dunstand Tybalt can easily follow a straight path from his current position to Westgate, only stopping to ask for directions from angry people missing a great deal of money.</p><p></p><p><strong><em>Journal entry 1</em></strong></p><p>I found my self the village of Orchard Meadows, where I was selling grade-A timber to the mayor, who needed it for the construction of some project outside of the village. I really didn’t know that the timber was never delivered to the construction site, and when thy arrested me a mille or so outside the village they didn’t believe me when I told them that I was going to see to the delivery myself (they even called me, a thief and a scam artist, me a noble and honest trader). I believe that there has been some change in the residing powers of this village, because later in the day I was released from prison by the sheriff with the warning that he would have me watched as long as I stayed in Orchard Meadows. I told him not to bother because I would be leaving this hole in the ground a.s.a.p. This is how I found my self in the Apple Cart inn to get some well deserved rest, so I could get a fresh start tomorrow and see where the road would takes me.</p><p></p><p><strong><em>Journal entry 2</em></strong></p><p>On what I thought would be my last day in orchard meadows, I met a groups of adventurers in the common room of the inn. At first I thought that this would be a nice opportunity for me to acquire some gold before I sad out on the road. I really lacked some finances at the moment because of the deal that went sour with the (as it seams now) former Mayor. We got to talking and they told me that they where running errands for the local population, killing stuff and so on. Normally I wouldn’t dream of joining up with a group of people like this, and I would never place my self willingly in a position where I could get hurt or even killed. But trough some unknown force or maybe a lack of judgment I find my self following them. They haven’t really up to now said that they would accept me in there group, but no one seams to object when I follow them around, so I will just have to see what the future holds, and find out why I’m compelled to take this unusual course.</p><p></p><p>The group up to now consisted out of seven members,</p><p>Three elves (two male and 1 female). One of the males and the one female seam to be moon elves, the other one I can’t be sure of. The female elf has as it seams a very strange sense of humor (an elf with a sense of humor is already something pretty uncommon in my book). The male moon elf is a bit of a hot head, he’s a fierce one for defending his position with in the group, I don’t know why but I think he feels a bit threatened by me. The group also has two human males and one human female, the female is the one to look out for, although she hasn’t shown any animosity towards me. She introduced her self as a being a Paladin and you can never be sure with one of them. The last member is a Halfling druid, so that shouldn’t be a problem, he some of my best friend where Halflings. Up till now they seam like nice people, and I’m sure we will get along fine. </p><p></p><p></p><p></p><p></p><p><strong><u>Equipment</u></strong></p><p>Studded Leather +1 (Equipped, 20wt)</p><p>Cloak of Resistance +1 (Equipped, 1wt)</p><p>Noble’s outfit (Equipped, 10wt)</p><p></p><p>Rapier (Equipped, 2wt)</p><p><strong>Sheath, Boot</strong> (Equipped left Leg, 2wt) *</p><p>Dagger, Silver (In sheath, 0wt)</p><p><strong>Sheath, Boot</strong> (Equipped right Leg, 2wt) *</p><p>Dagger, Silver (In sheath, 0wt)</p><p><strong>Sheath, Wrist</strong> (Equipped left wrist, 1wt)</p><p>MW Dagger, Silver (In sheath, 0wt)</p><p><strong>Sheath, Wrist</strong> (Equipped right wrist, 1wt)</p><p>MW Dagger, Silver (In sheath, 0wt)</p><p></p><p><strong>Pouch, belt</strong> (Equipped, 0.5wt)</p><p>Flint and steel (0wt)</p><p>Whetstone (1wt)</p><p>Masterwork Thieves’ Tools (1wt)</p><p>Holy symbol, silver, Mask</p><p>Potion of Cure Moderate Wounds (0.1wt)</p><p>Eyes of the Eagle (0.1)</p><p></p><p><strong>Backpack</strong> (Equipped, 2wt)</p><p>Rope, silk (50 ft.) (5wt)</p><p>Bedroll (5wt)</p><p>Grappling hook (4wt)</p><p>Chess Set (Fine) (7wt)</p><p></p><p>Coins- 0pp, 45gp, 48sp, 8cp (2wt)</p><p></p><p>Total weight carried - 70 lbs</p><p>Light load - 43 lbs or less</p><p>Medium load - 43-86 lbs</p><p>Heavy load - 86-129 lbs</p><p>Lift 129 lbs, lift and stagger 258 lbs</p><p>Drag 645 lbs</p><p></p><p></p><p>* A boot sheath is easily concealed making it useful for those who want to appear unarmed. Boot sheaths can hold only small to tiny bladed weapon. Characters attempting to conceal an item in a boot sheath gain a +4 bonus on their pick Pocket check (opposed by either spot or search depending on situation). If a character using the boot sheath dos not have ranking in pick pocket noticing the boot sheath requires a successful spot or search check (DC 10).</p></blockquote><p></p>
