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The Last Edition of D&D?
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<blockquote data-quote="Mercurius" data-source="post: 8002144" data-attributes="member: 59082"><p>You seem to be implying that tabletop RPGs are inherently moving towards videogames, which would mean that the ultimate expression of both would be full immersion virtual reality--which wouldn't as much be a merging of the two, but an assimilation of TTRPGs by video game technology. </p><p></p><p>I would argue that the tabletop experience will always include elements that a videogame--even full VR--can never do. Videogames cannot "do" human imagination. They can simulate it and offer vivid sensory experiences that in some ways seem more real, or at least tangible, than the imagination, but it is always a simulation. </p><p></p><p>In a way this relates to questions around AI, and whether or not it will ever attain sentience, or merely always simply simulate it. This, of course, ties into much bigger ideas around the nature of consciousness and selfhood, and maybe not necessary for a discussion of RPGs. </p><p></p><p>I think [USER=7015558]@Urriak Uruk[/USER] brought up an important point about the design goal of 4E mimicking video games, and then in contrast the "back to roots" approach of 5E which, for a variety of reasons, has proven far more popular--and I think one of those reasons is that it is more...organic. So I would suggest that while the future of videogames and TTRPGs are linked, they are really parallel streams. They are very different play experiences, and that the future of TTRPGs is <em>not </em>to eventually merge wth video games in full VR, but to provide a more organic experience of human imagination and interaction that can never be fully mimicked by technology.</p><p></p><p>And yes, I'm reminded of the Borg!</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8002144, member: 59082"] You seem to be implying that tabletop RPGs are inherently moving towards videogames, which would mean that the ultimate expression of both would be full immersion virtual reality--which wouldn't as much be a merging of the two, but an assimilation of TTRPGs by video game technology. I would argue that the tabletop experience will always include elements that a videogame--even full VR--can never do. Videogames cannot "do" human imagination. They can simulate it and offer vivid sensory experiences that in some ways seem more real, or at least tangible, than the imagination, but it is always a simulation. In a way this relates to questions around AI, and whether or not it will ever attain sentience, or merely always simply simulate it. This, of course, ties into much bigger ideas around the nature of consciousness and selfhood, and maybe not necessary for a discussion of RPGs. I think [USER=7015558]@Urriak Uruk[/USER] brought up an important point about the design goal of 4E mimicking video games, and then in contrast the "back to roots" approach of 5E which, for a variety of reasons, has proven far more popular--and I think one of those reasons is that it is more...organic. So I would suggest that while the future of videogames and TTRPGs are linked, they are really parallel streams. They are very different play experiences, and that the future of TTRPGs is [I]not [/I]to eventually merge wth video games in full VR, but to provide a more organic experience of human imagination and interaction that can never be fully mimicked by technology. And yes, I'm reminded of the Borg! [/QUOTE]
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