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The Lamentation of Lolth - OoC VI
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<blockquote data-quote="Majin" data-source="post: 2152564" data-attributes="member: 13265"><p>I tend to side with Verbatim/Dhes and those that feel that skills for the most part shouldn't be used against other PC's. Generally when this is done, I've seen that games can turn into one PC with dominant social skills "ordering" around the other players, and all in all stunting the other PC's ability to roleplay their characters in a given situation. I realize this might not be the most realistic way to play things, game mechanic-wise, but I feel that it is more important to allow each PC to keep hold of their individuality and let them decide how they react to another player's actions. This is of course to assume that each player <em>is</em> keeping in mind the relative skills/abilities of those PC's around him/her, and their personalities, and acting accordingly. </p><p></p><p>With Sarlis for instance, I totally agree that even if that character's diplomacy is extremely high, it does not mean that he can change a fellow PC's mind with the simple roll of a die, (or lack there of, given the fact that his skill in diplomacy happens to be as high as it is, making rolling just about useless to everyone else.) Again, to reiterate, the main purpose of the game is to tell a story, and for everyone to have fun while doing it. In order to do this, any one skill cannot dominate the direction and flow of gameplay. Therefore, I would decide that skill checks against other PC's should not be allowed, but I would still like to stress, in Sarlis' case in particular, for everyone to take note of your group's inherant skills & abilities. Realize what each of them is good at, and in cases where Sarlis speaks to the group, if there is no immediate reason why the party should not take his words into consideration, what he says should be given a second look by all party members, unless it is in their nature not to care about things such as diplomacy. </p><p></p><p>DarkMaster should keep in mind, as it seems he has from his recent postings, that there are those out there, (members of this very party <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> ) that would not be swayed by diplomacy, taking a very stoic approach to that whole concept. <Steps off soapbox> Remember to play nice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Majin, post: 2152564, member: 13265"] I tend to side with Verbatim/Dhes and those that feel that skills for the most part shouldn't be used against other PC's. Generally when this is done, I've seen that games can turn into one PC with dominant social skills "ordering" around the other players, and all in all stunting the other PC's ability to roleplay their characters in a given situation. I realize this might not be the most realistic way to play things, game mechanic-wise, but I feel that it is more important to allow each PC to keep hold of their individuality and let them decide how they react to another player's actions. This is of course to assume that each player [i]is[/i] keeping in mind the relative skills/abilities of those PC's around him/her, and their personalities, and acting accordingly. With Sarlis for instance, I totally agree that even if that character's diplomacy is extremely high, it does not mean that he can change a fellow PC's mind with the simple roll of a die, (or lack there of, given the fact that his skill in diplomacy happens to be as high as it is, making rolling just about useless to everyone else.) Again, to reiterate, the main purpose of the game is to tell a story, and for everyone to have fun while doing it. In order to do this, any one skill cannot dominate the direction and flow of gameplay. Therefore, I would decide that skill checks against other PC's should not be allowed, but I would still like to stress, in Sarlis' case in particular, for everyone to take note of your group's inherant skills & abilities. Realize what each of them is good at, and in cases where Sarlis speaks to the group, if there is no immediate reason why the party should not take his words into consideration, what he says should be given a second look by all party members, unless it is in their nature not to care about things such as diplomacy. DarkMaster should keep in mind, as it seems he has from his recent postings, that there are those out there, (members of this very party :cool: ) that would not be swayed by diplomacy, taking a very stoic approach to that whole concept. <Steps off soapbox> Remember to play nice. ;) [/QUOTE]
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