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General Tabletop Discussion
*Dungeons & Dragons
The Larger Failure of "Tyranny of Dragons"
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<blockquote data-quote="jayoungr" data-source="post: 7874727" data-attributes="member: 6702445"><p>I've always been a defender of this campaign. It's never been unplayable, as some have claimed. My group had a great time with it, and the infamous "caravan" chapter was their favorite part. And the balance problems--which, as we know, were caused by the fact that the monster manual was being finalized while the adventure was being written--should be fixed by the new edition, at least.</p><p></p><p>I honestly don't get the "railroad" complaints. I truly don't. The only sense in which there is a linear plot is that players need to follow the treasure in HotDQ and see where it's going. <em>That's all.</em> As long as they do that, they have lots of freedom to come up with their own approach to handling any of the challenges that crop up at any of the stops along the way. (Heck, they don't even have to follow the <em>same</em> load of treasure the whole distance, because it's clear shipments are coming in from all over.) And then in <em>Rise of Tiamat,</em> there are various missions that can be undertaken in whatever order the players want, or even skipped.</p><p></p><p>No, it's not a sandbox. But loads of adventures are not sandboxes and don't get this kind of hate. All I can think is that it got extra scrutiny because it was the first campaign of a new edition.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 7874727, member: 6702445"] I've always been a defender of this campaign. It's never been unplayable, as some have claimed. My group had a great time with it, and the infamous "caravan" chapter was their favorite part. And the balance problems--which, as we know, were caused by the fact that the monster manual was being finalized while the adventure was being written--should be fixed by the new edition, at least. I honestly don't get the "railroad" complaints. I truly don't. The only sense in which there is a linear plot is that players need to follow the treasure in HotDQ and see where it's going. [I]That's all.[/I] As long as they do that, they have lots of freedom to come up with their own approach to handling any of the challenges that crop up at any of the stops along the way. (Heck, they don't even have to follow the [i]same[/i] load of treasure the whole distance, because it's clear shipments are coming in from all over.) And then in [I]Rise of Tiamat,[/I] there are various missions that can be undertaken in whatever order the players want, or even skipped. No, it's not a sandbox. But loads of adventures are not sandboxes and don't get this kind of hate. All I can think is that it got extra scrutiny because it was the first campaign of a new edition. [/QUOTE]
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