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The Last Gods (was Hmmm....I think I might...2 games)
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<blockquote data-quote="Rhun" data-source="post: 2852982" data-attributes="member: 29098"><p>He is still a work in progress...I need to work on skills and equipment still, but for the most part he is ready to go. Updated and modified from another game that didn't get off the ground. And Ferrix, hope you don't mind, but I borrowed your char sheet format, since it looked really nice.</p><p></p><p>Also, I didn't use the fractional method to figure his saves...I didn't knwo which route we would be going with that.</p><p></p><p></p><p><strong><u><span style="font-size: 12px">Aram Al Tarik, the Unseen</span></u></strong></p><p><span style="font-size: 9px"><em>Neutral Human Rogue 5/Fighter 2/Shadowdancer 2/Dervish 1</em></span></p><p></p><p><strong>Age:</strong> 30</p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 5 ft. 8 in.</p><p><strong>Weight:</strong> 165 lb.</p><p><strong>Eyes:</strong> Black</p><p><strong>Hair:</strong> Black</p><p><strong>Skin:</strong> Dusky</p><p></p><p><strong>STR:</strong> 12 [+1] </p><p><strong>DEX:</strong> 22 [+6] (+2 level increase, + 2 gloves)</p><p><strong>CON:</strong> 16 [+3]</p><p><strong>INT:</strong> 14 [+2]</p><p><strong>WIS:</strong> 10 [+0]</p><p><strong>CHA:</strong> 11 [+0]</p><p></p><p><a href="http://invisiblecastle.com/find.py?id=461956" target="_blank">For D20Dazza's Game (4d6.takeHighest(3)=11, 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=10, 4d6.takeHighest(3)=14, 4d6.takeHighest(3)=18, 4d6.takeHighest(3)=16)</a> </p><p></p><p><strong>HP:</strong> 77 (6 + 41 + 30 con)</p><p><strong>Armor Class:</strong> 26 (10 base + 6 dex + 7 mithral shirt + 1 ring + 1 amulet +1 Dervish AC bonus)</p><p><strong>Initiative:</strong> +6</p><p><strong>BAB:</strong> +7/+2</p><p><strong>Attack:</strong> +15 Scimitar +1 keen (1d6+2, 15-20/x2)</p><p><strong>Full Attack:</strong> +15/+10 Scimitar +1 keen (1d6+2, 15-20/x2) OR +13/+8 Scimitar +1 keen (1d6+2, 15-20/x2) AND +13 Scimitar +1 (1d6+2, 18-20/x2)</p><p></p><p><strong>Speed:</strong> 40’ (30' base + 10 boots)</p><p></p><p><strong>FORT:</strong> +9 (4 base + 3 con + 2 resistance)</p><p><strong>REFL:</strong> +18 (10 base + 6 dex + 2 resistance)</p><p><strong>WILL:</strong> +6 (4 base + 0 wis +2 resistance)</p><p></p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">- <em>Human Bonus Feat</em></span></p><p><span style="font-size: 9px">- <em>Human Bonus Skill Points</em></span></p><p><span style="font-size: 9px">- <em>Sneak Attack +3d6</em></span></p><p><span style="font-size: 9px">- <em>Trapfinding</em></span></p><p><span style="font-size: 9px">- <em>Evasion</em></span></p><p><span style="font-size: 9px">- <em>Trap Sense +1</em></span></p><p><span style="font-size: 9px">- <em>Uncanny Dodge </em></span></p><p><span style="font-size: 9px">- <em>Fighter Bonus Feats</em></span></p><p><span style="font-size: 9px">- <em>Hide In Plain Sight</em></span></p><p><span style="font-size: 9px">- <em>Improved Uncanny Dodge</em></span></p><p><span style="font-size: 9px">- <em>Darkvision </em></span></p><p><span style="font-size: 9px">- <em>Dervish Dance 1/day</em></span></p><p><span style="font-size: 9px">- <em>Movement Mastery</em></span></p><p><span style="font-size: 9px">- <em>Slashing Blades</em></span></p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1st Level</span></p><p><span style="font-size: 9px">- <em>Combat Reflexes</em></span></p><p><span style="font-size: 9px">- <em>Dodge</em></span></p><p><span style="font-size: 9px">3rd Level</span></p><p><span style="font-size: 9px">- <em>Mobility</em></span></p><p><span style="font-size: 9px">6th Level</span></p><p><span style="font-size: 9px">- <em>Weapon Finesse</em></span></p><p><span style="font-size: 9px">6th Level (fighter bonus)</span></p><p><span style="font-size: 9px">- <em>Weapon Focus (Scimitar)</em></span></p><p><span style="font-size: 