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The Last Edition of D&D?
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<blockquote data-quote="Var" data-source="post: 7992322" data-attributes="member: 7022819"><p>In all fairness 5E fairs pretty well but has shown a few problems that could be ironed out by introducing an official alternative ruleset. Basically just a collection of Alternative Rules. I explicitly don't want to touch the current 5E rules, rather build upon them and expand</p><p></p><p>The Class Variant Features are pretty much up there on my wishlist for ideas I want to be official. Making the PHB Ranger playable and just adding options for anyone who feels like the base mechanics have been a bit too stale and rigid.</p><p></p><p>Touching on core rules and mechanics, I'd like to see alternative Combat rules including Feats and things like a revamp for dual wielding in it's entirety. Put a second level of difficulty next to Advantage/Disadvantage. This also gives the option to rebalance the problematic existing Feats in the new system, like Crossbow Master, Elven Accuracy, Sharpshooter, GWM, Athlete, etc. Ideally split existing Feats into smaller perks bought through a resource pool separate from ASIs. Expand weapon types, maybe add some sort of maneuver option to each weapon class.</p><p></p><p>I'd highly doubt that an Expansion that's basically advanced rules for idiots like me, who like things more complicated, is anywhere close to WotCs plans, but a man can dream. Honestly I'd be happy with just alternative Class Features/redesigned Feats being official.</p></blockquote><p></p>
[QUOTE="Var, post: 7992322, member: 7022819"] In all fairness 5E fairs pretty well but has shown a few problems that could be ironed out by introducing an official alternative ruleset. Basically just a collection of Alternative Rules. I explicitly don't want to touch the current 5E rules, rather build upon them and expand The Class Variant Features are pretty much up there on my wishlist for ideas I want to be official. Making the PHB Ranger playable and just adding options for anyone who feels like the base mechanics have been a bit too stale and rigid. Touching on core rules and mechanics, I'd like to see alternative Combat rules including Feats and things like a revamp for dual wielding in it's entirety. Put a second level of difficulty next to Advantage/Disadvantage. This also gives the option to rebalance the problematic existing Feats in the new system, like Crossbow Master, Elven Accuracy, Sharpshooter, GWM, Athlete, etc. Ideally split existing Feats into smaller perks bought through a resource pool separate from ASIs. Expand weapon types, maybe add some sort of maneuver option to each weapon class. I'd highly doubt that an Expansion that's basically advanced rules for idiots like me, who like things more complicated, is anywhere close to WotCs plans, but a man can dream. Honestly I'd be happy with just alternative Class Features/redesigned Feats being official. [/QUOTE]
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