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The Last Edition of D&D?
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<blockquote data-quote="Magister Ludorum" data-source="post: 7995750" data-attributes="member: 6862253"><p>I like sub-classes, especially sub-classes that steal a few minor features from other classes. </p><p></p><p>I dislike multiclassing. I dislike it a lot. It was one of those things I thought was cool about 3e until I realized just how much I dislike it*. That said, I don't try to ban it in my games. </p><p></p><p>I don't think of character classes as things that have a real existence in the setting. IMO character class is used to model a character concept a player has. You don't have to go to "eldritch knight school" in my game to become an eldritch knight. If your character concept includes both martial abilities and arcane spell casting, you can model that with eldritch knight, blade dancer wizard, or even a bard.</p><p></p><p>*You would think that I wouldn't mind multiclassing, since it is a great tool for defining a character concept. If a character begins play as a multiclass character, I don't mind. I dislike a character who has been a fighter for 10 levels and then decides to take a level of wizard without the necessary training time.</p><p></p><p>Characters never level except at the end of a story (adventure) in my game, and there is downtime, but usually measured in weeks or months, not years. Since I start most games at 3rd level, it's not hard to include any and all classes your character will need in those first three levels so that training has already occurred in backstory.</p></blockquote><p></p>
[QUOTE="Magister Ludorum, post: 7995750, member: 6862253"] I like sub-classes, especially sub-classes that steal a few minor features from other classes. I dislike multiclassing. I dislike it a lot. It was one of those things I thought was cool about 3e until I realized just how much I dislike it*. That said, I don't try to ban it in my games. I don't think of character classes as things that have a real existence in the setting. IMO character class is used to model a character concept a player has. You don't have to go to "eldritch knight school" in my game to become an eldritch knight. If your character concept includes both martial abilities and arcane spell casting, you can model that with eldritch knight, blade dancer wizard, or even a bard. *You would think that I wouldn't mind multiclassing, since it is a great tool for defining a character concept. If a character begins play as a multiclass character, I don't mind. I dislike a character who has been a fighter for 10 levels and then decides to take a level of wizard without the necessary training time. Characters never level except at the end of a story (adventure) in my game, and there is downtime, but usually measured in weeks or months, not years. Since I start most games at 3rd level, it's not hard to include any and all classes your character will need in those first three levels so that training has already occurred in backstory. [/QUOTE]
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