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<blockquote data-quote="Songdragon" data-source="post: 2577562" data-attributes="member: 23494"><p><strong>Sherylee Surefoot</strong></p><p></p><p>[CODE][color=plum][b]Sherylee Surefoot[/b]</p><p></p><p>Halfling Female; </p><p>Ranger 2nd level</p><p>HD 2d8 ( hp 12 )</p><p>Init +4</p><p>Spd 20 ft.</p><p>AC 18 (touch AC 15, flatfooted 14)</p><p>BAB +2</p><p>Attacks: Ranged +7 (+5/+5) Comp Longbow (1d6) (+1 to attack and damage within 30 ft)</p><p>Melee +3 kukri (1d3) </p><p>Face/Reach 5 ft/5 ft </p><p>SA: Nil</p><p>SQ: Nil</p><p>AL NG </p><p>SV Fort +4, Ref +8, Will +3</p><p></p><p>Str 10, Dex 18, Con 10, Int 14, Wis 14, Cha 12.</p><p></p><p>[b]Skills:[/b]</p><p>Balance +3 (+4 Dex -1 armor check)</p><p>Bluff +1 (+1 Cha)</p><p>Climb +1 (+2 racial -1 armor check)</p><p>Diplomacy +1 (+1 Cha)</p><p>Escape Artist +4 (+4 dex -1 armor check)</p><p>Handle Animal +6 (5 ranks +1 Cha)</p><p>Heal +2 (+2 Wis)</p><p>Hide +12 (5 ranks +4 Dex +4 size -1 armor check)</p><p>Intimidate +1 (+1 Cha)</p><p>Jump -4 (+2 racial -6 movment 20ft)</p><p>Knowledge (Nature) +9 (5 ranks +2 Int +2 synergy)</p><p>Listen +9 (5 ranks +2 Wis +2 racial)</p><p>Move Silently +10 (5 ranks +4 Dex +2 racial -1 armor check)</p><p>Ride +11 (5 ranks +4 dex, +2 synergy)</p><p>Search +2 (+2 Int)</p><p>Spot +7 (5 ranks +2 Wis)</p><p>Survival +7 (5 ranks +2 Wis {+2 synergy in aboveground natural environments})</p><p>Swim +0</p><p>Use Rope +4 (+4 Dex)</p><p></p><p>[b]Feats/Abilities: [/b]</p><p>Favored Enemy (Lycanthropes)</p><p>Track</p><p>Wild Empathy (d20+5)</p><p>Point Blank Shot</p><p>Rapid Shot</p><p></p><p>[b]Languages:[/b]</p><p>Axyrian</p><p>Bornom</p><p>Verdar</p><p></p><p>[b]Equipment:[/b] </p><p></p><p>Studded Leather Armor</p><p>Masterwork Composite Longbow</p><p>(60 arrows- 40 are in pack)</p><p>Kukri </p><p></p><p>Backpack</p><p>Belt Pouch (2)</p><p>Flint and Steel</p><p>Jungle Outfit (same as traveler's outfit)</p><p>Waterskin (2)</p><p>Exotic Saddle</p><p></p><p>gold: 1 gp</p><p>weight: 19.775 lbs</p><p></p><p>[/color]</p><p>[/CODE]</p><p></p><p>[CODE][color=plum]</p><p>[b]Shadi[/b]</p><p></p><p>Jaguar</p><p>Medium Animal</p><p>Hit Dice: 3d8+6 (19 hp)</p><p>Initiative: +4</p><p>Speed: 40 ft (8 squares), climb 20 ft.</p><p>Armor Class: 15 (+4 Dex, +1 natural), touch 14, flat-footed 11</p><p>Base Attack/Grapple: +2/+5</p><p>Attack: Bite +6 melee (1d6+3)</p><p>Full Attack: Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Improved grab, pounce, rake 1d3+1</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +5, Ref +7, Will +2</p><p></p><p>Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6</p><p></p><p>Skills: Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6</p><p></p><p>Feats: Alertness, Weapon Finesse</p><p></p><p>Environment: Warm forests</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 2</p><p>Advancement: 4–5 HD (Medium)</p><p>Level Adjustment: —</p><p></p><p>These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night. The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions.</p><p></p><p>Combat</p><p>Improved Grab (Ex): To use this ability, a leopard must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.</p><p></p><p>Pounce (Ex): If a leopard charges a foe, it can make a full attack, including two rake attacks.</p><p></p><p>Rake (Ex): Attack bonus +6 melee, damage 1d3+1.</p><p></p><p>Skills: Leopards have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a +8 racial bonus on Balance and Climb checks. A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.</p><p></p><p>Combat Riding: Knows the Tricks: attack, come, defend, down, guard, and heel.</p><p></p><p>[/color][/CODE]</p><p></p><p><strong>Appearance</strong></p><p><a href="http://www.songdragon.net/pics/sherylee.jpg" target="_blank">www.songdragon.net/pics/sherylee.jpg</a></p><p></p><p>Sherylee is small, even for a halfling, looking to be smaller then three feet tall. She has long brow hair that has been braided into many small braids. She has a light complexion, with deep hazel colored eyes. She wears a fine suit of studded leather armor, that appears to be made from some sort of reptile, which has kept its dark green hues. She carries, with great confidence and control, a small composite longbow of excellent quality, with a quiver of arrows, which have many differing colored fletchings of the various birdlife in the jungle, at her hip. Sheathed on each thigh are two small kukris. She wears a small backpack, again made from the skin of some reptile. </p><p></p><p></p><p><strong>Background</strong></p><p>Sherylee grew up the daughter of Axyrian merchants, Seamus and Shauna Surefoot, who was for the most part, very well off. The young halfling had all her wants and needs tended as one of the most spoiled of their three children, Pramble (the eldest) and Portia.