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The Lamentation of Lolth - OoC III
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<blockquote data-quote="Verbatim" data-source="post: 1532012" data-attributes="member: 15549"><p>Kirinke: Was looking at your sheet and was wondering why you posted your regional languages? They are the optional languages your char can learn if his Int is high enough to have bonus languages. With your Int as it is now, you will only start the game with Common and Elvish unless you want to burn 2 skill points to learn another language as you level.</p><p></p><p>Also, just wanted to make sure you knew that the bonus spells granted to you are prayed for just like the others, and it is one or the other each day. So for her, it would be CLW, Detect Undead + either Faerie Fire or Longstrider (which ever one you thought would be more useful in the upcoming day). Once used, you have to wait to repray for it just like all the other spells.</p><p></p><p>Also, I hope you don't mind me bumping up your stats to where they should be with you ability modifiers. Both fighters and priests have low skill points per level, and with no Int bonus, it makes the pickings even slimmer. By knowing a little in alot of areas, it is gonna be harder to keep them all going up as you advance. I would recommend finding a few skills that you would like your char to excell in, and weeding the others out, with Majin's blessing of course. That way, you will have a solid base to build on as your char goes up. Again, not trying to pick at you, but want you have the best chances with your char as you go. Below are the skills that needed to be higher due to ability scores.</p><p></p><p>Heal +3 (ability mod)</p><p>Spot +4 (elvish bonus, stat mod)</p><p>Listen +4 (elvish bonus, stat mod)</p><p>Search+2 (elvish bonus)</p><p>Ride +3 (ability mod)</p><p>Survival +3 (ability mod)</p><p></p><p>Hope I don't get ya torqued at me with all this, but just saw a few things and wanted to point them out.</p></blockquote><p></p>
[QUOTE="Verbatim, post: 1532012, member: 15549"] Kirinke: Was looking at your sheet and was wondering why you posted your regional languages? They are the optional languages your char can learn if his Int is high enough to have bonus languages. With your Int as it is now, you will only start the game with Common and Elvish unless you want to burn 2 skill points to learn another language as you level. Also, just wanted to make sure you knew that the bonus spells granted to you are prayed for just like the others, and it is one or the other each day. So for her, it would be CLW, Detect Undead + either Faerie Fire or Longstrider (which ever one you thought would be more useful in the upcoming day). Once used, you have to wait to repray for it just like all the other spells. Also, I hope you don't mind me bumping up your stats to where they should be with you ability modifiers. Both fighters and priests have low skill points per level, and with no Int bonus, it makes the pickings even slimmer. By knowing a little in alot of areas, it is gonna be harder to keep them all going up as you advance. I would recommend finding a few skills that you would like your char to excell in, and weeding the others out, with Majin's blessing of course. That way, you will have a solid base to build on as your char goes up. Again, not trying to pick at you, but want you have the best chances with your char as you go. Below are the skills that needed to be higher due to ability scores. Heal +3 (ability mod) Spot +4 (elvish bonus, stat mod) Listen +4 (elvish bonus, stat mod) Search+2 (elvish bonus) Ride +3 (ability mod) Survival +3 (ability mod) Hope I don't get ya torqued at me with all this, but just saw a few things and wanted to point them out. [/QUOTE]
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