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The Land of the Seven Realms: Characters
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<blockquote data-quote="Liminal Syzygy" data-source="post: 839252" data-attributes="member: 1373"><p><strong>Smiles, male human Rog5</strong>: CR 5; ECL 5; Medium-size Humanoid (human); HD 5d6+10; hp 32; Init +7; Spd 30 ft.; AC 19 (16 flatfooted, 14 touch); Melee MW dagger +7 (1d4/crit 19-20 x2); Ranged dagger +6 (1d4/crit 19-20 x2) or shortbow +6 (1d6/crit x3); SQ sneak attack 3d6, evasion, uncanny dodge; AL N; SV Fort +5, Ref +7, Will 0; Str 10, Dex 16, Con 14, Int 14, Wis 8, Cha 14.</p><p></p><p>Skills and Feats: Balance +5 (0), Bluff +10 (8), Diplomacy +12 (8), Gather Information +8 (6), Hide +11 (8), Intimidate +4 (0), Listen +7 (8), Move Silently +11 (8), Search +10 (8), Spot +7 (8), Tumble +11 (8), Use Magic Device +3 (1), Disable Device +12 (8), Open Lock +13 (8), Pick Pocket +6 (1), Disguise +2 (+12 with hat, +14 when acting in character w/ bluff); Improved Initiative, Dodge, Weapon Finesse: Dagger</p><p></p><p>Languages: Common, Elven, Dwarven</p><p></p><p>Equipment: Hat of Disguise, Ring of Protection +1, Mithral Shirt +1, Hewards Handy Haversack, Potion of Cure Light Wounds, MW Dagger, Silver Dagger, 8 Daggers, Club, Sap, Shortbow, quiver and 20 arrows, 2 Alchemist's fire, Antitoxin, MW Thieves' Tools, 4 Waterskin, Bedroll, 10 Candles, Flint and Steel, Hammer, Holy Water, Small Steel Mirror, 20 Trail Rations, 2 50' lengths of silk rope (1 knotted), Spade, 10' pole, Grappling Hook, 10 Tindertwigs, Tanglefoot bag, Smokestick, 2 Flasks of acid, Caltrops, 10' Ladder, Bullseye Lantern, 10 flasks of oil, Miner's pick, 10 Pitons, 2 Sacks, Sledge, Soap, Tent, 10 Torches, Whetstone, 2 Flasks (empty), 10 Wooden Holy Symbols of different deities, Signet Ring (Spy organization), 5 Paper, 5 Parchment, Inkpen, Ink, 5pp, 37gp, 8sp, 9cp, <span style="color: burlywood"><em>magical cloak (from Runner killed outside the inn), potion of invisibility, potion of cat's grace, potion of cure moderate wounds</em></span> </p><p></p><p>Here is my barebones background for now, will clean this up going forward...</p><p></p><p><strong>Background</strong></p><p></p><p>1) Smiles' first memories are of life as a street urchin in Taladae, a city of Araestos.</p><p></p><p>2) Through his charisma and natural way with people he became leader of a small gang of child pickpockets.</p><p></p><p>3) He never knew his parents or his real name. Smiles was his street name. He hasn't used the name in years but has gone back to it recently(he's always thought of it as his "name" internally in any case).</p><p></p><p>4) His gang crossed the wrong person, and Smiles was arrested. But before he was hung his promise was noted by Bochim Crowder, a high-ranking member of the Gentle Dreams, a spy organization attached to the Order of the Eclipsed Sun.</p><p></p><p>5) Crowder became a mentor to Smiles (not a kind one), training him in infiltration, assassination, and social engineering.</p><p></p><p>6) From his late teens until recently Smiles was a successful agent for the Gentle Dreams working under the code name Joakim.</p><p></p><p>7) His last mission was a rare assignment to work with a foreign contrator, Gwynnwr, on a mission to the city of Tredeshan. There they were to look into the activities of a cult, The Brothers of the Serpent.</p><p></p><p>8) Soon after arriving in Tredeshan, before they began to look into the cult, Smiles and Gwynnwr were betrayed. They went to meet their pre-arranged contact but were ambushed upon arriving, and barely escaped with their lives. They are now afraid to continue their mission with just the two of them, or to return to Taladae, as they do not know how deep the conspiracy goes.</p><p></p><p>9) In the meantime, they start looking for powerful and reliable companions, for protection in numbers, and to look for jobs to apply their special talents. Smiles switches back to using his old moniker. He doesn't believe that anyone else in Gentle Dreams besides his old mentor, Bochim Crowder, would recognize the name now, and holds onto a hope that Crowder will eventually try to contact him.</p><p></p><p><strong>Change log:</strong></p><p>2003.4.12: Added languages</p><p>2003.4.29: Updated equipment - stuff picked up</p></blockquote><p></p>
