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The Last Gods RG - The Sword and Scale Trading Company
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<blockquote data-quote="Kafkonia" data-source="post: 2875205" data-attributes="member: 40261"><p><strong>Orin Strictest, Human Defiant 10</strong></p><p></p><p>[CODE][B]STR:[/B] 16 (including +2 from Gauntlets) [B]HP:[/B] 72 [B]Alignment:[/B] Neutral</p><p>[B]DEX:[/B] 14 [B]Init:[/B] +6 (+2 Dex, +4 Improved Initiative)</p><p>[B]CON:[/B] 14 [B]BAB:[/B] +7/+2 [B]AC:[/B] 28 (10 + 1 Dex + 9 Armor + 4 Shield + 2 Natural Armor + 1 Deflection + 1 Insight)</p><p>[B]INT: [/B] 11 [B]FORT:[/B] 9 [B]REF:[/B] 5 [B]WILL:[/B] 8</p><p>[B]WIS:[/B] 12</p><p>[B]CHA:[/B] 18 (including +2 level bonus)</p><p></p><p>[I][B]Feats [/B] [/I] </p><p>1st Level (Human): WF: Light Mace</p><p>1st Level: Blind Fight</p><p>3rd Level: Improved Initiative</p><p>6th Level: Mage Slayer</p><p>9th Level: Pierce Magical Concealment</p><p></p><p>[B][U]Skills[/U][/B]</p><p>Knowledge: The Planes (4 ranks); Knowledge: Religion (8 ranks); Spellcraft (5 ranks); Knowledge: Arcana (5 ranks); Heal (6 ranks); Intimidate (2 ranks)</p><p></p><p>[U][B]Abilities [/B] [/U] </p><p>[I]Divine Disavowal[/I] -- Spell Resistance of 25 (15 + class level) against all divine spells.</p><p>[I]Divine Resistance[/I] -- Adds Charisma modifier (+4 in this case) to all saves vs. divine</p><p>spells</p><p>[I]Divine Damage Immunity[/I] -- Immunity to damage from divine power, such as that dealt</p><p> by a flame strike spell.</p><p>[I]Divine Cancellation [/I] -- Can ready an action to counterspell any divine spell without</p><p>identifying it. Equivalent of using dispel magic at caster level 15 (5 + class level). Can be</p><p>used 5 times (1 + Cha mod) per day.</p><p>[I]Aligned Strike [/I] -- with a touch, Orin can align a weapon or natural weapon for purposes</p><p>of overcoming damage reduction, even if that alignment opposes his own. Cannot be used on</p><p>already-aligned weapons. 2 uses per day, 10 minutes (class level) per day.</p><p>[I]Divine Prevention[/I] -- Once per day, can bestow temporary spell resistance 25 (15 +</p><p>class level) upon a single target for next spell target at the subject, even beneficial ones. </p><p>This lasts for 24 hours or until use. If target is unwilling, Orin must make a successful touch </p><p>attack, and target can then make a Will saving throw vs. 24 (10 + class level + Cha mod) to </p><p>avoid gaining the SR.</p><p>[I]Nondetection [/I] -- The continuous benefit of a nondetection spell as though cast by a </p><p>10th level (class level) cleric. DC 25 (15 + class level.) Can suppress/resume as a free </p><p>action.</p><p>[I]Divine Retribution[/I] -- If Orin successfully counterspells a divine spell, he may cause the </p><p>spell to rebound at the original caster. This only affects spells that target Orin, not areas or </p><p>those affecting another creature.</p><p>[I]Divine Interference [/I] -- Any spellcaster within 30 feet of Orin must make a Concentration</p><p>check against (DC 15 + class level + spell's level) to cast a divine spell. If the check fails,</p><p>the spell fails and is lost. This cannot be supprsesed.</p><p>[I]Healing[/I] -- Orin can heal his own wounds as a supernatural ability, up to 40 (CHA mod x</p><p>class level) points per day spread over several uses.</p><p>[I]Ability Increase [/I] -- Orin can imbue himself with a +4 to Strength, Constitution, Wisdom,</p><p>or Charisma for 10 minutes (class level) three times per day as a supernatural ability.</p><p>[I]Speaking in Tongues[/I] -- Once per day, Orin can grant himself to speak and understand </p><p>the language of any intelligent creature, as per the tongues spell, for 1 hour.