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The Last Edition of D&D?
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<blockquote data-quote="Dungeonosophy" data-source="post: 7992607" data-attributes="member: 6688049"><p>I think though, that where WotC could open up some design space is to experiment with offering an entirely different D&D-branded game alongside the 'perpetual 5th edition.' This 'other game' would fill a niche in the D&D Brand, alongside the many D&D card games and board games (as exemplified in the long-running Adventure System boardgame series). Note that Hasbro commissioned (from a third-party design studio) the Tails of Equestria RPG with an entirely different system than 5E, which suggests there was a niche/market for that. Or like the Pokemon Junior RPG which WotC released during the 3E era.</p><p></p><p>That's what I'd like to see: float various D&D-themed standalone RPGs / Adventure Games which test the waters. These would have to be different enough from 5E that they don't step on 5E's toes and confuse the customer. In particular, I feel there's room for a super-streamlined (but complete) version of D&D which boils it down to something like The Black Hack or Tiny d6, as a one-off product. If it sells well, then of course there could be follow-ups.</p><p></p><p>While at the same time, 5E would keep rolling 'forever'* as the flagship line, via backward compatibility. *By 'forever', I mean until such time as it obviously and truly doesn't match the contemporary zeitgeist of gamer consciousness (in 20 years?), and must be relegated to the "D&D Classics PDF department" of DMs Guild.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 7992607, member: 6688049"] I think though, that where WotC could open up some design space is to experiment with offering an entirely different D&D-branded game alongside the 'perpetual 5th edition.' This 'other game' would fill a niche in the D&D Brand, alongside the many D&D card games and board games (as exemplified in the long-running Adventure System boardgame series). Note that Hasbro commissioned (from a third-party design studio) the Tails of Equestria RPG with an entirely different system than 5E, which suggests there was a niche/market for that. Or like the Pokemon Junior RPG which WotC released during the 3E era. That's what I'd like to see: float various D&D-themed standalone RPGs / Adventure Games which test the waters. These would have to be different enough from 5E that they don't step on 5E's toes and confuse the customer. In particular, I feel there's room for a super-streamlined (but complete) version of D&D which boils it down to something like The Black Hack or Tiny d6, as a one-off product. If it sells well, then of course there could be follow-ups. While at the same time, 5E would keep rolling 'forever'* as the flagship line, via backward compatibility. *By 'forever', I mean until such time as it obviously and truly doesn't match the contemporary zeitgeist of gamer consciousness (in 20 years?), and must be relegated to the "D&D Classics PDF department" of DMs Guild. [/QUOTE]
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