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The Last Edition of D&D?
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<blockquote data-quote="Hatmatter" data-source="post: 7992489" data-attributes="member: 75077"><p>This is a nice summation and I would welcome a change away from "edition thinking." Whereas I was excited about the announcement of 2nd & 3rd edition as they permitted certain inconsistencies to be smoothed out, now that D&D is approaching turning 50 in a few years, I have been concerned for a while about a certain mentality that expects a new edition every few years, as if there is a need to change editions for change's sake. I understand this desire from designers and developers, who are professional iterators, but when an edition change takes place, it sucks up so much creative energy and <em>community attention</em> for years that many wonderful narrative opportunities and ways to grow the imaginary environments are either lost or sidelined. </p><p></p><p>The announcement of a new edition not only means having to anticipate all of the hassle and community complaints about rule-changes, but then it consigns us to talking about "when will the 6th edition of [blank] come out" for <em>years</em>. I mean, "when will the 5th edition of Dark Sun or Spelljammer come out" still occupies a considerable amount of time and energy in these forums. Heck, for 5th edition, we are still at "when will the psionic options" be released. </p><p></p><p>I would love to see Wizards of the Coasts devote its energy for years and years of more narratives, world creation, interesting supplements, and so forth (and, gasp, new rpgs). I do not see a need for there to be a new edition every few years, or even every decade. In my opinion, as someone who has been playing D&D since 1980, Wizard's totally nailed it with 5th edition. I read the forums here at ENworld often and read how people are occasionally disgruntled with this subclass or that class or this or that. I read the posts closely and I have yet to find any of the criticisms that resonate with me. The reality is that if one is committed to an iterators mindset (i.e. the perspective of a designer or developer) there will <em>always</em> be a way of looking at the game where it can be improved. The beauty of D&D is that built-into the game is the attitude for the DM to make whatever changes he or she desires. </p><p></p><p>If a sixth edition becomes the focus, then it is guaranteed that there will be people finding faults with it and pining for 5th edition a few years after the 6th edition's release; in the meantime, the community would have lost a number of years worth of narratives and world-development from the brilliant writers at Wizards. This is my concern with "edition thinking." I would like to see the RPG community adopt a new paradigm when thinking about and discussing its flagship game, D&D. </p><p></p><p><strong><em>Also, importantly</em></strong>, as much as I am looking forward to psionic in 5th edition, Spelljammer, Dark Sun, and so forth, which I anticipate. I would love to see Wizard's create new role-playing games. Reiterate and support a d20 Modern compatible with D&D, make new crazy role-playing games that let the designers explore their imagination.</p></blockquote><p></p>
[QUOTE="Hatmatter, post: 7992489, member: 75077"] This is a nice summation and I would welcome a change away from "edition thinking." Whereas I was excited about the announcement of 2nd & 3rd edition as they permitted certain inconsistencies to be smoothed out, now that D&D is approaching turning 50 in a few years, I have been concerned for a while about a certain mentality that expects a new edition every few years, as if there is a need to change editions for change's sake. I understand this desire from designers and developers, who are professional iterators, but when an edition change takes place, it sucks up so much creative energy and [I]community attention[/I] for years that many wonderful narrative opportunities and ways to grow the imaginary environments are either lost or sidelined. The announcement of a new edition not only means having to anticipate all of the hassle and community complaints about rule-changes, but then it consigns us to talking about "when will the 6th edition of [blank] come out" for [I]years[/I]. I mean, "when will the 5th edition of Dark Sun or Spelljammer come out" still occupies a considerable amount of time and energy in these forums. Heck, for 5th edition, we are still at "when will the psionic options" be released. I would love to see Wizards of the Coasts devote its energy for years and years of more narratives, world creation, interesting supplements, and so forth (and, gasp, new rpgs). I do not see a need for there to be a new edition every few years, or even every decade. In my opinion, as someone who has been playing D&D since 1980, Wizard's totally nailed it with 5th edition. I read the forums here at ENworld often and read how people are occasionally disgruntled with this subclass or that class or this or that. I read the posts closely and I have yet to find any of the criticisms that resonate with me. The reality is that if one is committed to an iterators mindset (i.e. the perspective of a designer or developer) there will [I]always[/I] be a way of looking at the game where it can be improved. The beauty of D&D is that built-into the game is the attitude for the DM to make whatever changes he or she desires. If a sixth edition becomes the focus, then it is guaranteed that there will be people finding faults with it and pining for 5th edition a few years after the 6th edition's release; in the meantime, the community would have lost a number of years worth of narratives and world-development from the brilliant writers at Wizards. This is my concern with "edition thinking." I would like to see the RPG community adopt a new paradigm when thinking about and discussing its flagship game, D&D. [B][I]Also, importantly[/I][/B], as much as I am looking forward to psionic in 5th edition, Spelljammer, Dark Sun, and so forth, which I anticipate. I would love to see Wizard's create new role-playing games. Reiterate and support a d20 Modern compatible with D&D, make new crazy role-playing games that let the designers explore their imagination. [/QUOTE]
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