[QUOTE="Dhes, post: 1776221, member: 15629"] [URL=http://www.estl.demon.nl/Dunstand.jpg][U][B][SIZE=3][COLOR=DarkOrange]Dunstand Tybalt[/COLOR][/SIZE][/B][/U][/URL] [B]Male, Human, Rogue lvl4, Fighter lvl2[/B] Neutral Neutral [B]Str:[/B] 12 (+1) [B]Dex:[/B] 18 (+4) [B]Con:[/B] 8 (-1) [B]Int:[/B] 16 (+3) [B]Wis:[/B] 8 (-1) [B]Cha:[/B] 15 (+2) [B]HP:[/B] 30 [B]AC:[/B] AC 18, Touch 13, Flat 18 [B]Init:[/B] +8 [B]BAB:[/B] +5 [B]Grap:[/B] +6 [B]Speed:[/B] 20 ft. (base 30, load Medium, Light armor) [B]Fort:[/B] +4 (+4 base, -1 ability, +1 Magic) [B]Ref:[/B] +9 (+4 base, +4 ability, +1 Magic) [B]Will:[/B] +1 (+1 base, -1 ability, +1 Magic) [B]+6 Melee,[/B] Rapier, 1d6+1, 18-20/x2 [B]+7 Melee,[/B] SilverDagger, 1d4+1, 19-20/x2 [B]+11 Throw,[/B] Silver Dagger, 1d4+2, 19-20/x2, 10'r [B]+8 Melee,[/B] MW Silver Dagger, 1d4+1, 19-20/x2 [B]+12 Throw,[/B] MW Silver Dagger, 1d4+2, 19-20/x2, 10'r [B][U]Appearance[/U][/B] [B]Size:[/B] Medium [B]Height:[/B] 6'3" tall [B]Weight:[/B] 150 lbs [B]Age:[/B] 32 years [B]Hair:[/B] Short brown [B]Eyes:[/B] dark brown [B]Skin:[/B] Light tanned [B]Languages:[/B] COMMON, CHONDATHAN, GOBLIN, ORC AND HALFLING [B][U]Skills[/U][/B] +11 [B]Balance[/B] (+4, +7, +0) +8 [B]Bluff[/B] (+1, +7, +0) +7 [B]Climb[/B] (+1, +6, +0) +13 [B]Disable Device[/B] (+3, +8, +2,) +11 [B]Escape Artist[/B] (+4, +7, +0) +8 [B]Gather Information[/B] (+1, +7, +0) +13 [B]Hide[/B] (+4, +7, +2) +4 [B]Listen[/B] (-1, +5, +0) +14 [B]Move Silently[/B] (+4, +8, +2) +14 [B]Open Lock[/B] (+4, +8, +2) +3 [B]Perform[/B] (Oratory) (+1, +2, +0) +11 [B]Search[/B] (+3, +8, +0) +16 [B]Sleight of Hand[/B] (+4, +8, +4) +14 [B]Use Rope[/B] (+4, +8, +2) [B][U]Feats[/U][/B] [B]-Armor Proficiency[/B] (Light) [B]-Deft Hands[/B] (+2 bonus on all Sleight of Hand checks and Use Rope checks) [B]-Nimble Fingers[/B] (+2 bonus on all Disable Device checks and Open Lock checks) [B]-Stealthy[/B] (+2 bonus on all Hide checks and Move Silently checks) [B][U]Rogue Abilities[/U][/B] [B]-Evasion[/B] [B]-Sneak Attack[/B] +2d6 [B]-Trap Sense[/B] (+1 Reflex, +1 dodge) [B]-Trap finding[/B] (may use search skill on taps with DC higher than 20) [B]-Uncanny dodge[/B] (retains Dex bonus to AC if caught flat-footed.) [B][U]Fighter Abilities[/U][/B] [B]- Weapon Proficiency[/B] simple and martial [B]- Armor Proficiency[/B] light, medium and heavy [B]- Point Blank Shot[/B] +1 Bonus on ranged attack and damage within 30 ft. [B]- Precise Shot[/B] No -4 penalty for shooting into melee. [B]- Improved initiative[/B] (+4 to initative) [B][U]Appearance[/U][/B] Dunstand is by his own accord an extremely handsome man and sees himself as any gods gift to women. He always dresses in the latest fashion of the given region. He is of fair height and stature, and keeps a smooth face and well cut hair. His general appearance is more that of a nobleman or a well-to-do merchant, than a rogue or ruffian of the treacherous dockside streets of Westgate. [B][U]Personality[/U][/B] Dunstand not a liar, but everything he says must be taken with a grain of salt. He will try to tell you half-truths and he will twist the truth any way he can. He’s a man that appalls violence and people will find themselves hard pressed to get him angry. His passive personality is not a noble one, but more a defense mechanism because anger and violence can get “that that he loves the most” (a.k.a. himself) in to danger. Dunstand is not a opportunist, he will pass by a number of opportunities to acquire a small piece of wealth when he can just stand back in leisure and wait for the big money. As a true follower of Mask he never shows his true colors, any number of people spanning from the east through the west coast know him by a number of names and will tell you that he is a devoted follower of a fair number of gods. Because of his deceptive nature he had to leave a number of cities in the Realms, mostly because of the large sums of gold placed as a bounty on his head. During times of no present danger he can be a pleasant companion, and will entertain his friends and companions with his boasted stories of valor. [B][U]Background[/U][/B] Dunstand was born and bred in the trading city of Westgate in Dragon Coast. There is not a lot known of his background, the name Tybalt was not the name of his father but the name of the inn on the docks of Westgate where his mother worked as a “lady of negotiable delights” and his unknown father seamed to be a frequenting patron. His mother died at the age of 35, when young Dunstand was but 10 years old. After the demise of his mother he was raised by the innkeeper of the “Tybalt” and the Thieves guild know as “The Night Mask”. The upbringing by these