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The last colony OOC thread
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<blockquote data-quote="DarkMaster" data-source="post: 2574632" data-attributes="member: 16362"><p>Once again I am calling players on this board to help me continue define my homebrew. I like using Pbp because they give me time to think and integrate the new region, culture and concepts with the old one. This would be my third game in my homebrew, the other two have been running for more than a years each(with some break here and there for vacation or familial issue). So I am looking for dedicated players.</p><p></p><p>The story will begin on a small continent/Island about the half the size of Australia (Kernarg in honor of the great Kronerg explorer), located in the Collur Sea (better known as the Sea of Peace). The sheer size of that sea is the only reason why the Kronerg Republic and the Axyrian Empire are still at peace. None of the two super powers have enough ressources and power to battle each other directly, so they stay at peace officially.</p><p></p><p>Both superpowers are pretty advanced in magetech (think Eberron) but the magic is mostly limited to the extremely wealthy and governemental organisation (especially in the Axyrian Empire). </p><p></p><p>Both super power control about a quarter of the continent (Axyr in the west and the Republic in the east.) the rest of the continent is dominated by mountain and jungle inhabited by the local population (Think Incas and Maya) is slowly loosing ground to both colony. 4 major tribes survived: The Merto in the mountain(Human, dwarf and half-dwarf and some wild tribes of Goliath), The Cruf in living in the northern Isolated Marsh of Grutru (population consisting mostly of human, lizardman and half-lizardman). The Verdar living in the jungle (Mostly wood elf, with some gnome) and The Bornom (human highly developed civilisation, think Mayan)</p><p></p><p>The Merto, Cruf and Verdar are currently allied with the empire and the Bornom with the Republic. But things change quickly. The four tribes and two superpowers are now all fighting for the control of the Island. Forging and breaking alliance like they change coat. Only the Bornom and the Republic have a strong alliance. </p><p></p><p>The two superpowers have been on the Island for about 30 years. In the last 5 years tension between the two colony degenerated and figthing is now a fairly common thing. </p><p></p><p>The story will begin in a small Kernarg trading post a few miles away from Tolmoto the Bornom Capital. </p><p></p><p>The PC can be from any of Nationality/Race described above and below</p><p> </p><p>Kernarg Humans are usually tall and elven looking other race are fairly standard (human is the dominant race in that culture)</p><p></p><p>Axyrian (human, elf and halfling the dominant races)are usually tall, dark haired and naturally tanned. Other race are average looking and considered inferior races (The current empress is an elven lady).</p><p></p><p>If you want you could be from another nationality (We can discuss the details) who is seeking fame and fortune in the new colony as trader/mercenary/adventurer. </p><p></p><p>I would also like to have at least one PC from the trading post (Free Soldier from the Republic, Slave, Local trader,etc...) The merchandise traded at the post are the following (Gem from the mountains, Exotic Furs, Exotic Magical component from various rare magical beast only found on the Island and Borca leaf used to make cigar or a yellow pasty drug when refined. </p><p></p><p>so 2nd level character, any Wotc book class/race. 900gold, 32 pts buy and average HP method listed in the DMG and do not be scared of writing background as I will try to build the campaign around these elements. I will take 4-6 players not on a first come first serve basis.</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 2574632, member: 16362"] Once again I am calling players on this board to help me continue define my homebrew. I like using Pbp because they give me time to think and integrate the new region, culture and concepts with the old one. This would be my third game in my homebrew, the other two have been running for more than a years each(with some break here and there for vacation or familial issue). So I am looking for dedicated players. The story will begin on a small continent/Island about the half the size of Australia (Kernarg in honor of the great Kronerg explorer), located in the Collur Sea (better known as the Sea of Peace). The sheer size of that sea is the only reason why the Kronerg Republic and the Axyrian Empire are still at peace. None of the two super powers have enough ressources and power to battle each other directly, so they stay at peace officially. Both superpowers are pretty advanced in magetech (think Eberron) but the magic is mostly limited to the extremely wealthy and governemental organisation (especially in the Axyrian Empire). Both super power control about a quarter of the continent (Axyr in the west and the Republic in the east.) the rest of the continent is dominated by mountain and jungle inhabited by the local population (Think Incas and Maya) is slowly loosing ground to both colony. 4 major tribes survived: The Merto in the mountain(Human, dwarf and half-dwarf and some wild tribes of Goliath), The Cruf in living in the northern Isolated Marsh of Grutru (population consisting mostly of human, lizardman and half-lizardman). The Verdar living in the jungle (Mostly wood elf, with some gnome) and The Bornom (human highly developed civilisation, think Mayan) The Merto, Cruf and Verdar are currently allied with the empire and the Bornom with the Republic. But things change quickly. The four tribes and two superpowers are now all fighting for the control of the Island. Forging and breaking alliance like they change coat. Only the Bornom and the Republic have a strong alliance. The two superpowers have been on the Island for about 30 years. In the last 5 years tension between the two colony degenerated and figthing is now a fairly common thing. The story will begin in a small Kernarg trading post a few miles away from Tolmoto the Bornom Capital. The PC can be from any of Nationality/Race described above and below Kernarg Humans are usually tall and elven looking other race are fairly standard (human is the dominant race in that culture) Axyrian (human, elf and halfling the dominant races)are usually tall, dark haired and naturally tanned. Other race are average looking and considered inferior races (The current empress is an elven lady). If you want you could be from another nationality (We can discuss the details) who is seeking fame and fortune in the new colony as trader/mercenary/adventurer. I would also like to have at least one PC from the trading post (Free Soldier from the Republic, Slave, Local trader,etc...) The merchandise traded at the post are the following (Gem from the mountains, Exotic Furs, Exotic Magical component from various rare magical beast only found on the Island and Borca leaf used to make cigar or a yellow pasty drug when refined. so 2nd level character, any Wotc book class/race. 900gold, 32 pts buy and average HP method listed in the DMG and do not be scared of writing background as I will try to build the campaign around these elements. I will take 4-6 players not on a first come first serve basis. [/QUOTE]
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