[/CODE]</p><p></p><p><u><strong>History</strong></u></p><p>Orin Strictest was a cleric of St. Cuthbert until his family died. His god was of no use in fending off the demons that claimed them and left him for dead, and if a good-hearted Athar had not found him he might very well have succumbed to the darkness that threatened his soul.</p><p></p><p>At last seeing the truth -- that the so-called gods are nothing more than beings like you or me, with more power than they have any right to wield -- he turned his back on his church and on his faith. He travels the lands now, spreading his unpopuar creed if he can, and seeking to lose himself in adventure whenever possible. The thought of slaying a god -- even at the behest of that same being -- intrigues him, and he will do anything in his power to stop the creature that will become Azrael from reaching that point. The power it will absorb comes from the Great Unknown; no mere mortal should possess even a fraction of it, let alone the entirety.</p><p></p><p>And gods, Orin will show, are very mortal indeed.</p><p></p><p><u><strong>Gear</strong></u></p><p></p><p><em>Magebane Light Mace +1</em> (+3 vs. creatures with arcane spells prepared, arcane spell slots available, or arcane spell-like abilities.) 8305 GP, 4 lbs. +12 to hit, d6+4 (d6+6) damage.</p><p></p><p><em>Invulnerable Full Plate +1</em> (DR 5/Magic) 17 650 GP, 50 lbs. AC 9, Max Dex Bonus +1, Armor Check penalty -5.</p><p></p><p><em>Heavy Metal Shield +2</em> 4170 GP, 15 lbs. AC 4, Armor Check Penalty -1.</p><p></p><p><em>Amulet of Natural Armor +2</em> 8000 GP.</p><p></p><p><em>Ring of Protection +1</em> 2000 GP.</p><p></p><p><em>Gauntlets of Ogre Power</em> 4000 GP.</p><p></p><p><em>Potion of Darkvision x5</em> 1500 GP</p><p></p><p><em>Bag of Tricks, Rust</em> 3000 GP</p><p></p><p><em>Standard Adventurer's Kit</em> 15 GP (Backpack, Belt Pouch, Bedroll, Flint & Steel, Hempen Rope, 2 Sunrods, 10 Days' Trail Rations, Waterskin)</p><p></p><p><em>Masterwork Light Crossbow</em> 335 GP, 4 lbs. +10 to hit, d8, 19-20/x2, Range of 80 ft.</p><p>-50 bolts. 5 GP, 5 lbs.</p><p></p><p><em>Ioun Stone, Dusty Rose Prism</em> 5000 GP. +1 Insight bonus to AC.</p><p></p><p>20 GP.</p></blockquote><p></p>
[QUOTE="Kafkonia, post: 2875205, member: 40261"] [b]Orin Strictest, Human Defiant 10[/b] [CODE][B]STR:[/B] 16 (including +2 from Gauntlets) [B]HP:[/B] 72 [B]Alignment:[/B] Neutral [B]DEX:[/B] 14 [B]Init:[/B] +6 (+2 Dex, +4 Improved Initiative) [B]CON:[/B] 14 [B]BAB:[/B] +7/+2 [B]AC:[/B] 28 (10 + 1 Dex + 9 Armor + 4 Shield + 2 Natural Armor + 1 Deflection + 1 Insight) [B]INT: [/B] 11 [B]FORT:[/B] 9 [B]REF:[/B] 5 [B]WILL:[/B] 8 [B]WIS:[/B] 12 [B]CHA:[/B] 18 (including +2 level bonus) [I][B]Feats [/B] [/I] 1st Level (Human): WF: Light Mace 1st Level: Blind Fight 3rd Level: Improved Initiative 6th Level: Mage Slayer 9th Level: Pierce Magical Concealment [B][U]Skills[/U][/B] Knowledge: The Planes (4 ranks); Knowledge: Religion (8 ranks); Spellcraft (5 ranks); Knowledge: Arcana (5 ranks); Heal (6 ranks); Intimidate (2 ranks) [U][B]Abilities [/B] [/U] [I]Divine Disavowal[/I] -- Spell Resistance of 25 (15 + class level) against all divine spells. [I]Divine Resistance[/I] -- Adds Charisma modifier (+4 in this case) to all saves vs. divine spells [I]Divine Damage Immunity[/I] -- Immunity to damage from divine power, such as that dealt by a flame strike spell. [I]Divine Cancellation [/I] -- Can ready an action to counterspell any divine spell without identifying it. Equivalent of using dispel magic at caster level 15 (5 + class level). Can be used 5 times (1 + Cha mod) per day. [I]Aligned Strike [/I] -- with a touch, Orin can align a weapon or natural weapon for purposes of overcoming damage reduction, even if that alignment opposes his own. Cannot be used on already-aligned weapons. 