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The Larger Failure of "Tyranny of Dragons"
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<blockquote data-quote="5ekyu" data-source="post: 7876335" data-attributes="member: 6919838"><p>Earlier, in this thread, wasnt it you who expressed this which seemed to be an example of a problem with the adventure?</p><p></p><p></p><p></p><p>So, these seem to conflict slightly, to me at least.</p><p></p><p>You consider the PCs deciding to go do something else a campaign ending issue while at the same time not choosing to step on their player agency by starting them in a different part where things are already in media res?</p><p></p><p>Did you (or the GM if it was not you) tie the PCs to the events beforehand, so that there were in character reasons for them to value going to that city and helping? </p><p></p><p>Looking to be supporting player agency and also "you dont make certain choices and I decide the campaign is over" seem to be more or less opposites of each other. </p><p></p><p>Appendix A gives a list of some elements that might be good for linking in Greenrest (or anytown) to a PC at the start. Others are easy enough to divine once you have the actual PCs and see what plot hooks they provide the GM to draw on.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7876335, member: 6919838"] Earlier, in this thread, wasnt it you who expressed this which seemed to be an example of a problem with the adventure? So, these seem to conflict slightly, to me at least. You consider the PCs deciding to go do something else a campaign ending issue while at the same time not choosing to step on their player agency by starting them in a different part where things are already in media res? Did you (or the GM if it was not you) tie the PCs to the events beforehand, so that there were in character reasons for them to value going to that city and helping? Looking to be supporting player agency and also "you dont make certain choices and I decide the campaign is over" seem to be more or less opposites of each other. Appendix A gives a list of some elements that might be good for linking in Greenrest (or anytown) to a PC at the start. Others are easy enough to divine once you have the actual PCs and see what plot hooks they provide the GM to draw on. [/QUOTE]
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The Larger Failure of "Tyranny of Dragons"
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