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The last colony character thread
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<blockquote data-quote="Pencil and paper" data-source="post: 2595574" data-attributes="member: 36572"><p>[CODE][B]Name:[/B] Vaanork</p><p>[B]Quote[/B] [COLOR=Indigo]Ready to go![/COLOR]</p><p>[B]Class:[/B] Ranger</p><p>[B]Race:[/B] Gnome</p><p>[B]Size:[/B] small</p><p>[B]Gender:[/B] male</p><p>[B]Alignment:[/B] neutral</p><p></p><p>[B]Deity:[/B] Obad-Hai</p><p>[B]Str:[/B]12(6p)[B]Level:[/B] 2 [B]XP:1100[/B] XXXX</p><p>[B]Dex:[/B]14 +X (6p) [B]BAB:[/B] +2 [B]HP:[/B] </p><p></p><p>8(1d8)+4+2x3(Con)= 18</p><p>[B]Con:[/B]16(6p)[B]Grapple:[/B] -1 [B]Dmg Red:[/B] XX/XXXX</p><p>[B]Int:[/B]14 +X (6p) [B]Speed:[/B] 20' [B]Spell Res:[/B] XX</p><p>[B]Wis:[/B]14 +X (6p) [B]Init:[/B] +X [B]Spell Save:[/B] +X</p><p>[B]Cha:[/B]10 +X (2p) [B]AC:[/B] +1 [B]Spell Fail:[/B] 15%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +3 +X +2 +1 +X +X +16</p><p>[B]Touch:[/B] XX [B]Flatfooted:[/B] XX</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 3 +3 +X +6</p><p>[B]Ref:[/B] 3 +2 +X +5</p><p>[B]Will:[/B] 0 +2 +2</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Shortbow, composite MW 375gp +6 1d4+1 x3</p><p>Hammer,gnome hooked (20gp) +4 1d6/1d4+1 x3/x4 x3</p><p></p><p> </p><p></p><p>[B]Languages:[/B] Common [Verdar] </p><p> Gnome </p><p>Bonus Languages: Kronerg</p><p> Cruf </p><p></p><p>[B]Abilities:[/B] </p><p></p><p> - Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial </p><p></p><p>weapons rather than exotic weapons.</p><p> - +2 racial bonus on saving throws against illusions.</p><p> - Add +1 to the Difficulty Class for all saving throws against illusion </p><p></p><p>spells cast by gnomes</p><p> - +1 racial bonus on attack rolls against kobolds and goblinoids.</p><p> - +4 dodge bonus to Armor Class against monsters of the giant type. Any </p><p></p><p>time a creature loses its Dexterity bonus (if any) to Armor Class, such as </p><p></p><p>when it’s caught flat-footed, it loses its dodge bonus, too.</p><p> - +2 racial bonus on Listen checks.</p><p> - +2 racial bonus on Craft (alchemy) checks.</p><p> </p><p></p><p>[B]Feats:[/B] </p><p></p><p>[B]POINT BLANK SHOT [GENERAL][/B]</p><p>Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons </p><p></p><p>at ranges of up to 30 feet.</p><p></p><p>[B]Weapon and Armor Proficiency:[/B] A ranger is proficient with all simple </p><p></p><p>and martial weapons, and </p><p></p><p>with light armor and shields (except tower shields).</p><p>[B]Favored Enemy (Ex): [/B] Magical Beast. </p><p>The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and </p><p>Survival checks when using these skills against creatures of this type. </p><p></p><p>Likewise, he gets a +2 bonus on </p><p>weapon damage rolls against such creatures</p><p></p><p>[B]Track: [/B]</p><p></p><p>[B]Combat Style (Ex): [/B]Rapid Shot: Benefit: You can get one extra attack </p><p></p><p>per round with a ranged weapon. The attack is at your highest base attack </p><p></p><p>bonus, but each attack you make in that round (the extra one and the normal </p><p></p><p>ones) takes a –2 penalty. You must use the full attack action to use this </p><p></p><p>feat.</p><p></p><p>[B]Skill Points:[/B] 40 (6 + Int modifier) x 4.+ 6 + Int modifier (per </p><p></p><p>level)</p><p> [B]Max Ranks:[/B] 3+lvl</p><p></p><p></p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Climb 2 +1 str +2</p><p>Concentration 1 +3 con +4</p><p>Craft [trappmaking] 1 +2 int +3</p><p>Handle Animal 1 +0 cha +1</p><p>Heal 3 +2 wis +5</p><p>Hide 4 +2 dex +4 +10</p><p>jump 1 +1 str -6 -4</p><p>Knowledge (dungeoneering) 2 +2 int +4</p><p>Knowledge (geography) 2 +2 int +4</p><p>Knowledge (nature) 3 +2 int +5</p><p>Listen 3 +2 wis +2 +7</p><p>Move Silently 5 +2 dex +7</p><p>Profession [trade] 0 +2 wis +2</p><p>ride 0 +2 dex +2</p><p>search 5 +2 int +7</p><p>spot 4 +2 wis +6</p><p>survival 2 +2 wis +4</p><p>swim 0 +1 str +1</p><p>use rope 1 +2 dex +3</p><p></p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p> </p><p>Studded leather MW......325gp XXlb</p><p>Hammer,gnome hooked.....320gp XXlb</p><p>Shortbow, composite MW..375gp XXlb</p><p>artisan tools.............5gp</p><p>Backpack..................2gp...2lb</p><p>Candle....................1cp...--</p><p>Flint and steel...........1gp...--</p><p>Pouch, belt...............1gp...1/2lb</p><p>Trail rations (x4)........2gp...4lb</p><p>Explorer's Outfit........10....