2 uses per day, 10 minutes (class level) per day. [I]Divine Prevention[/I] -- Once per day, can bestow temporary spell resistance 25 (15 + class level) upon a single target for next spell target at the subject, even beneficial ones. This lasts for 24 hours or until use. If target is unwilling, Orin must make a successful touch attack, and target can then make a Will saving throw vs. 24 (10 + class level + Cha mod) to avoid gaining the SR. [I]Nondetection [/I] -- The continuous benefit of a nondetection spell as though cast by a 10th level (class level) cleric. DC 25 (15 + class level.) Can suppress/resume as a free action. [I]Divine Retribution[/I] -- If Orin successfully counterspells a divine spell, he may cause the spell to rebound at the original caster. This only affects spells that target Orin, not areas or those affecting another creature. [I]Divine Interference [/I] -- Any spellcaster within 30 feet of Orin must make a Concentration check against (DC 15 + class level + spell's level) to cast a divine spell. If the check fails, the spell fails and is lost. This cannot be supprsesed. [I]Healing[/I] -- Orin can heal his own wounds as a supernatural ability, up to 40 (CHA mod x class level) points per day spread over several uses. [I]Ability Increase [/I] -- Orin can imbue himself with a +4 to Strength, Constitution, Wisdom, or Charisma for 10 minutes (class level) three times per day as a supernatural ability. [I]Speaking in Tongues[/I] -- Once per day, Orin can grant himself to speak and understand the language of any intelligent creature, as per the tongues spell, for 1 hour.[/CODE] [U][B]History[/B][/U] Orin Strictest was a cleric of St. Cuthbert until his family died. His god was of no use in fending off the demons that claimed them and left him for dead, and if a good-hearted Athar had not found him he might very well have succumbed to the darkness that threatened his soul. At last seeing the truth -- that the so-called gods are nothing more than beings like you or me, with more power than they have any right to wield -- he turned his back on his church and on his faith. He travels the lands now, spreading his unpopuar creed if he can, and seeking to lose himself in adventure whenever possible. The thought of slaying a god -- even at the behest of that same being -- intrigues him, and he will do anything in his power to stop the creature that will become Azrael from reaching that point. The power it will absorb comes from the Great Unknown; no mere mortal should possess even a fraction of it, let alone the entirety. And gods, Orin will show, are very mortal indeed. [U][B]Gear[/B][/U] [I]Magebane Light Mace +1[/I] (+3 vs. creatures with arcane spells prepared, arcane spell slots available, or arcane spell-like abilities.) 8305 GP, 4 lbs. +12 to hit, d6+4 (d6+6) damage. [I]Invulnerable Full Plate +1[/I] (DR 5/Magic) 17 650 GP, 50 lbs. AC 9, Max Dex Bonus +1, Armor Check penalty -5. [I]Heavy Metal Shield +2[/I] 4170 GP, 15 lbs. AC 4, Armor Check Penalty -1. [I]Amulet of Natural Armor +2[/I] 8000 GP. [I]Ring of Protection +1[/I] 2000 GP. [I]Gauntlets of Ogre Power[/I] 4000 GP. [I]Potion of Darkvision x5[/I] 1500 GP [I]Bag of Tricks, Rust[/I] 3000 GP [I]Standard Adventurer's Kit[/I] 15 GP (Backpack, Belt Pouch, Bedroll, Flint & Steel, Hempen Rope, 2 Sunrods, 10 Days' Trail Rations, Waterskin) [I]Masterwork Light Crossbow[/I] 335 GP, 4 lbs. +10 to hit, d8, 19-20/x2, Range of 80 ft. -50 bolts. 5 GP, 5 lbs. [I]Ioun Stone, Dusty Rose Prism[/I] 5000 GP. +1 Insight bonus to AC. 20 GP. [/QUOTE]
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