</p><p></p><p>Sherylee was still a child traveling with her parents and siblings near the jungle when their caravan was attacked by men, yet not men. They were deformed somehow, looking far more like large lizard men, but human at the same time. When Sherylee woke after the attack, she found herself alone and under a smashed barrel. Looking over the remains of caravan, mostly just the burnt out hulk of a wagon, she found no sign of her parents, brother, nor sister. Fear set into the little girl at being left alone and believing the monsters that she would learn much later in life were werebeasts, had taken her family to kill, or worse. </p><p></p><p>Sobbing softly, she then heard large cracks behind her in the jungle, as if someone one or thing approached. Believing the creatures were returning to find her, she ran off along the road as fast as she could before ducking into another part of the jungle. She ran, and ran, until she could run no more. Now lost, and slightly injured from the many trips and falling that had occurred as she fled, Sherylee collapsed of exhaustion within the large hollowed out stump of tree.</p><p></p><p>She did not know how long it had been but when looked up about her, several strange people about her. She later learned that they were of the Bornom. After she told her tale, they were sympathetic to the young girl and one of the Bornom, Qaletaqua, took her in as his own, he and his wife, Pwoaqa, having lost a child not a year before in battle with one of the other tribes.</p><p></p><p>She was raised in simple surroundings and found that she had to do her part. And after many years she choose the path of the hunter, becoming one with the surrounding jungle, where she learned it's ways and how to survive on her own.</p><p></p><p>It was during one of her outings, that she came upon a great jungle cat. Or more, it came upon her, thinking a small halfling an easy morsel. Turning to the cat she used the skills taught by her mother and father and attempted to calm the beast. It took many hours but Sheryalee succeeded, and the great cat left her in peace, in the dwindling darkness of the night. The next morning though, the Halfling found the cat had not totally left and seemed to follow her wherever she went, yet did not attack her.</p><p></p><p>Many months later, Sherylee and the jungle cat, she named Shadi. She was able to tame the cat enough where she could easily ride the cat as a mount and the two roamed further and further from the Bornom lands. She now searches for the treacherous creatures that killed her family.</p><p></p><p>***</p><p></p><p>~ Songdragon ~</p></blockquote><p></p>
[QUOTE="Songdragon, post: 2577562, member: 23494"] [b]Sherylee Surefoot[/b] [CODE][color=plum][b]Sherylee Surefoot[/b] Halfling Female; Ranger 2nd level HD 2d8 ( hp 12 ) Init +4 Spd 20 ft. AC 18 (touch AC 15, flatfooted 14) BAB +2 Attacks: Ranged +7 (+5/+5) Comp Longbow (1d6) (+1 to attack and damage within 30 ft) Melee +3 kukri (1d3) Face/Reach 5 ft/5 ft SA: Nil SQ: Nil AL NG SV Fort +4, Ref +8, Will +3 Str 10, Dex 18, Con 10, Int 14, Wis 14, Cha 12. [b]Skills:[/b] Balance +3 (+4 Dex -1 armor check) Bluff +1 (+1 Cha) Climb +1 (+2 racial -1 armor check) Diplomacy +1 (+1 Cha) Escape Artist +4 (+4 dex -1 armor check) Handle Animal +6 (5 ranks +1 Cha) Heal +2 (+2 Wis) Hide +12 (5 ranks +4 Dex +4 size -1 armor check) Intimidate +1 (+1 Cha) Jump -4 (+2 racial -6 movment 20ft) Knowledge (Nature) +9 (5 ranks +2 Int +2 synergy) Listen +9 (5 ranks +2 Wis +2 racial) Move Silently +10 (5 ranks +4 Dex +2 racial -1 armor check) Ride +11 (5 ranks +4 dex, +2 synergy) Search +2 (+2 Int) Spot +7 (5 ranks +2 Wis) Survival +7 (5 ranks +2 Wis {+2 synergy in aboveground natural environments}) Swim +0 Use Rope +4 (+4 Dex) [b]Feats/Abilities: [/b] Favored Enemy (Lycanthropes) Track Wild Empathy (d20+5) Point Blank Shot Rapid Shot [b]Languages:[/b] Axyrian Bornom Verdar [b]Equipment:[/b] Studded Leather Armor Masterwork Composite Longbow (60 arrows- 40 are in pack) Kukri Backpack Belt Pouch (2) Flint and Steel Jungle Outfit (same as traveler's outfit) Waterskin (2) Exotic Saddle gold: 1 gp weight: 19.775 lbs [/color] [/CODE] [CODE][color=plum] [b]Shadi[/b] Jaguar Medium Animal Hit Dice: 3d8+6 (19 hp) Initiative: +4 Speed: 40 ft (8 squares), climb 20 ft. Armor Class: 15 (+4 Dex, +1 natural), touch 14, flat-footed 11 Base Attack/Grapple: +2/+5 Attack: Bite +6 melee (1d6+3) Full Attack: Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1) Space/Reach: 