--</p><p>silk rope 50'............10gp</p><p>waterskin.................1gp</p><p>bedroll...................1sp</p><p>XXXX XXgp XXlb</p><p>[B]Total Weight:[/B]XXlb [B]Money:[/B] 146gp 9sp XXcp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] XXX XXX XXX XXX XXX</p><p></p><p>[B]Age:[/B] 50</p><p>[B]Height:[/B] 1,30 Mt</p><p>[B]Weight:[/B] 40 KG</p><p>[B]Eyes:[/B] brown/green</p><p>[B]Hair:[/B] dark brown</p><p>[B]Skin:[/B] light brown/darkgreen</p><p></p><p>[/CODE]</p><p></p><p></p><p><strong>Appearance:</strong> Vaanork is not a beatifull man, he is a solitary kind og gnome, waling the jungle searching, and killing birds and other kinds of animal to sell. He uses some clothes in green, brown, and blacks, making it difficult even for the trained eye to see him when in the jungle. He often paints his face with pigments from leafs and soils, scaring more than one </p><p>children when he get to the trading post of the region.</p><p></p><p></p><p><strong>Background:</strong> Native of Verdar. The influence of the elves was big in this part of the world. He had always had a secretly admired the elves, and it sure was one of the reasons to him to become a Ranger, trying to track hunting elfs and sometimes kill they prey just infront of their eyes.</p><p>He had few friends which with who he often went into the jungle to hunt and gather. Exotic Furs, Exotic Magical components and borca leaf was thing they always was looking after. they payed quite good at the trading post.</p><p>His parents did he know just for s short time. When he was 30 years old his parents quite worried to leave their young child at house, when out one a journey to The Cruf, to sell gems and exotic furs. His father trader of profession and a scholar of sorcery, his mother druid and and a skilled skinner. They both never came back. Vaanork and his realtives searched for them for almost a year, traveling the distance to The Cruf two times, where </p><p>the humans and lizardmen of the gates, said the couple never crossed the gates. </p><p>Vaanork did hide some years in the jungle, learning many skills and being exposed to many dangers. Many scars from claw crosses his back and arms. Many scars from stings in his face and hands tells the story of a honey gather.</p><p></p><p>One of his hunter group was Sherylee Surefoot a little halfling and a ranger as him. They associated sometimes when trying to take down the bigger animals and magical beast. That was some months ago and as they where a good hunting team they sometimes climbed some branches and used the borca leaf to distract the mind from the everyday work.</p><p>Lately he had meet a Druid named Huynia Amaru that followed the gnome and halfling to a nearby river taking there the walk over a hill. Vaanork, had more then once thought of sneak upon the tall elf, and see what he gathered and find out if it had some profit. But decided that it was not a good idea to sneak upon a druid. Those druids are quite odd he commented to Sherylee seeing the druid elf taking over the hill one morning.</p></blockquote><p></p>
[QUOTE="Pencil and paper, post: 2595574, member: 36572"] [CODE][B]Name:[/B] Vaanork [B]Quote[/B] [COLOR=Indigo]Ready to go![/COLOR] [B]Class:[/B] Ranger [B]Race:[/B] Gnome [B]Size:[/B] small [B]Gender:[/B] male [B]Alignment:[/B] neutral [B]Deity:[/B] Obad-Hai [B]Str:[/B]12(6p)[B]Level:[/B] 2 [B]XP:1100[/B] XXXX [B]Dex:[/B]14 +X (6p) [B]BAB:[/B] +2 [B]HP:[/B] 8(1d8)+4+2x3(Con)= 18 [B]Con:[/B]16(6p)[B]Grapple:[/B] -1 [B]Dmg Red:[/B] XX/XXXX [B]Int:[/B]14 +X (6p) [B]Speed:[/B] 20' [B]Spell Res:[/B] XX [B]Wis:[/B]14 +X (6p) [B]Init:[/B] +X [B]Spell Save:[/B] +X [B]Cha:[/B]10 +X (2p) [B]AC:[/B] +1 [B]Spell Fail:[/B] 15% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +3 +X +2 +1 +X +X +16 [B]Touch:[/B] XX [B]Flatfooted:[/B] XX [B]Base Mod Misc Total[/B] [B]Fort:[/B] 3 +3 +X +6 [B]Ref:[/B] 3 +2 +X +5 [B]Will:[/B] 0 +2 +2 [B]Weapon Attack Damage Critical[/B] Shortbow, composite MW 375gp +6 1d4+1 x3 Hammer,gnome hooked (20gp) +4 1d6/1d4+1 x3/x4 x3 [B]Languages:[/B] Common [Verdar] Gnome Bonus Languages: Kronerg Cruf [B]Abilities:[/B] - Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. - +2 racial bonus on saving throws against illusions. - Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes - +1 racial bonus on attack rolls against kobolds and goblinoids. - +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. - +2 racial bonus on Listen checks. - +2 racial bonus on Craft (alchemy) checks. [B]Feats:[/B] [B]POINT BLANK SHOT [GENERAL][/B] Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. [B]Weapon and Armor Proficiency:[/B] A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). [B]Favored Enemy (Ex): [/B] Magical Beast. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures [B]Track: [/B] [B]Combat Style (Ex): [/B]Rapid Shot: Benefit: You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a –2 penalty. You must use the full attack action to use this feat. [B]Skill Points:[/B] 40 (6 + Int modifier) x 4.+ 6 + Int modifier (per level) [B]Max Ranks:[/B] 3+lvl [B]Skills Ranks Mod Misc Total[/B] Climb 2 +1 str +2 Concentration 1 +3 con +4 Craft [trappmaking] 1 +2 int +3 Handle Animal 1 +0 cha +1 Heal 3 +2 wis +5 Hide 4 +2 dex +4 +10 jump 1 +1 str -6 -4 Knowledge (dungeoneering) 2 +2 int +4 Knowledge (geography) 2 +2 int +4 Knowledge (nature) 3 +2 int +5 Listen 3 +2 wis +2 +7 Move Silently 5 +2 dex +7 Profession [trade] 0 +2 wis +2 ride 0 +2 dex +2 search 5 +2 int +7 spot 4 +2 wis +6 survival 2 +2 wis +4 swim 0 +1 str +1 use rope 1 +2 dex +3 [B]Equipment: Cost Weight[/B] Studded leather MW......325gp XXlb Hammer,gnome hooked.....320gp XXlb Shortbow, composite MW..375gp XXlb artisan tools.............5gp Backpack..................2gp...2lb Candle....................1cp...-- Flint and steel...........1gp...-- Pouch, belt...............1gp...1/2lb Trail rations (x4)........2gp...4lb Explorer's Outfit........10....-- silk rope 50'............10gp waterskin.................1gp bedroll...................1sp XXXX XXgp XXlb [B]Total Weight:[/B]XXlb [B]Money:[/B] 146gp 9sp XXcp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] XXX XXX XXX XXX XXX [B]Age:[/B] 50 [B]Height:[/B] 1,30 Mt [B]Weight:[/B] 40 KG [B]Eyes:[/B] brown/green [B]Hair:[/B] dark brown [B]Skin:[/B] light brown/darkgreen [/CODE] [B]Appearance:[/B] Vaanork is not a beatifull man, he is a solitary kind og gnome, waling the jungle searching, and killing birds and other kinds of animal to sell. He uses some clothes in green, brown, and blacks, making it difficult even for the trained eye to see him when in the jungle. He often paints his face with pigments from leafs and soils, scaring more than one children when he get to the trading post of the region. [B]Background:[/B] Native of Verdar. The influence of the elves was big in this part of the world. He had always had a secretly admired the elves, and it sure was one of the reasons to him to become a Ranger, trying to track hunting elfs and sometimes kill they prey just infront of their eyes. He had few friends which with who he often went into the jungle to hunt and gather. Exotic Furs, Exotic Magical components and borca leaf was thing they always was looking after. they payed quite good at the trading post. His parents did he know just for s short time. When he was 30 years old his parents quite worried to leave their young child at house, when out one a journey to The Cruf, to sell gems and exotic furs. His father trader of profession and a scholar of sorcery, his mother druid and and a skilled skinner. They both never came back. Vaanork and his realtives searched for them for almost a year, traveling the distance to The Cruf two times, where the humans and lizardmen of the gates, said the couple never crossed the gates. Vaanork did hide some years in the jungle, learning many skills and being exposed to many dangers. Many scars from claw crosses his back and arms. Many scars from stings in his face and hands tells the story of a honey gather. One of his hunter group was Sherylee Surefoot a little halfling and a ranger as him. They associated sometimes when trying to take down the bigger animals and magical beast. That was some months ago and as they where a good hunting team they sometimes climbed some branches and used the borca leaf to distract the mind from the everyday work. Lately he had meet a Druid named Huynia Amaru that followed the gnome and halfling to a nearby river taking there the walk over a hill. Vaanork, had more then once thought of sneak upon the tall elf, and see what he gathered and find out if it had some profit. But decided that it was not a good idea to sneak upon a druid. Those druids are quite odd he commented to Sherylee seeing the druid elf taking over the hill one morning. [/QUOTE]
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