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The last colony OOC thread
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<blockquote data-quote="jkason" data-source="post: 2586594" data-attributes="member: 2710"><p><strong>Saul: stats</strong></p><p></p><p>I definitely like the floating city stuff. Means even big city living for the character is a kind of "slumming it." I don't see any conflicts with what I'd done / how I envision the character, and it ought to make for some interesting cultural interactions.</p><p></p><p>Below is the statted out character. On languages, I thought Elf would make sense given the current leadership back home, plus it would have been something he probably practiced with some of the tribal groups. I wasn't sure what the lizardmen spoke, so I used the name of the tribe. Again, seemed to make sense with his background.</p><p></p><p>Let me know if anything looks off. </p><p></p><p>jason</p><p></p><p> </p><p>[CODE][B]Name:[/B] Saul Leoster</p><p>[B]Class:[/B] Bard 2</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Neutral</p><p>[B]Deity:[/B] ?</p><p></p><p>[B]Str:[/B] 12 +1 (4p) [B]Level:[/B] 2 [B]XP:[/B] 1100</p><p>[B]Dex:[/B] 14 +2 (6p) [B]BAB:[/B] +1 [B]HP:[/B] 11</p><p>[B]Con:[/B] 12 +1 (4p) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] -</p><p>[B]Int:[/B] 14 +2 (6p) [B]Speed:[/B] 30' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 (2p) [B]Init:[/B] +2 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 16 +3 (10p) [B]ACP:[/B] -0 [B]Spell Fail:[/B] -</p><p></p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +2 +0 +2 +0 +0 +0 14</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +1 +1</p><p>[B]Ref:[/B] 3 +2 +5</p><p>[B]Will:[/B] 3 +0 +3 (+6 vs. mind-affecting)</p><p></p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>MW Longsword.............+2......1d8+1.......19-20/x2</p><p>MW Comp Shortbow +1 Str..+3......1d6+1.......x3, range 70 ft.</p><p></p><p></p><p>[B]Languages:[/B] Kronerg, Axyrian, Cruf </p><p></p><p>[B]Abilities:[/B]</p><p></p><p>--Human--</p><p></p><p>* Extra Feat (1st level)</p><p>* All languages available</p><p>* Extra Skill points</p><p>* Any class favored</p><p></p><p>--Bard--</p><p></p><p>* Weapon proficiencies: all simple, longsword, rapier, sap, short sword, shortbow, whip</p><p>* Light armor, non-tower shield proficiencies</p><p>* No arcane spell failure chance in light armor</p><p>* Arcane Spell per day: </p><p> cantrips: 3 (DC 13)</p><p> 1st level: 1 (DC 14)</p><p>* Spells Known:</p><p> cantrips(5): Detect Magic, Resistance, Flare, Lullaby, Message</p><p> 1st level (2): Summon Monster 1, Grease</p><p>* Bardic Knowledge +6 (level 2, +2 Int, +2 synergy Know History)</p><p>* Bardic Music 2x/day:</p><p> Countersong</p><p> Fascinate</p><p> Inspire courage +1</p><p> </p><p></p><p></p><p>[B]Feats:[/B] </p><p>Point Blank Shot (1st level): +1 range attack roll up to 30 ft.</p><p>Force of Personality (bonus human): Cha bonus replaces Wis bonus for Will saves vs. mind-affecting spells/abilities (Complete Adventurer)</p><p></p><p>[B]Skill Points:[/B] 45 [B]Max Ranks:[/B] 5/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>--Class--</p><p>Perform:</p><p> Sing..................5....+3..........+8</p><p>Tumble.....................5....+2..........+7</p><p>Use Magic Device...........5....+3..........+8</p><p>Bluff......................5....+3..........+8</p><p>Knowledge: </p><p> Arcana...............5....+2..........+7</p><p> Geography............5....+2..........+7</p><p> History..............5....+2..........+7</p><p> Religion.............3....+2..........+5</p><p> Noble/royal..........2....+2..........+4</p><p>Diplomacy..................3....+3...+2*....+8</p><p>Spellcraft.................2....+2...+2*....+6 (+8 spells on scrolls)</p><p>Jump.......................0....+1...+2*....+3</p><p>Balance....................0....+2...+2*....+4</p><p>Disguise...................0....+3..........+3 (+5 act in character)</p><p></p><p>--Cross Class--</p><p>Intimidate.................0....+3...+2*....+5</p><p>Survival...................0....+0..........+0 (+2 vs. getting lost / avoiding nat hazards)</p><p></p><p>* Synergy bonus</p><p></p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p></p><p>MW Longsword.............315gp...4lb</p><p>MW Comp. Shortbow +1str..450gp...2lb</p><p>Arrows (20)...............1gp...3lb</p><p>Leather Armor............10gp...15lb</p><p>Backpack..................2gp...2lb</p><p>Candle....................1cp...--</p><p>Flint and steel...........1gp...--</p><p>Pouch, belt...............1gp...1/2lb</p><p>Trail rations (x4)........2gp...4lb</p><p>Sunrod....................2gp...1lb</p><p>Waterskin.................1gp...4lb</p><p>Ink (1 oz.)...............8gp...--</p><p>Inkpen....................1sp...--</p><p>Parchment (x5)............1gp...--</p><p>Explorer's Outfit.........--....--</p><p>Signal whistle............8sp...--</p><p>Spell comp. pouch.........5gp...2lb</p><p>Potion CLW...............50gp...1/10lb</p><p></p><p></p><p></p><p></p><p></p><p>[B]Total Weight:[/B]37.51lbs [B]Money:[/B] 52gp 9cp </p><p></p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 43 86 130 260 650</p><p></p><p>[B]Age:[/B] 18</p><p>[B]Height:[/B] 5'11"</p><p>[B]Weight:[/B] 190lb</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] Blond</p><p>[B]Skin:[/B] Tan[/code]</p><p></p><p><strong>Appearance:</strong> Saul has developed some rougher edges from having lived in some rugged conditions on his various anthropological expeditions, but "rough around the edges" is a cultivated look for Saul. He's more solidly muscled than he was during life in the floating cities. His hair and beard are trimmed to be shaggy but not unkempt. The tan he's developed in the wilds also suits him. And, though it serves a practical purpose, even his explorer's outfit is stylish in its ruggedness.</p></blockquote><p></p>
