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The Last Dance
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<blockquote data-quote="Ron" data-source="post: 2008625" data-attributes="member: 1020"><p>In the Last Dance characters should travel in time in order to solve a millenary mystery involving treachery, murder, orcs, and dance! This is a very clever and imaginative adventure for fourth to six level characters that should demand quite a bit from the players. Production values are within the highest of the d20 industry. Penumbra layout is elegant, very adequate to the adventure theme, while David Interdonato illustrations are gorgeous, very reminiscent of XIX century illustration tradition and quite unlike most comic book inspired illustrations of most RPGs.</p><p></p><p>It is difficult to describe the main plot of this adventure without given out some spoilers. Essentially, the players will journey to a phantasmagoric palace where ghosts are ensnared in a magical trap, doomed to revive their last living moments in an endless party. It should be pointed that the ghosts in this adventure are not like those described in the Monster Manual or any d20 undead. The ghosts of this module are akin to the more common view of particularly agitated spirits of deceased people. As the players will be also trapped in the party, they should solve a millenary mystery in order to break the trapping spell and free themselves along with the spellbound spirits.</p><p></p><p>Some quite unusual features of this module include the fact that the spirits talk in a dead language, not accessible by any of the players' characters; a dance trap, where the players? characters should first learn some passes before escaping; a most unusual relationship between orcs and humans; and a non-linear plot, as many of the spirits actions are recurring in an perpetual loop. Although some fighting will be necessary to successfully solve the adventure, this is a mystery module and it may be not adequate to any group of players. However, if the players are willing to take a break from normal D&D action and are ready to be immersed in a plot driven mystery-solving adventure, The Last Dance should be a hit.</p></blockquote><p></p>
[QUOTE="Ron, post: 2008625, member: 1020"] In the Last Dance characters should travel in time in order to solve a millenary mystery involving treachery, murder, orcs, and dance! This is a very clever and imaginative adventure for fourth to six level characters that should demand quite a bit from the players. Production values are within the highest of the d20 industry. Penumbra layout is elegant, very adequate to the adventure theme, while David Interdonato illustrations are gorgeous, very reminiscent of XIX century illustration tradition and quite unlike most comic book inspired illustrations of most RPGs. It is difficult to describe the main plot of this adventure without given out some spoilers. Essentially, the players will journey to a phantasmagoric palace where ghosts are ensnared in a magical trap, doomed to revive their last living moments in an endless party. It should be pointed that the ghosts in this adventure are not like those described in the Monster Manual or any d20 undead. The ghosts of this module are akin to the more common view of particularly agitated spirits of deceased people. As the players will be also trapped in the party, they should solve a millenary mystery in order to break the trapping spell and free themselves along with the spellbound spirits. Some quite unusual features of this module include the fact that the spirits talk in a dead language, not accessible by any of the players' characters; a dance trap, where the players? characters should first learn some passes before escaping; a most unusual relationship between orcs and humans; and a non-linear plot, as many of the spirits actions are recurring in an perpetual loop. Although some fighting will be necessary to successfully solve the adventure, this is a mystery module and it may be not adequate to any group of players. However, if the players are willing to take a break from normal D&D action and are ready to be immersed in a plot driven mystery-solving adventure, The Last Dance should be a hit. [/QUOTE]
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