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The Last Edition of D&D?
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<blockquote data-quote="Lanefan" data-source="post: 7998987" data-attributes="member: 29398"><p>There's an even deeper issue around a constant expectation of change: in order to make a new edition seem new enough to be worth jumping to, rules and systems that work fine as they are will inevitably be replaced with things that don't work as well. Change for the sake of change.</p><p></p><p>At the same time, of course, rules and systems that aren't working will be replaced with things that (in theory) work better.</p><p></p><p>End result: one step forward, one step back.</p><p></p><p>In the end - and take this as a cynical viewpoint if you like - in order to justify the next edition it's actually in their interests to design problems into the current one. I'm not at all suggesting this was done with 5e; they really do seem to have made an effort to reduce headaches from prior editions, but they didn't catch 'em all and 5e has some headaches unique to itself as well (rest-and-recovery, front and centre please!).</p><p></p><p>Well said; and while some of those 1970s-era rules and systems were almost unplayable, others arguably turned out better than anything that's come since.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7998987, member: 29398"] There's an even deeper issue around a constant expectation of change: in order to make a new edition seem new enough to be worth jumping to, rules and systems that work fine as they are will inevitably be replaced with things that don't work as well. Change for the sake of change. At the same time, of course, rules and systems that aren't working will be replaced with things that (in theory) work better. End result: one step forward, one step back. In the end - and take this as a cynical viewpoint if you like - in order to justify the next edition it's actually in their interests to design problems into the current one. I'm not at all suggesting this was done with 5e; they really do seem to have made an effort to reduce headaches from prior editions, but they didn't catch 'em all and 5e has some headaches unique to itself as well (rest-and-recovery, front and centre please!). Well said; and while some of those 1970s-era rules and systems were almost unplayable, others arguably turned out better than anything that's come since. [/QUOTE]
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