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The Land of the Seven Realms: Opening Moves
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<blockquote data-quote="Morwyld" data-source="post: 845346" data-attributes="member: 5997"><p>OOC: Sorry for the delay, for whatever reason, I didn't seem able to post here last night. All Hail Microsoft, and other pernicious entities of internet infamy.</p><p></p><p>Setting the Scene(in lieu of a map): </p><p></p><p>Room 40' N-S 50' E-W Main entrance is in center of East wall. Windows flanking, and along the North Wall, as well, all windows are about 2'x2' non glassed, but have heavy wooden shutters available, and light canvas shades flap in the breeze. Stairs on the West wall lead about fifteen feet up to a second floor. They are about five feet across, including a well made railing. Along the south wall is the counter, a well made pine bar, with some carved wooden stools. The counter is about 20' long, and about 5' out from the walls. A door is in the easternmost 5' of the south wall, and leads back to a largish kitchen, storage areas, and the innkeeper's private quarters. Both doors are solid wood, iron bound.</p><p></p><p>Prior to Kinty's action, character positions are as follows:</p><p></p><p>Kintys: in melee with the bodyguard, near the north wall, 15' from the east wall. Condition: Hurt, Poisoned</p><p></p><p>Smiles: In melee with the merchant, near bar, 20' from east wall. Unhurt</p><p></p><p>Tragus: In melee with the merchant,</p><p>near bar, 10' from east wall. Unhurt</p><p></p><p>Taem: Near main door. Unhurt</p><p></p><p>Turik: Near main door. Wounded.</p><p></p><p>Sparrow: Near bar 5' from east wall. Unhurt</p><p></p><p>Gwyn: Near window at east wall, north of main door. Unhurt.</p><p></p><p>Bodyguard: In melee with Kintys, 20' from east wall, near north wall. Unhurt</p><p></p><p>Merchant: In melee with Tragus and Smiles, near bar 15' from east wall. Wounded.</p><p></p><p>Inkeeper and two serving girls: Still nearly frozen with surprise at the sudden violence. He is at the bar, they are along room's centerline 10' and 30' respectively from East wall.</p><p></p><p>Farmers: Are also still frozen, at their table in Northwest corner of room.</p><p></p><p>Hope that helps a little on the visualization.</p><p></p><p></p><p></p><p>To the Action:</p><p></p><p>Kintys backpedals away from the bodyguard, and gets off her Shield spell easily enough. She ends up just south of the Farmer's table, against the east wall, just arm's reach north of Gwyn at the window.</p><p></p><p>Turik makes his way across the floor to Ian, who is definitely in a bad way. Tearing at the nobleman's burnt tunic, for lack of better materials, the stalwart al'Karan does what he can.</p><p></p><p>The young nobleman is still in a bad way, but doesn't seem to be worsening, at least not immediately.</p><p></p><p>Heal check (roll 11) success.</p><p></p><p></p><p>Taem, the winds with him today, leaps up easily, cleverly avoiding braining himself on the 15' ceiling, and planting both feet firmly on the bodyguard's chest.</p><p></p><p>The bodyguard takes a step back from the attack, but rallys, fighting of the jarring blow.</p><p></p><p>Jump (roll 19 + 40 = way more then enough)</p><p></p><p>Unarmed Strike (Roll 20 + 7 = 27 hit and crit threat)</p><p>Confirmation Roll (Roll 15 + 7 = 22 confirmed crit)</p><p>Dmg 2d8+4 (Roll 10 + 4 = 14)</p><p></p><p>Bodyguard's Roll vs. Stun (success)</p><p></p><p>Sparrow launches his arrow at the merchant.</p><p></p><p>The merchant staggers under the blow, bleeding badly now, but sneering at Tragus, who he happens to be facing. "The Serpent take you!"</p><p></p><p>Arrow Shot (roll 11 + 12 = 23 hit)</p><p>Dmg 1d8 + 4 (roll 6 + 4 =10)</p><p></p><p>The main door shudders as a heavy weight slams against it, the latch shudders but holds.</p><p></p><p>Gwyn, your action?</p></blockquote><p></p>
[QUOTE="Morwyld, post: 845346, member: 5997"] OOC: Sorry for the delay, for whatever reason, I didn't seem able to post here last night. All Hail Microsoft, and other pernicious entities of internet infamy. Setting the Scene(in lieu of a map): Room 40' N-S 50' E-W Main entrance is in center of East wall. Windows flanking, and along the North Wall, as well, all windows are about 2'x2' non glassed, but have heavy wooden shutters available, and light canvas shades flap in the breeze. Stairs on the West wall lead about fifteen feet up to a second floor. They are about five feet across, including a well made railing. Along the south wall is the counter, a well made pine bar, with some carved wooden stools. The counter is about 20' long, and about 5' out from the walls. A door is in the easternmost 5' of the south wall, and leads back to a largish kitchen, storage areas, and the innkeeper's private quarters. Both doors are solid wood, iron bound. Prior to Kinty's action, character positions are as follows: Kintys: in melee with the bodyguard, near the north wall, 15' from the east wall. Condition: Hurt, Poisoned Smiles: In melee with the merchant, near bar, 20' from east wall. Unhurt Tragus: In melee with the merchant, near bar, 10' from east wall. Unhurt Taem: Near main door. Unhurt Turik: Near main door. Wounded. Sparrow: Near bar 5' from east wall. Unhurt Gwyn: Near window at east wall, north of main door. Unhurt. Bodyguard: In melee with Kintys, 20' from east wall, near north wall. Unhurt Merchant: In melee with Tragus and Smiles, near bar 15' from east wall. Wounded. Inkeeper and two serving girls: Still nearly frozen with surprise at the sudden violence. He is at the bar, they are along room's centerline 10' and 30' respectively from East wall. Farmers: Are also still frozen, at their table in Northwest corner of room. Hope that helps a little on the visualization. To the Action: Kintys backpedals away from the bodyguard, and gets off her Shield spell easily enough. She ends up just south of the Farmer's table, against the east wall, just arm's reach north of Gwyn at the window. Turik makes his way across the floor to Ian, who is definitely in a bad way. Tearing at the nobleman's burnt tunic, for lack of better materials, the stalwart al'Karan does what he can. The young nobleman is still in a bad way, but doesn't seem to be worsening, at least not immediately. Heal check (roll 11) success. Taem, the winds with him today, leaps up easily, cleverly avoiding braining himself on the 15' ceiling, and planting both feet firmly on the bodyguard's chest. The bodyguard takes a step back from the attack, but rallys, fighting of the jarring blow. Jump (roll 19 + 40 = way more then enough) Unarmed Strike (Roll 20 + 7 = 27 hit and crit threat) Confirmation Roll (Roll 15 + 7 = 22 confirmed crit) Dmg 2d8+4 (Roll 10 + 4 = 14) Bodyguard's Roll vs. Stun (success) Sparrow launches his arrow at the merchant. The merchant staggers under the blow, bleeding badly now, but sneering at Tragus, who he happens to be facing. "The Serpent take you!" Arrow Shot (roll 11 + 12 = 23 hit) Dmg 1d8 + 4 (roll 6 + 4 =10) The main door shudders as a heavy weight slams against it, the latch shudders but holds. Gwyn, your action? [/QUOTE]
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