9px">7th Level (fighter bonus)</span></p><p><span style="font-size: 9px">- <em>Combat Expertise</em></span></p><p><span style="font-size: 9px">9th Level</span></p><p><span style="font-size: 9px">- <em>Two weapon fighting</em></span></p><p> </p><p><u><strong>Skills:</strong></u> <span style="font-size: 9px"> (123=88+10+18+7) </span></p><p><span style="font-size: 9px">Balance +16 (8 ranks, +6 dex, +2 syn)</span></p><p><span style="font-size: 9px">Bluff +5 (5 ranks, +0 cha)</span></p><p><span style="font-size: 9px">Climb +6 (5 ranks, +1 str)</span></p><p><span style="font-size: 9px">Diplomacy +7 (5 ranks, +0 cha, +2 syn)</span></p><p><span style="font-size: 9px">Disable Device +9 (5 ranks, +2 int, +2 circumstance)</span></p><p><span style="font-size: 9px">Disguise +14 (2 ranks, +0 cha, +2 syn, +10 hat)</span></p><p><span style="font-size: 9px">Escape Artist +11 (5 ranks, +6 dex)</span></p><p><span style="font-size: 9px">Hide +23 (12 ranks, +6 dex, +5 competence)</span></p><p><span style="font-size: 9px">Intimidate +4 (2 ranks, +2 syn)</span></p><p><span style="font-size: 9px">Jump +13 (5 ranks, +1 str, +2 synergy, +5 competence)</span></p><p><span style="font-size: 9px">Listen +7 (7 ranks, +0 wis)</span></p><p><span style="font-size: 9px">Move Silently +18 (12 ranks, +6 dex)</span></p><p><span style="font-size: 9px">Open Lock +16 (8 ranks, +6 dex, +2 circumstance)</span></p><p><span style="font-size: 9px">Perform (dance) +5 (5 ranks, +0 cha)</span></p><p><span style="font-size: 9px">Search +9 (7 ranks, +2 int)</span></p><p><span style="font-size: 9px">Sense Motive +2 (2 ranks, +0 wis)</span></p><p><span style="font-size: 9px">Sleight of Hand +11 (3 ranks, +6 dex, +2 syn)</span></p><p><span style="font-size: 9px">Spot +5 (5 ranks, +0 wis)</span></p><p><span style="font-size: 9px">Swim +4 (3 ranks, +1 str)</span></p><p><span style="font-size: 9px">Tumble +21 (13 ranks, +6 dex, +2 syn)</span></p><p><span style="font-size: 9px">Use Magic Device +2 (2 ranks, +0 cha)</span></p><p><span style="font-size: 9px"></span></p><p></p><p><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Common, </em></span></p><p></p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Armor & Shield</strong></span></p><p><span style="font-size: 9px">-Mithral Shirt +3 (9250gp, 10lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Melee weapons</strong></span></p><p><span style="font-size: 9px">-Scimitar+1 keen +15/+10 (1d6+2, 15-20/x2) (8315gp, 4lb)</span></p><p><span style="font-size: 9px">-Scimitar+1 +15/+10 (1d6+2, 18-20/x2) (2315gp, 4lb)</span></p><p><span style="font-size: 9px">-6 daggers +13/+8 (1d4+1, 19-20/x2) (12gp, 6lb)</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Ranged weapons</strong></span></p><p><span style="font-size: 9px">-Masterwork Comp (+1 str) Longbow +13/+8 (1d8+1, 20/x3, 110ft.) (500gp, 3lb)</span></p><p><span style="font-size: 9px">-20 arrows (cold iron, 2gp, 3lb)</span></p><p><span style="font-size: 9px">-20 arrows (silver, 41gp, 3lb)</span></p><p><span style="font-size: 9px">-5 arrows (adamantine, 300 gp, 1lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Miscellaneous Magical or Psionic Items</strong></span></p><p><span style="font-size: 9px">-Ring of Protection +1 (2000gp, -lb)</span></p><p><span style="font-size: 9px">-Amulet of Natural Armor +1 (2000gp, -lb)</span></p><p><span style="font-size: 9px">-Ring of Sustenance (2500 gp, -lb)</span></p><p><span style="font-size: 9px">-Gloves of Dexterity +2 (4000 gp, -lb)</span></p><p><span style="font-size: 9px">-Cloak of Elvenkind (2500 gp, 1lb)</span></p><p><span style="font-size: 9px">-Vest of Resistance +2 (4000gp, 1lb)</span></p><p><span style="font-size: 9px">-Handy Haversack (2000 gp, 5lb)</span></p><p><span style="font-size: 9px">-Boots of Striding & Springing (5500 gp, 1lb)</span></p><p><span style="font-size: 9px">-Hat of Diguise (1800 gp, -lb)</span></p><p><span style="font-size: 9px">-Rope of Climbing (3000 gp, 5 lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Potions</strong></span></p><p><span