[QUOTE="jkason, post: 2586594, member: 2710"] [b]Saul: stats[/b] I definitely like the floating city stuff. Means even big city living for the character is a kind of "slumming it." I don't see any conflicts with what I'd done / how I envision the character, and it ought to make for some interesting cultural interactions. Below is the statted out character. On languages, I thought Elf would make sense given the current leadership back home, plus it would have been something he probably practiced with some of the tribal groups. I wasn't sure what the lizardmen spoke, so I used the name of the tribe. Again, seemed to make sense with his background. Let me know if anything looks off. jason [CODE][B]Name:[/B] Saul Leoster [B]Class:[/B] Bard 2 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Neutral [B]Deity:[/B] ? [B]Str:[/B] 12 +1 (4p) [B]Level:[/B] 2 [B]XP:[/B] 1100 [B]Dex:[/B] 14 +2 (6p) [B]BAB:[/B] +1 [B]HP:[/B] 11 [B]Con:[/B] 12 +1 (4p) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] - [B]Int:[/B] 14 +2 (6p) [B]Speed:[/B] 30' [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 (2p) [B]Init:[/B] +2 [B]Spell Save:[/B] - [B]Cha:[/B] 16 +3 (10p) [B]ACP:[/B] -0 [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +0 +2 +0 +0 +0 14 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +1 +1 [B]Ref:[/B] 3 +2 +5 [B]Will:[/B] 3 +0 +3 (+6 vs. mind-affecting) [B]Weapon Attack Damage Critical[/B] MW Longsword.............+2......1d8+1.......19-20/x2 MW Comp Shortbow +1 Str..+3......1d6+1.......x3, range 70 ft. [B]Languages:[/B] Kronerg, Axyrian, Cruf [B]Abilities:[/B] --Human-- * Extra Feat (1st level) * All languages available * Extra Skill points * Any class favored --Bard-- * Weapon proficiencies: all simple, longsword, rapier, sap, short sword, shortbow, whip * Light armor, non-tower shield proficiencies * No arcane spell failure chance in light armor * Arcane Spell per day: cantrips: 3 (DC 13) 1st level: 1 (DC 14) * Spells Known: cantrips(5): Detect Magic, Resistance, Flare, Lullaby, Message 1st level (2): Summon Monster 1, Grease * Bardic Knowledge +6 (level 2, +2 Int, +2 synergy Know History) * Bardic Music 2x/day: Countersong Fascinate Inspire courage +1 [B]Feats:[/B] Point Blank Shot (1st level): +1 range attack roll up to 30 ft. Force of Personality (bonus human): Cha bonus replaces Wis bonus for Will saves vs. mind-affecting spells/abilities (Complete Adventurer) [B]Skill Points:[/B] 45 [B]Max Ranks:[/B] 5/2 [B]Skills Ranks Mod Misc Total[/B] --Class-- Perform: Sing..................5....+3..........+8 Tumble.....................5....+2..........+7 Use Magic Device...........5....+3..........+8 Bluff......................5....+3..........+8 Knowledge: Arcana...............5....+2..........+7 Geography............5....+2..........+7 History..............5....+2..........+7 Religion.............3....+2..........+5 Noble/royal..........2....+2..........+4 Diplomacy..................3....+3...+2*....+8 Spellcraft.................2....+2...+2*....+6 (+8 spells on scrolls) Jump.......................0....+1...+2*....+3 Balance....................0....+2...+2*....+4 Disguise...................0....+3..........+3 (+5 act in character) --Cross Class-- Intimidate.................0....+3...+2*....+5 Survival...................0....+0..........+0 (+2 vs. getting lost / avoiding nat hazards) * Synergy bonus [B]Equipment: Cost Weight[/B] MW Longsword.............315gp...4lb MW Comp. Shortbow +1str..450gp...2lb Arrows (20)...............1gp...3lb Leather Armor............10gp...15lb Backpack..................2gp...2lb Candle....................1cp...-- Flint and steel...........1gp...-- Pouch, belt...............1gp...1/2lb Trail rations (x4)........2gp...4lb Sunrod....................2gp...1lb Waterskin.................1gp...4lb Ink (1 oz.)...............8gp...-- Inkpen....................1sp...-- Parchment (x5)............1gp...-- Explorer's Outfit.........--....-- Signal whistle............8sp...-- Spell comp. pouch.........5gp...2lb Potion CLW...............50gp...1/10lb [B]Total Weight:[/B]37.51lbs [B]Money:[/B] 52gp 9cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 43 86 130 260 650 [B]Age:[/B] 18 [B]Height:[/B] 5'11" [B]Weight:[/B] 190lb [B]Eyes:[/B] Blue [B]Hair:[/B] Blond [B]Skin:[/B] Tan[/code] [b]Appearance:[/b] Saul has developed some rougher edges from having lived in some rugged conditions on his various anthropological expeditions, but "rough around the edges" is a cultivated look for Saul. He's more solidly muscled than he was during life in the floating cities. His hair and beard are trimmed to be shaggy but not unkempt. The tan he's developed in the wilds also suits him. And, though it serves a practical purpose, even his explorer's outfit is stylish in its ruggedness. [/QUOTE]
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