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The Last Edition of D&D?
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<blockquote data-quote="Magister Ludorum" data-source="post: 7996229" data-attributes="member: 6862253"><p>I said that I don't tell players no except in extreme situations. If someone wanted to dip into wizard at a later point, I would probably sit down with the player and work out a modification to the backstory. Maybe they had studied wizardry but never finished their schooling. Now they've decided to brush up and expand on those skills. </p><p></p><p>I don't like the way some players treat characters as a bag of class abilities that exist outside of story and background, which is why multiclass discussions online do not interest me. The whole discussion <em>seems </em>to be focused on optimizing class abilities, not on creating an interesting character or story. I'm a combination storyteller and method actor when it comes to gaming.</p><p></p><p><a href="http://www.darkshire.net/jhkim/rpg/theory/models/robinslaws.html" target="_blank">See Robin's Laws of Good Gamemastering</a></p><p></p><p>Since I start most chronicles at 3rd level, it's not a problem. If someone wants to be a multiclass character they can do it. If I were playing at 1st level, I'd probably houserule some sort of hybridization for the first two levels that eventually would come together as a traditional multiclass character.</p><p></p><p>I even do this for subclasses. I had a player want to play an eldritch knight but was unhappy that the character didn't feel like an eldritch knight at 1st level, so I gave them one cantrip at first level, a second cantrip at 2nd and then the other stuff at 3rd. </p><p></p><p>This is, however, the main reason why I start at 3rd level. Characters can build multiclass characters and all single-class characters have their subclass by that point.</p></blockquote><p></p>
[QUOTE="Magister Ludorum, post: 7996229, member: 6862253"] I said that I don't tell players no except in extreme situations. If someone wanted to dip into wizard at a later point, I would probably sit down with the player and work out a modification to the backstory. Maybe they had studied wizardry but never finished their schooling. Now they've decided to brush up and expand on those skills. I don't like the way some players treat characters as a bag of class abilities that exist outside of story and background, which is why multiclass discussions online do not interest me. The whole discussion [I]seems [/I]to be focused on optimizing class abilities, not on creating an interesting character or story. I'm a combination storyteller and method actor when it comes to gaming. [URL='http://www.darkshire.net/jhkim/rpg/theory/models/robinslaws.html']See Robin's Laws of Good Gamemastering[/URL] Since I start most chronicles at 3rd level, it's not a problem. If someone wants to be a multiclass character they can do it. If I were playing at 1st level, I'd probably houserule some sort of hybridization for the first two levels that eventually would come together as a traditional multiclass character. I even do this for subclasses. I had a player want to play an eldritch knight but was unhappy that the character didn't feel like an eldritch knight at 1st level, so I gave them one cantrip at first level, a second cantrip at 2nd and then the other stuff at 3rd. This is, however, the main reason why I start at 3rd level. Characters can build multiclass characters and all single-class characters have their subclass by that point. [/QUOTE]
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