style="font-size: 9px">- 4 Cure Moderate Wounds (1200gp, -lb)</span></p><p><span style="font-size: 9px">- 1 Neutralize Poison (750gp, -lb)</span></p><p><span style="font-size: 9px">- 1 Blur (300gp, -lb)</span></p><p><span style="font-size: 9px">- 1 Invisibility (300gp, -lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Mundane equipment</strong></span></p><p><span style="font-size: 9px">-Explorer’s Outfit (10gp, -lb)</span></p><p><span style="font-size: 9px">-Whetstone (2cp, 1lb)</span></p><p><span style="font-size: 9px">-Bedroll (1sp, 5lb)</span></p><p><span style="font-size: 9px">-Thieves' Tools, masterwork (100gp, 2lb)</span></p><p><span style="font-size: 9px">-2 flasks, Alchemist's Fire (40gp, 2lb)</span></p><p><span style="font-size: 9px">-12 Tindertwigs (12gp, -lb)</span></p><p><span style="font-size: 9px">-Everburning torch (110 gp, 1 lb)</span></p><p><span style="font-size: 9px">-Flint & steel (1gp, -lb)</span></p><p><span style="font-size: 9px">-Chalk, 3 pieces (3cp, -lb)</span></p><p><span style="font-size: 9px">-Crowbar (2gp, 5lb)</span></p><p><span style="font-size: 9px">-4 sacks (4sp, 2lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Weight Carried: Light load, 34 lb (rest is in <em>Haversack</em></span></p><p><span style="font-size: 9px">Remaining money: 139 gp</span></p><p></p><p><strong><u>Description</u></strong></p><p>Aram is a short, slender man, standing 5’ 8” in height, and weighing about 165 lbs. While slender, he has an athletic build, a result of his training and active lifestyle. Aram wears his black hair cropped short, and has eyes the color of jet. He keeps his dusky skin soft with the judicious use of expensive lotions and oils, and takes excessive pride in his appearance. He is always well groomed and well dressed, and although possessed of good looks, his condescending attitude and lack of personal magnetism leave much to be desired.</p><p></p><p><strong><u>Personality</u></strong></p><p>Aram is not what one would consider a nice man. He is selfish, greedy and always looking out for himself first. He has a haughty, arrogant attitude. While not an evil person, Aram generally does only what benefits him. If he is seen doing something that would be considered generous or benfitting the greater good, it is only because he has an ulterior motive in mind. Despite all this, he does place some value on life, and prefers methods other than violence to get what he desires. </p><p></p><p><strong><u>Background</u></strong></p><p>Aram’s father was a goat herder on the edge of the great southern desert, and sought to teach his trade to his son. These humble beginnings were not in line with the boy’s dreams, however, and Aram decided that he would do whatever it took to become rich, respected and powerful.</p><p></p><p>Despite the harsh penalties his people visited upon those caught stealing, Aram realized that it would take money to reach his goals, and that thievery was an easy way to get started. When he was caught stealing by a half-blind man in his village by the name of Najm, he thought that his very life would be forfeit. Impressed with the youth’s abilities, Najm revealed to Aram that he was a former sneak and thief, and took it upon himself to train the boy.</p><p></p><p>Aram was a talented and dedicated pupil, and learned the trade quickly. Soon his skills had outgrown the small village in which he lived, and Aram decided that he needed to travel the world, and seek out large cities in which his talents could be more fully used. He left, taking the local Sheikh’s daughter and several of his camels with him when he did. Although pursued, Aram managed to make good coin selling the camels, and left the girl in the first city he arrived in.</p><p></p><p>Aram fell in with a band of brigands, and learned their style of fighting while he lived among them. His skill was such that many thought he would take over as the band's leader when the time came, but Aram's wanderlust got the best of him, and he moved on after several years.</p><p></p><p>He has had to dodge the blades of Sheikh Haidar’s men on several occasions, but has so far managed to stay one step ahead of them. Over the years he has made other enemies with his exploits as well, and has come to realize that staying in the shadows is the easiest way to avoid reprisals.</p></blockquote><p></p>