people led to his inevitable path of a rogue and scam artist. The history from the time of his leaving Westgate and the present day, is for the most part unknown. People that do feel inclined to discover the history of Dunstand Tybalt can easily follow a straight path from his current position to Westgate, only stopping to ask for directions from angry people missing a great deal of money. [B][I]Journal entry 1[/I][/B][I][/I] I found my self the village of Orchard Meadows, where I was selling grade-A timber to the mayor, who needed it for the construction of some project outside of the village. I really didn’t know that the timber was never delivered to the construction site, and when thy arrested me a mille or so outside the village they didn’t believe me when I told them that I was going to see to the delivery myself (they even called me, a thief and a scam artist, me a noble and honest trader). I believe that there has been some change in the residing powers of this village, because later in the day I was released from prison by the sheriff with the warning that he would have me watched as long as I stayed in Orchard Meadows. I told him not to bother because I would be leaving this hole in the ground a.s.a.p. This is how I found my self in the Apple Cart inn to get some well deserved rest, so I could get a fresh start tomorrow and see where the road would takes me. [B][I]Journal entry 2[/I][/B][I][/I] On what I thought would be my last day in orchard meadows, I met a groups of adventurers in the common room of the inn. At first I thought that this would be a nice opportunity for me to acquire some gold before I sad out on the road. I really lacked some finances at the moment because of the deal that went sour with the (as it seams now) former Mayor. We got to talking and they told me that they where running errands for the local population, killing stuff and so on. Normally I wouldn’t dream of joining up with a group of people like this, and I would never place my self willingly in a position where I could get hurt or even killed. But trough some unknown force or maybe a lack of judgment I find my self following them. They haven’t really up to now said that they would accept me in there group, but no one seams to object when I follow them around, so I will just have to see what the future holds, and find out why I’m compelled to take this unusual course. The group up to now consisted out of seven members, Three elves (two male and 1 female). One of the males and the one female seam to be moon elves, the other one I can’t be sure of. The female elf has as it seams a very strange sense of humor (an elf with a sense of humor is already something pretty uncommon in my book). The male moon elf is a bit of a hot head, he’s a fierce one for defending his position with in the group, I don’t know why but I think he feels a bit threatened by me. The group also has two human males and one human female, the female is the one to look out for, although she hasn’t shown any animosity towards me. She introduced her self as a being a Paladin and you can never be sure with one of them. The last member is a Halfling druid, so that shouldn’t be a problem, he some of my best friend where Halflings. Up till now they seam like nice people, and I’m sure we will get along fine. [B][U]Equipment[/U][/B] Studded Leather +1 (Equipped, 20wt) Cloak of Resistance +1 (Equipped, 1wt) Noble’s outfit (Equipped, 10wt) Rapier (Equipped, 2wt) [B]Sheath, Boot[/B] (Equipped left Leg, 2wt) * Dagger, Silver (In sheath, 0wt) [B]Sheath, Boot[/B] (Equipped right Leg, 2wt) * Dagger, Silver (In sheath, 0wt) [B]Sheath, Wrist[/B] (Equipped left wrist, 1wt) MW Dagger, Silver (In sheath, 0wt) [B]Sheath, Wrist[/B] (Equipped right wrist, 1wt) MW Dagger, Silver (In sheath, 0wt) [B]Pouch, belt[/B] (Equipped, 0.5wt) Flint and steel (0wt) Whetstone (1wt) Masterwork Thieves’ Tools (1wt) Holy symbol, silver, Mask Potion of Cure Moderate Wounds (0.1wt) Eyes of the Eagle (0.1) [B]Backpack[/B] (Equipped, 2wt) Rope, silk (50 ft.) (5wt) Bedroll (5wt) Grappling hook (4wt) Chess Set (Fine) (7wt) Coins- 0pp, 45gp, 48sp, 8cp (2wt) Total weight carried - 70 lbs Light load - 43 lbs or less Medium load - 43-86 lbs Heavy load - 86-129 lbs Lift 129 lbs, lift and stagger 258 lbs Drag 645 lbs * A boot sheath is easily concealed making it useful for those who want to appear unarmed. Boot sheaths can hold only small to tiny bladed weapon. Characters attempting to conceal an item in a boot sheath gain a +4 bonus on their pick Pocket check (opposed by either spot or search depending on situation). If a character using the boot sheath dos not have ranking in pick pocket noticing the boot sheath requires a successful spot or search check (DC 10). [/QUOTE]
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