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<blockquote data-quote="Lanefan" data-source="post: 7996311" data-attributes="member: 29398"><p>Fine, I suppose, though I'm not a fan of meta-retcons like this.</p><p></p><p>Agreed.</p><p></p><p>That said, as a DM the character's story I care about is that which arises from play, rather than its backstory. As a player, both are important.</p><p></p><p>Must I? Every time I read anything he's written I just end up getting annoyed with myself for having wasted my time.</p><p></p><p>See, here's a huge difference between us: I'd never start a campaign (as opposed to a one-off) at anything other than 1st, unless I could find a way to start it at 0th.</p><p></p><p>And this ties into why I really don't like 'additive' multiclassing (as in, the way 3e-4e-5e do it): you're always only ever advancing one class at a time, whcih really gets in the way of the idea that a character earns class experience (i.e. xp) based on what it does within that class. Thus, in my view a 3e-4e-5e character who's currently 2nd Fighter and 1st Cleric and is looking to move to 2-2 at the next bump should be functioning for that level almost solely as a Cleric, because that's where your xp are going!</p><p></p><p>The 1e-2e model*, where each class advanced independently and side-along made far more intuitive sense; sometimes you'd be acting mostly a Fighter and other times mostly a Cleric, leading to a more-or-less 50-50 split over the long term; when you got xp each class got half (or whatever ratio you'd decided). In this system a 2-2 character is roughly equivalent to a 3rd-level single-class.</p><p></p><p>* - RAW for demihumans and very long ago houseruled here to work the same for Humans as well.</p><p></p><p>Fortunately perhaps, I don't have to worry about subclasses. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But even there, I'd still say there's advantages in starting from raw 1st, in that something might change a player's plans during those first few levels - maybe someone starts out planning to end up in subclass a but something happens in the game and suddenly subclass b makes more sense. Hard to change this if you're locked in right from the start.</p><p></p><p>I'm also not one who sees any value in a character concept being fully realized at low levels, because where do you go from there? Your concept is the late-stage or end goal, and the campaign sees you slowly grow from nothing into that concept - or die trying.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7996311, member: 29398"] Fine, I suppose, though I'm not a fan of meta-retcons like this. Agreed. That said, as a DM the character's story I care about is that which arises from play, rather than its backstory. As a player, both are important. Must I? Every time I read anything he's written I just end up getting annoyed with myself for having wasted my time. See, here's a huge difference between us: I'd never start a campaign (as opposed to a one-off) at anything other than 1st, unless I could find a way to start it at 0th. And this ties into why I really don't like 'additive' multiclassing (as in, the way 3e-4e-5e do it): you're always only ever advancing one class at a time, whcih really gets in the way of the idea that a character earns class experience (i.e. xp) based on what it does within that class. Thus, in my view a 3e-4e-5e character who's currently 2nd Fighter and 1st Cleric and is looking to move to 2-2 at the next bump should be functioning for that level almost solely as a Cleric, because that's where your xp are going! The 1e-2e model*, where each class advanced independently and side-along made far more intuitive sense; sometimes you'd be acting mostly a Fighter and other times mostly a Cleric, leading to a more-or-less 50-50 split over the long term; when you got xp each class got half (or whatever ratio you'd decided). In this system a 2-2 character is roughly equivalent to a 3rd-level single-class. * - RAW for demihumans and very long ago houseruled here to work the same for Humans as well. Fortunately perhaps, I don't have to worry about subclasses. :) But even there, I'd still say there's advantages in starting from raw 1st, in that something might change a player's plans during those first few levels - maybe someone starts out planning to end up in subclass a but something happens in the game and suddenly subclass b makes more sense. Hard to change this if you're locked in right from the start. I'm also not one who sees any value in a character concept being fully realized at low levels, because where do you go from there? Your concept is the late-stage or end goal, and the campaign sees you slowly grow from nothing into that concept - or die trying. [/QUOTE]
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