[QUOTE="Rhun, post: 2852982, member: 29098"] He is still a work in progress...I need to work on skills and equipment still, but for the most part he is ready to go. Updated and modified from another game that didn't get off the ground. And Ferrix, hope you don't mind, but I borrowed your char sheet format, since it looked really nice. Also, I didn't use the fractional method to figure his saves...I didn't knwo which route we would be going with that. [b][u][Size=3]Aram Al Tarik, the Unseen[/size][/u][/b] [Size=1][I]Neutral Human Rogue 5/Fighter 2/Shadowdancer 2/Dervish 1[/i][/size] [B]Age:[/B] 30 [B]Gender:[/B] Male [B]Height:[/B] 5 ft. 8 in. [B]Weight:[/B] 165 lb. [B]Eyes:[/B] Black [B]Hair:[/B] Black [B]Skin:[/B] Dusky [B]STR:[/B] 12 [+1] [B]DEX:[/B] 22 [+6] (+2 level increase, + 2 gloves) [B]CON:[/B] 16 [+3] [B]INT:[/B] 14 [+2] [B]WIS:[/B] 10 [+0] [B]CHA:[/B] 11 [+0] [url=http://invisiblecastle.com/find.py?id=461956]For D20Dazza's Game (4d6.takeHighest(3)=11, 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=10, 4d6.takeHighest(3)=14, 4d6.takeHighest(3)=18, 4d6.takeHighest(3)=16)[/url] [B]HP:[/B] 77 (6 + 41 + 30 con) [B]Armor Class:[/B] 26 (10 base + 6 dex + 7 mithral shirt + 1 ring + 1 amulet +1 Dervish AC bonus) [B]Initiative:[/B] +6 [B]BAB:[/B] +7/+2 [B]Attack:[/B] +15 Scimitar +1 keen (1d6+2, 15-20/x2) [B]Full Attack:[/B] +15/+10 Scimitar +1 keen (1d6+2, 15-20/x2) OR +13/+8 Scimitar +1 keen (1d6+2, 15-20/x2) AND +13 Scimitar +1 (1d6+2, 18-20/x2) [B]Speed:[/B] 40’ (30' base + 10 boots) [B]FORT:[/B] +9 (4 base + 3 con + 2 resistance) [B]REFL:[/B] +18 (10 base + 6 dex + 2 resistance) [B]WILL:[/B] +6 (4 base + 0 wis +2 resistance) [u][B]Abilities:[/B][/u][size=1] - [i]Human Bonus Feat[/i] - [i]Human Bonus Skill Points[/i] - [i]Sneak Attack +3d6[/i] - [i]Trapfinding[/i] - [i]Evasion[/i] - [i]Trap Sense +1[/i] - [i]Uncanny Dodge [/i] - [i]Fighter Bonus Feats[/i] - [i]Hide In Plain Sight[/i] - [i]Improved Uncanny Dodge[/i] - [i]Darkvision [/i] - [i]Dervish Dance 1/day[/i] - [i]Movement Mastery[/i] - [i]Slashing Blades[/i][/size] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Combat Reflexes[/i] - [i]Dodge[/i] 3rd Level - [i]Mobility[/i] 6th Level - [i]Weapon Finesse[/i] 6th Level (fighter bonus) - [i]Weapon Focus (Scimitar)[/i] 7th Level (fighter bonus) - [i]Combat Expertise[/i] 9th Level - [i]Two weapon fighting[/i][/size] [u][B]Skills:[/B][/u] [size=1] (123=88+10+18+7) Balance +16 (8 ranks, +6 dex, +2 syn) Bluff +5 (5 ranks, +0 cha) Climb +6 (5 ranks, +1 str) Diplomacy +7 (5 ranks, +0 cha, +2 syn) Disable Device +9 (5 ranks, +2 int, +2 circumstance) Disguise +14 (2 ranks, +0 cha, +2 syn, +10 hat) Escape Artist +11 (5 ranks, +6 dex) Hide +23 (12 ranks, +6 dex, +5 competence) Intimidate +4 (2 ranks, +2 syn) Jump +13 (5 ranks, +1 str, +2 synergy, +5 competence) Listen +7 (7 ranks, +0 wis) Move Silently +18 (12 ranks, +6 dex) Open Lock +16 (8 ranks, +6 dex, +2 circumstance) Perform (dance) +5 (5 ranks, +0 cha) Search +9 (7 ranks, +2 int) Sense Motive +2 (2 ranks, +0 wis) Sleight of Hand +11 (3 ranks, +6 dex, +2 syn) Spot +5 (5 ranks, +0 wis) Swim +4 (3 ranks, +1 str) Tumble +21 (13 ranks, +6 dex, +2 syn) Use Magic Device +2 (2 ranks, +0 cha) [/size] [u][B]Languages:[/B][/u][size=1] - [i]Common, [/i][/size] [U][B]Equipment:[/B][/U][size=1] [b]Armor & Shield[/b] -Mithral Shirt +3 (9250gp, 10lb) [b]Melee weapons[/b] -Scimitar+1 keen +15/+10 (1d6+2, 15-20/x2) (8315gp, 4lb) -Scimitar+1 +15/+10 (1d6+2, 18-20/x2) (2315gp, 4lb) -6 daggers +13/+8 (1d4+1, 19-20/x2) (12gp, 6lb) [b]Ranged weapons[/b] -Masterwork Comp (+1 str) Longbow +13/+8 (1d8+1, 20/x3, 110ft.) (500gp, 3lb) -20 arrows (cold iron, 2gp, 3lb) -20 arrows (silver, 41gp, 3lb) -5 arrows (adamantine, 300 gp, 1lb) [b]Miscellaneous Magical or Psionic Items[/b] -Ring of Protection +1 (2000gp, -lb) -Amulet of Natural Armor +1 (2000gp, -lb) -Ring of Sustenance (2500 gp, -lb) -Gloves of Dexterity +2 (4000 gp, -lb) -Cloak of Elvenkind (2500 gp, 1lb) -Vest of Resistance +2 (4000gp, 1lb) -Handy Haversack (2000 gp, 5lb) -Boots of Striding & Springing (5500 gp, 1lb) -Hat of Diguise (1800 gp, -lb) -Rope of Climbing (3000 gp, 5 lb) [b]Potions[/b] - 4 Cure Moderate Wounds (1200gp, -lb) - 1 Neutralize Poison (750gp, -lb) - 1 Blur (300gp, -lb) - 1 Invisibility (300gp, -lb) [b]Mundane equipment[/b] -Explorer’s Outfit (10gp, -lb) -Whetstone (2cp, 1lb) -Bedroll (1sp, 5lb) -Thieves' Tools, masterwork (100gp, 2lb) -2 flasks, Alchemist's Fire (40gp, 2lb) -12 Tindertwigs (12gp, -lb) -Everburning torch (110 gp, 1 lb) -Flint & steel (1gp, -lb) -Chalk, 3 pieces (3cp, -lb) -Crowbar (2gp, 5lb) -4 sacks (4sp, 2lb) Weight Carried: Light load, 34 lb (rest is in [i]Haversack[/i] Remaining money: 139 gp[/size] [b][u]Description[/u][/b] Aram is a short, slender man, standing 5’ 8” in height, and weighing about 165 lbs. While slender, he has an athletic build, a result of his training and active lifestyle. Aram wears his black hair cropped short, and has eyes the color of jet. He keeps his dusky skin soft with the judicious use of expensive lotions and oils, and takes excessive pride in his appearance. He is always well groomed and well dressed, and although possessed of good looks, his condescending attitude and lack of personal magnetism leave much to be desired. [b][u]Personality[/u][/b] Aram is not what one would consider a nice man. He is selfish, greedy and always looking out for himself first. He has a haughty, arrogant attitude. While not an evil person, Aram generally does only what benefits him. If he is seen doing something that would be considered generous or benfitting the greater good, it is only because he has an ulterior motive in mind. Despite all this, he does place some value on life, and prefers methods other than violence to get what he desires. [b][u]Background[/u][/b] Aram’s father was a goat herder on the edge of the great southern desert, and sought to teach his trade to his son. These humble beginnings were not in line with the boy’s dreams, however, and Aram decided that he would do whatever it took to become rich, respected and powerful. Despite the harsh penalties his people visited upon those caught stealing, Aram realized that it would take money to reach his goals, and that thievery was an easy way to get started. When he was caught stealing by a half-blind man in his village by the name of Najm, he thought that his very life would be forfeit. Impressed with the youth’s abilities, Najm revealed to Aram that he was a former sneak and thief, and took it upon himself to train the boy. Aram was a talented and dedicated pupil, and learned the trade quickly. Soon his skills had outgrown the small village in which he lived, and Aram decided that he needed to travel the world, and seek out large cities in which his talents could be more fully used. He left, taking the local Sheikh’s daughter and several of his camels with him when he did. Although pursued, Aram managed to make good coin selling the camels, and left the girl in the first city he arrived in. Aram fell in with a band of brigands, and learned their style of fighting while he lived among them. His skill was such that many thought he would take over as the band's leader when the time came, but Aram's wanderlust got the best of him, and he moved on after several years. He has had to dodge the blades of Sheikh Haidar’s men on several occasions, but has so far managed to stay one step ahead of them. Over the years he has made other enemies with his exploits as well, and has come to realize that staying in the shadows is the easiest way to avoid reprisals. [/QUOTE]
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