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The Last Days of Constantinople
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<blockquote data-quote="KDLadage" data-source="post: 2008055" data-attributes="member: 88"><p><strong>updated on 22-NOV-02</strong></p><p></p><p>I have to almost apologize for my original review of this book. Although the production values are excellent and the artwork is fair to good, the book itself seems to have been written by someone that had not even read the Player's Handbook. In fact, after any amount of time passes working with this book, it is almost apparent that the writer had never played Dungeons and Dragons.</p><p></p><p>Classes are wrong. Skill Points are miss-assigned. It is really bad, once you take the time to look it over. However, the adventure itself (and the maps) are worth a few bucks if you do not mind having to re-make every single character... (perhaps a few minutes up at Jamis Buck's web site... nah.) Still, the book also suffers from another major fault: it isn't fantasy.</p><p></p><p>Now, in and of itself, this is not a bad thing. But the product never really spends any time explaining exactly how this can be used with Dungeons and Dragons. How would you fit in magic -- the game seems to (almost) ignore this topic. How would you deal with non-humans in this decidedly historical scenario? No time spend here either. It would make the start of a wonderful campaign -- especially one using a world view much akin to Harn. But as heroic fantasy with real magic and clerics that pull from the power of their Gods and 'alien' races running about, it seems like the square peg in the round hole after you get a long hard look at it. There is, however, one redeeming feature that saves this book from "Abysmal" hell. This is the <strong>only</strong> book by this publisher that does not feature some over-endowed, half-naked bimbos on the cover.</p></blockquote><p></p>
[QUOTE="KDLadage, post: 2008055, member: 88"] [b]updated on 22-NOV-02[/b] I have to almost apologize for my original review of this book. Although the production values are excellent and the artwork is fair to good, the book itself seems to have been written by someone that had not even read the Player's Handbook. In fact, after any amount of time passes working with this book, it is almost apparent that the writer had never played Dungeons and Dragons. Classes are wrong. Skill Points are miss-assigned. It is really bad, once you take the time to look it over. However, the adventure itself (and the maps) are worth a few bucks if you do not mind having to re-make every single character... (perhaps a few minutes up at Jamis Buck's web site... nah.) Still, the book also suffers from another major fault: it isn't fantasy. Now, in and of itself, this is not a bad thing. But the product never really spends any time explaining exactly how this can be used with Dungeons and Dragons. How would you fit in magic -- the game seems to (almost) ignore this topic. How would you deal with non-humans in this decidedly historical scenario? No time spend here either. It would make the start of a wonderful campaign -- especially one using a world view much akin to Harn. But as heroic fantasy with real magic and clerics that pull from the power of their Gods and 'alien' races running about, it seems like the square peg in the round hole after you get a long hard look at it. There is, however, one redeeming feature that saves this book from "Abysmal" hell. This is the [b]only[/b] book by this publisher that does not feature some over-endowed, half-naked bimbos on the cover. [/QUOTE]
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