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The Last Edition of D&D?
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<blockquote data-quote="univoxs" data-source="post: 7992707" data-attributes="member: 6668320"><p>I disagree that "editions" are bad for the industry as a whole. Maybe for video games but not for TTRPG, though if Rockstar could put out a new GTA every year they would. I think change is good and taking risks is a healthy part of any industry. 4th edition was not a product I liked, and was clearly not good for WotC, but that was all very good for, among others, Paizo and OSR. </p><p></p><p>I would hate to see TTRPGs take the same update model as video games. That model has produced a lot of half made games that hardly function on launch. Titles are pushed it out early, with the knowledge issues would be fixed in later updates. This leads to sloppy work. I want a completed, polished product, full stop, with the understanding that errata will always be with us. The other problem with the update model is fan service. Where the loudest gripers get what they like amplified over what is good for the game. I think of what happened to the AAA MMO industry specifically.</p><p></p><p>I am not opposed to new ideas or a new way of doing things, far from it, everyone should play what they want for sure and there is no wrong way as long as you are having fun. And for those who don't like the update model, or dislike 5e and other new games that use its design philosophy, there is a mountain of material for the old games and plenty still being made by enthusiasts. The tricky bit is finding anyone who will play with you.</p></blockquote><p></p>
[QUOTE="univoxs, post: 7992707, member: 6668320"] I disagree that "editions" are bad for the industry as a whole. Maybe for video games but not for TTRPG, though if Rockstar could put out a new GTA every year they would. I think change is good and taking risks is a healthy part of any industry. 4th edition was not a product I liked, and was clearly not good for WotC, but that was all very good for, among others, Paizo and OSR. I would hate to see TTRPGs take the same update model as video games. That model has produced a lot of half made games that hardly function on launch. Titles are pushed it out early, with the knowledge issues would be fixed in later updates. This leads to sloppy work. I want a completed, polished product, full stop, with the understanding that errata will always be with us. The other problem with the update model is fan service. Where the loudest gripers get what they like amplified over what is good for the game. I think of what happened to the AAA MMO industry specifically. I am not opposed to new ideas or a new way of doing things, far from it, everyone should play what they want for sure and there is no wrong way as long as you are having fun. And for those who don't like the update model, or dislike 5e and other new games that use its design philosophy, there is a mountain of material for the old games and plenty still being made by enthusiasts. The tricky bit is finding anyone who will play with you. [/QUOTE]
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