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The Last Edition of D&D?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7992483" data-attributes="member: 6802378"><p>My opinion is plans by Hasbro/WotC for D&D is multimedia, not only the TTRPG, but also novels, comics, toys, videogames, cartoons and movies. The TTRPGs are crunch(feats, magic items, spells.) and fluff(lore/background). Today crunch can be created by the 3PPs, and today in the internet age we haven't to spend money to get lore/background when we can read the fandom wikis. Their dream is to create the ultimate TTRPG to can use all the genres, even space opera and superheroes. WotC not only would wish a new d20 Star Wars (+d20 Transformers or d20 G.I.Joe), but also a d20 Overwatch, or a d20 Marvel superheroes and d20 DC. </p><p></p><p>Nor even Hasbro knows the strategy of D&D after the first movie, because this can be a smashing-hit or a flop. Maybe the teleseries in the media streaming services (Netflix, Hulu or Disney+) could help to promote the franchises. Michael Bay's transformers have showed an old and almost forgotten IP can make money and become a cash-cow again with the right remake/reboot.</p><p></p><p>About the game mechanics, the key is the videogame industry. An AAA tiles needs three years or more, but after when they are played by thousands, theses start to find weak points in the power balance. Do you remember the e-sports of RTS where old titles are updated to buff or nerf units? My opinion is the videogames Baldurc's Gate and Newerwinter Nights were a great influence for 3rd and 4th Ed. </p><p></p><p>I guess in the next years we will D&D settings to test the transition since medieval fantasy to sci-fi, for example Red Steel/Savage Coast(firearms and mutants with superpowers), Spelljammer and Ravenloft. Later Gamma World with some risked ideas, for example adding some new abilitie score (for example spirit and acuicity, and aligments with allegiances because even the evil groups need a common goal to cooperate). </p><p></p><p>The 6.5 Ed will not be paper printed, but a update patch of a videogame.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7992483, member: 6802378"] My opinion is plans by Hasbro/WotC for D&D is multimedia, not only the TTRPG, but also novels, comics, toys, videogames, cartoons and movies. The TTRPGs are crunch(feats, magic items, spells.) and fluff(lore/background). Today crunch can be created by the 3PPs, and today in the internet age we haven't to spend money to get lore/background when we can read the fandom wikis. Their dream is to create the ultimate TTRPG to can use all the genres, even space opera and superheroes. WotC not only would wish a new d20 Star Wars (+d20 Transformers or d20 G.I.Joe), but also a d20 Overwatch, or a d20 Marvel superheroes and d20 DC. Nor even Hasbro knows the strategy of D&D after the first movie, because this can be a smashing-hit or a flop. Maybe the teleseries in the media streaming services (Netflix, Hulu or Disney+) could help to promote the franchises. Michael Bay's transformers have showed an old and almost forgotten IP can make money and become a cash-cow again with the right remake/reboot. About the game mechanics, the key is the videogame industry. An AAA tiles needs three years or more, but after when they are played by thousands, theses start to find weak points in the power balance. Do you remember the e-sports of RTS where old titles are updated to buff or nerf units? My opinion is the videogames Baldurc's Gate and Newerwinter Nights were a great influence for 3rd and 4th Ed. I guess in the next years we will D&D settings to test the transition since medieval fantasy to sci-fi, for example Red Steel/Savage Coast(firearms and mutants with superpowers), Spelljammer and Ravenloft. Later Gamma World with some risked ideas, for example adding some new abilitie score (for example spirit and acuicity, and aligments with allegiances because even the evil groups need a common goal to cooperate). The 6.5 Ed will not be paper printed, but a update patch of a videogame. [/QUOTE]
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