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The Last Edition of D&D?
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<blockquote data-quote="Aldarc" data-source="post: 7995884" data-attributes="member: 5142"><p>Not sure if I entirely agree, but I wouldn't mind seeing WotC build more off 5e Basics or have a separate line that tries to streamline the game down to basics. </p><p></p><p>This is one of my gripes regarding rules against feats, subclasses, multiclassing, etc. as well as 5e class structures, even if I myself would potentially want to simplify the game and remove these elements. Players often want to have their core concept for a character once they hit the ground running. (Not necessarily fully realized, but the core components.) With a number of games, you can do precisely that. But with a class/level system like D&D, it can take awhile. So barring the presence of feats, subclasses, multiclassing, etc., then I would want players to have a means to realize their character concept in a meaningful way. If you see your character as an Arcane Knight, but have to weight until level 3 before getting to actually experience that, then that's not a lot of fun. This is also why I wish that Background had a bit more weight. Why couldn't, for example, a background provide a cantrip or two? Or maybe training in certain arms or armor? Would you get ideal min-max combinations? Sure. But IME, most of players (apart from one I recall), aren't too concerned with that. Most are more interested in realizing their character concept. </p><p></p><p>So what?</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7995884, member: 5142"] Not sure if I entirely agree, but I wouldn't mind seeing WotC build more off 5e Basics or have a separate line that tries to streamline the game down to basics. This is one of my gripes regarding rules against feats, subclasses, multiclassing, etc. as well as 5e class structures, even if I myself would potentially want to simplify the game and remove these elements. Players often want to have their core concept for a character once they hit the ground running. (Not necessarily fully realized, but the core components.) With a number of games, you can do precisely that. But with a class/level system like D&D, it can take awhile. So barring the presence of feats, subclasses, multiclassing, etc., then I would want players to have a means to realize their character concept in a meaningful way. If you see your character as an Arcane Knight, but have to weight until level 3 before getting to actually experience that, then that's not a lot of fun. This is also why I wish that Background had a bit more weight. Why couldn't, for example, a background provide a cantrip or two? Or maybe training in certain arms or armor? Would you get ideal min-max combinations? Sure. But IME, most of players (apart from one I recall), aren't too concerned with that. Most are more interested in realizing their character concept. So what? [/QUOTE]
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