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The Last Edition of D&D?
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<blockquote data-quote="Haffrung" data-source="post: 7994803" data-attributes="member: 6776259"><p>I think if WotC were to publish another edition of D&D, it would actually be mechanically simpler than 5E, and lean into PC background and storytelling. That seems to be what most new players coming to the game from streamed games are looking for.</p><p></p><p>One thing that WotC learned from the Next development and playtesting is that while hardcore gamers who enjoy number-crunching are highly active and visible on forums, out in the wild they're greatly outnumbered by casual players and others who take a rules-light approach. The leads pretty much came out and said as much during the development of next. And my sense is the massive influx of new players in the 5E skew even more casual and rules-light. The same thing happened with tabletop boardgames - the hobby exploded in the last 10 years, most of the growth has been at the casual end of the market.</p><p></p><p>Or to put in another way, if WotC did a market analysis of the people who have been introduced to D&D in the last five years, and designed a game from the ground up to suit their preferences, my sense is it would be a much simpler system mechanically.</p><p></p><p>Of course, there's only so much simplification they could carry out while keeping the game backward compatible with 5E. But the point is the market for an advanced 5E would be much smaller than the market for D&D light (or 'saga D&D').</p></blockquote><p></p>
[QUOTE="Haffrung, post: 7994803, member: 6776259"] I think if WotC were to publish another edition of D&D, it would actually be mechanically simpler than 5E, and lean into PC background and storytelling. That seems to be what most new players coming to the game from streamed games are looking for. One thing that WotC learned from the Next development and playtesting is that while hardcore gamers who enjoy number-crunching are highly active and visible on forums, out in the wild they're greatly outnumbered by casual players and others who take a rules-light approach. The leads pretty much came out and said as much during the development of next. And my sense is the massive influx of new players in the 5E skew even more casual and rules-light. The same thing happened with tabletop boardgames - the hobby exploded in the last 10 years, most of the growth has been at the casual end of the market. Or to put in another way, if WotC did a market analysis of the people who have been introduced to D&D in the last five years, and designed a game from the ground up to suit their preferences, my sense is it would be a much simpler system mechanically. Of course, there's only so much simplification they could carry out while keeping the game backward compatible with 5E. But the point is the market for an advanced 5E would be much smaller than the market for D&D light (or 'saga D&D'). [/QUOTE]
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