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General Tabletop Discussion
*Dungeons & Dragons
The Larger Failure of "Tyranny of Dragons"
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<blockquote data-quote="hawkeyefan" data-source="post: 7874170" data-attributes="member: 6785785"><p>To me, there’s a couple ways of looking at it.</p><p></p><p>For a new DM, I think it does an okay job. Hard for me to say for sure since I’m not a new DM, but if we go back to the Amazon rankings as being indicative of a more general audience, it seems people tend to like it. It’s linear, which probably helps a new DM get their footing and learn the ropes. That likely helps new players as well. It’s divided up into a decent variety of sections, combat, investigation and infiltration, social and exploration, more combat. It gets right to the action, although the way in which it does this could be challenging for a new DM. </p><p></p><p>But honestly, I think the start is more challenging for older DMs. They carry their preconceptions with them, and that may clash with what’s presented in the book. </p><p></p><p>From the perspective of a long time DM, the opening scene and series of encounters may seem like too much. But, you can run as much or as little of it as you want. Sure, the PCs may not have any reason to actually rush into Greenest to try and save the day, the adventure assumes they will. But shouldn't a long time DM know how to invest the PCs in the world? If they’re pure murder-hobos then there could always be that problem regardless of the adventure presented. A few connections to the world and the problem’s pretty much solved. When my group played it, my PC was a ward of Escobert, one of the NPCs in Greenest, another PC had a sister that was in the town. Pretty easy motivators for the characters to get involved. </p><p></p><p>So although it would seem to me like the adventure would be more difficult for new DMs, based on what we can see, it looks like the ones who complain about it are long time DMs. It’s kind of an odd phenomenon.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7874170, member: 6785785"] To me, there’s a couple ways of looking at it. For a new DM, I think it does an okay job. Hard for me to say for sure since I’m not a new DM, but if we go back to the Amazon rankings as being indicative of a more general audience, it seems people tend to like it. It’s linear, which probably helps a new DM get their footing and learn the ropes. That likely helps new players as well. It’s divided up into a decent variety of sections, combat, investigation and infiltration, social and exploration, more combat. It gets right to the action, although the way in which it does this could be challenging for a new DM. But honestly, I think the start is more challenging for older DMs. They carry their preconceptions with them, and that may clash with what’s presented in the book. From the perspective of a long time DM, the opening scene and series of encounters may seem like too much. But, you can run as much or as little of it as you want. Sure, the PCs may not have any reason to actually rush into Greenest to try and save the day, the adventure assumes they will. But shouldn't a long time DM know how to invest the PCs in the world? If they’re pure murder-hobos then there could always be that problem regardless of the adventure presented. A few connections to the world and the problem’s pretty much solved. When my group played it, my PC was a ward of Escobert, one of the NPCs in Greenest, another PC had a sister that was in the town. Pretty easy motivators for the characters to get involved. So although it would seem to me like the adventure would be more difficult for new DMs, based on what we can see, it looks like the ones who complain about it are long time DMs. It’s kind of an odd phenomenon. [/QUOTE]
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