[QUOTE="Liminal Syzygy, post: 839252, member: 1373"] [B]Smiles, male human Rog5[/B]: CR 5; ECL 5; Medium-size Humanoid (human); HD 5d6+10; hp 32; Init +7; Spd 30 ft.; AC 19 (16 flatfooted, 14 touch); Melee MW dagger +7 (1d4/crit 19-20 x2); Ranged dagger +6 (1d4/crit 19-20 x2) or shortbow +6 (1d6/crit x3); SQ sneak attack 3d6, evasion, uncanny dodge; AL N; SV Fort +5, Ref +7, Will 0; Str 10, Dex 16, Con 14, Int 14, Wis 8, Cha 14. Skills and Feats: Balance +5 (0), Bluff +10 (8), Diplomacy +12 (8), Gather Information +8 (6), Hide +11 (8), Intimidate +4 (0), Listen +7 (8), Move Silently +11 (8), Search +10 (8), Spot +7 (8), Tumble +11 (8), Use Magic Device +3 (1), Disable Device +12 (8), Open Lock +13 (8), Pick Pocket +6 (1), Disguise +2 (+12 with hat, +14 when acting in character w/ bluff); Improved Initiative, Dodge, Weapon Finesse: Dagger Languages: Common, Elven, Dwarven Equipment: Hat of Disguise, Ring of Protection +1, Mithral Shirt +1, Hewards Handy Haversack, Potion of Cure Light Wounds, MW Dagger, Silver Dagger, 8 Daggers, Club, Sap, Shortbow, quiver and 20 arrows, 2 Alchemist's fire, Antitoxin, MW Thieves' Tools, 4 Waterskin, Bedroll, 10 Candles, Flint and Steel, Hammer, Holy Water, Small Steel Mirror, 20 Trail Rations, 2 50' lengths of silk rope (1 knotted), Spade, 10' pole, Grappling Hook, 10 Tindertwigs, Tanglefoot bag, Smokestick, 2 Flasks of acid, Caltrops, 10' Ladder, Bullseye Lantern, 10 flasks of oil, Miner's pick, 10 Pitons, 2 Sacks, Sledge, Soap, Tent, 10 Torches, Whetstone, 2 Flasks (empty), 10 Wooden Holy Symbols of different deities, Signet Ring (Spy organization), 5 Paper, 5 Parchment, Inkpen, Ink, 5pp, 37gp, 8sp, 9cp, [COLOR=burlywood][I]magical cloak (from Runner killed outside the inn), potion of invisibility, potion of cat's grace, potion of cure moderate wounds[/I][/COLOR] Here is my barebones background for now, will clean this up going forward... [B]Background[/B] 1) Smiles' first memories are of life as a street urchin in Taladae, a city of Araestos. 2) Through his charisma and natural way with people he became leader of a small gang of child pickpockets. 3) He never knew his parents or his real name. Smiles was his street name. He hasn't used the name in years but has gone back to it recently(he's always thought of it as his "name" internally in any case). 4) His gang crossed the wrong person, and Smiles was arrested. But before he was hung his promise was noted by Bochim Crowder, a high-ranking member of the Gentle Dreams, a spy organization attached to the Order of the Eclipsed Sun. 5) Crowder became a mentor to Smiles (not a kind one), training him in infiltration, assassination, and social engineering. 6) From his late teens until recently Smiles was a successful agent for the Gentle Dreams working under the code name Joakim. 7) His last mission was a rare assignment to work with a foreign contrator, Gwynnwr, on a mission to the city of Tredeshan. There they were to look into the activities of a cult, The Brothers of the Serpent. 8) Soon after arriving in Tredeshan, before they began to look into the cult, Smiles and Gwynnwr were betrayed. They went to meet their pre-arranged contact but were ambushed upon arriving, and barely escaped with their lives. They are now afraid to continue their mission with just the two of them, or to return to Taladae, as they do not know how deep the conspiracy goes. 9) In the meantime, they start looking for powerful and reliable companions, for protection in numbers, and to look for jobs to apply their special talents. Smiles switches back to using his old moniker. He doesn't believe that anyone else in Gentle Dreams besides his old mentor, Bochim Crowder, would recognize the name now, and holds onto a hope that Crowder will eventually try to contact him. [B]Change log:[/B] 2003.4.12: Added languages 2003.4.29: Updated equipment - stuff picked up [/QUOTE]
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