5 ft./5 ft. Special Attacks: Improved grab, pounce, rake 1d3+1 Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +7, Will +2 Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 Skills: Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6 Feats: Alertness, Weapon Finesse Environment: Warm forests Organization: Solitary or pair Challenge Rating: 2 Advancement: 4–5 HD (Medium) Level Adjustment: — These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night. The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions. Combat Improved Grab (Ex): To use this ability, a leopard must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Pounce (Ex): If a leopard charges a foe, it can make a full attack, including two rake attacks. Rake (Ex): Attack bonus +6 melee, damage 1d3+1. Skills: Leopards have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a +8 racial bonus on Balance and Climb checks. A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. Combat Riding: Knows the Tricks: attack, come, defend, down, guard, and heel. [/color][/CODE] [b]Appearance[/b] [url]www.songdragon.net/pics/sherylee.jpg[/url] Sherylee is small, even for a halfling, looking to be smaller then three feet tall. She has long brow hair that has been braided into many small braids. She has a light complexion, with deep hazel colored eyes. She wears a fine suit of studded leather armor, that appears to be made from some sort of reptile, which has kept its dark green hues. She carries, with great confidence and control, a small composite longbow of excellent quality, with a quiver of arrows, which have many differing colored fletchings of the various birdlife in the jungle, at her hip. Sheathed on each thigh are two small kukris. She wears a small backpack, again made from the skin of some reptile. [b]Background[/b] Sherylee grew up the daughter of Axyrian merchants, Seamus and Shauna Surefoot, who was for the most part, very well off. The young halfling had all her wants and needs tended as one of the most spoiled of their three children, Pramble (the eldest) and Portia. Sherylee was still a child traveling with her parents and siblings near the jungle when their caravan was attacked by men, yet not men. They were deformed somehow, looking far more like large lizard men, but human at the same time. When Sherylee woke after the attack, she found herself alone and under a smashed barrel. Looking over the remains of caravan, mostly just the burnt out hulk of a wagon, she found no sign of her parents, brother, nor sister. Fear set into the little girl at being left alone and believing the monsters that she would learn much later in life were werebeasts, had taken her family to kill, or worse. Sobbing softly, she then heard large cracks behind her in the jungle, as if someone one or thing approached. Believing the creatures were returning to find her, she ran off along the road as fast as she could before ducking into another part of the jungle. She ran, and ran, until she could run no more. Now lost, and slightly injured from the many trips and falling that had occurred as she fled, Sherylee collapsed of exhaustion within the large hollowed out stump of tree. She did not know how long it had been but when looked up about her, several strange people about her. She later learned that they were of the Bornom. After she told her tale, they were sympathetic to the young girl and one of the Bornom, Qaletaqua, took her in as his own, he and his wife, Pwoaqa, having lost a child not a year before in battle with one of the other tribes. She was raised in simple surroundings and found that she had to do her part. And after many years she choose the path of the hunter, becoming one with the surrounding jungle, where she learned it's ways and how to survive on her own. It was during one of her outings, that she came upon a great jungle cat. Or more, it came upon her, thinking a small halfling an easy morsel. Turning to the cat she used the skills taught by her mother and father and attempted to calm the beast. It took many hours but Sheryalee succeeded, and the great cat left her in peace, in the dwindling darkness of the night. The next morning though, the Halfling found the cat had not totally left and seemed to follow her wherever she went, yet did not attack her. Many months later, Sherylee and the jungle cat, she named Shadi. She was able to tame the cat enough where she could easily ride the cat as a mount and the two roamed further and further from the Bornom lands. She now searches for the treacherous creatures that killed her family. *** ~ Songdragon ~ [/QUOTE]
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