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General Tabletop Discussion
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The Last Edition of D&D?
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<blockquote data-quote="Mercurius" data-source="post: 7993951" data-attributes="member: 59082"><p>I hear your point, but I think there's room between "working on" and just being passive. I think it was Mearls who said that they have a "6E folder" for all the bits and pieces they think of along the way. But I doubt they are actively "working on it," other than the anniversary possibility I mentioned.</p><p></p><p></p><p></p><p>Yes, that's probably true. But as I said, the minority back then was a larger percentage of the total fan-base. It is the folks that play the game, edition after edition. "Lifers," if you will. In truth, I think that's a big distinction that should be made, and perhaps a conundrum that WotC puzzles over. You have temporary players who play it for a year or three, perhaps catching the fad, and then interest fades. But then you have lifers--those of us (everyone posting here, I'd imagine) who caught the bug and, whether it was OD&D or 5E, we're in it in some form or fashion for the long haul. What I think WotC must puzzle over, although realize is unsolvable, is how to "convert" the faddish fans into lifers. I'm not sure there's an answer to that. But it would seem that the cultural context at least increases the likelihood that some of those faddish fans will become lifers, and of those that don't, perhaps their temporary stay will be longer.</p><p></p><p>Or to put it generationally, it would seem that 5E has really caught on with younger millenials--those born in the 90s and early 00s. It remains to be seen whether "Gen Z" (born roughly 2004 and later, according to Strauss-Howe) will be hooked to a significant degree.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 7993951, member: 59082"] I hear your point, but I think there's room between "working on" and just being passive. I think it was Mearls who said that they have a "6E folder" for all the bits and pieces they think of along the way. But I doubt they are actively "working on it," other than the anniversary possibility I mentioned. Yes, that's probably true. But as I said, the minority back then was a larger percentage of the total fan-base. It is the folks that play the game, edition after edition. "Lifers," if you will. In truth, I think that's a big distinction that should be made, and perhaps a conundrum that WotC puzzles over. You have temporary players who play it for a year or three, perhaps catching the fad, and then interest fades. But then you have lifers--those of us (everyone posting here, I'd imagine) who caught the bug and, whether it was OD&D or 5E, we're in it in some form or fashion for the long haul. What I think WotC must puzzle over, although realize is unsolvable, is how to "convert" the faddish fans into lifers. I'm not sure there's an answer to that. But it would seem that the cultural context at least increases the likelihood that some of those faddish fans will become lifers, and of those that don't, perhaps their temporary stay will be longer. Or to put it generationally, it would seem that 5E has really caught on with younger millenials--those born in the 90s and early 00s. It remains to be seen whether "Gen Z" (born roughly 2004 and later, according to Strauss-Howe) will be hooked to a significant degree. [/QUOTE]
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