Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
The Last Gods (was Hmmm....I think I might...2 games)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erekose13" data-source="post: 2856897" data-attributes="member: 3387"><p>Alright here we go. Wonder where the 4 is going, read on <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong><span style="color: Purple"><span style="font-size: 15px">Kageri Yume -</span></span></strong><span style="color: Purple"><span style="font-size: 15px"> 陰り夢</span></span></p><p><span style="font-size: 9px"><em>Chaotic Good Synad Ardent 10</em></span></p><p></p><p><strong>Age:</strong> 304</p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 6 ft. 3 in.</p><p><strong>Weight:</strong> 145 lb.</p><p><strong>Eyes:</strong> dark purple</p><p><strong>Hair:</strong> black</p><p><strong>Skin:</strong> pale</p><p></p><p><strong>STR:</strong> 6 [-2] (-2 points) </p><p><strong>DEX:</strong> 18 [+4] (15 base [8 points], +1 level, +2 cloak)</p><p><strong>CON:</strong> 12 [+1] (12 base [4 points])</p><p><strong>INT:</strong> 14 [+2] (14 base [6 points])</p><p><strong>WIS:</strong> 22 [+6] (17 base [13 points], +1 level, +4 item)</p><p><strong>CHA:</strong> 14 [+2] (14 base [6 points])</p><p></p><p><strong>HP: 56</strong> (6 + 40 + 10 con)</p><p><strong>Armor Class:</strong> 22 (10 base + 4 dex + 5 mithral shirt + 1 ioun stone + 2 natural)</p><p><strong>Initiative:</strong> +4</p><p><strong>BAB:</strong> +7/+2</p><p><strong>Attack:</strong> +5 masterwork dagger (1d4-2, 19-20/x2)</p><p><strong>Ranged Attack:</strong> +13 masterwork dagger (1d4-2, 19-20/x2)</p><p></p><p><strong>Speed:</strong> 30’</p><p></p><p><strong>FORT:</strong> +4 (3 base + 1 con)</p><p><strong>REFL:</strong> +7 (3 base + 4 dex)</p><p><strong>WILL:</strong> +15 (7 base + 6 wis +2 racial)</p><p></p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">- <em>Aberration</em></span></p><p><span style="font-size: 9px">- <em>Darkvision 60'</em></span></p><p><span style="font-size: 9px">- <em>3 bonus power points</em></span></p><p><span style="font-size: 9px">- <em>Threefold Mind (SU: +2 Will saves)</em></span></p><p><span style="font-size: 9px">- <em>Oracle (SU: 1/day, +2 insight bonus to one init, atk roll, save)</em></span></p><p><span style="font-size: 9px">- <em>Collective (SU: free action, 1pp, +2 to one knowledge or spellcraft check)</em></span></p><p><span style="font-size: 9px">- <em>Multitask (SU: 1/day, 1 pp, swift action, extra mental action (incl. manifesting a power, but only if he hasn't manifested a power in the same round)</em></span></p><p><span style="font-size: 9px">- <em>Proficiencies: simple weapons, light, medium, heavy armor, shields</em></span></p><p><span style="font-size: 9px">- <em>Manifest Powers: Wis based powers; save DC: 15+power level.</em></span></p><p><span style="font-size: 9px">- <em>Mantles: select 2 primary mantles and 3 secondary mantles. Each mantle has a granted power similar to domain powers. Powers can only be selected from those mantles. # of powers in secondary mantles cannot be greater than the number in any primary mantle. Mantles represent a psionic distillation of a universal concept or philosophical idea that the ardents believe transcends the multiverse. These concepts exist beyond deities or any creation of a creature, whether mortal or immortal.</em></span></p><p><span style="font-size: 9px">- <em>Primary Mantle: Freedom: +10' base movement while psionically focused; expend focus to add lvl to resist grapple or to escape from one.</em></span></p><p><span style="font-size: 9px">- <em>Primary Mantle: Energy: expend focus to grant all allies with resistance 10 to one energy type for 3+wis rds.</em></span></p><p><span style="font-size: 9px">- <em>Secondary Mantle: Force: +1 deflection bonus to AC while psionically focused</em></span></p><p><span style="font-size: 9px">- <em>Secondary Mantle: Life: expend focus to add +1 manifester level to a power in this mantle.</em></span></p><p><span style="font-size: 9px">- <em>Secondary Mantle: Fate: 1/day expend focus to add +level to any one roll</em></span></p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1st Level</span></p><p><span style="font-size: 9px">- <em>Synad Multitasking, enhanced (use Synad Multitasking an additional time per day)</em></span></p><p><span style="font-size: 9px">3rd Level</span></p><p><span style="font-size: 9px">- <em>Empower Power</em></span></p><p><span style="font-size: 9px">6th Level</span></p><p><span style="font-size: 9px">- <em>Metapower (Empower Power, Energy Bolt) (one specific metapsionic feat costs 2 less power points when applied to one specific power).</em></span></p><p><span style="font-size: 9px">9th Level</span></p><p><span style="font-size: 9px">- <em>Psionic Meditation</em></span></p><p> </p><p><u><strong>Skills:</strong></u> <span style="font-size: 9px"> (56) </span></p><p><span style="font-size: 9px">Autohypnosis +15 (9 ranks, +6 wis)</span></p><p><span style="font-size: 9px">Concentration +14 (13 ranks, +1 con)</span></p><p><span style="font-size: 9px">Heal +15 (9 ranks, +6 wis)</span></p><p><span style="font-size: 9px">Knowledge (psionics) +10 (8 ranks, +2 int)</span></p><p><span style="font-size: 9px">Psicraft +15 (13 ranks, +2 int)</span></p><p><span style="font-size: 9px"></span></p><p></p><p><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Common, Synad, Elven, Infernal</em></span></p><p></p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Armor & Shield</strong></span></p><p><span style="font-size: 9px">-Ectoplasmic Mithral Shirt +1 (12,900gp, 10lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Melee weapons</strong></span></p><p><span style="font-size: 9px">-silvered cold iron dagger +12 ranged (1d4-2, 19-20/x2) (8gp, 2lb)</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Miscellaneous Magical or Psionic Items</strong></span></p><p><span style="font-size: 9px">-Amulet of Natural Armor +2 (8000gp, -lb)</span></p><p><span style="font-size: 9px">-Cloak of Dexterity +2 (4000 gp, -lb)</span></p><p><span style="font-size: 9px">-Handy Haversack (2500 gp, 5lb)</span></p><p><span style="font-size: 9px">-Periapt of Wisdom +4 (16000 gp, 1lb)</span></p><p><span style="font-size: 9px">-Ioun Stone: Dusty Rose Prism (5000 gp, -lb)</span></p><p><span style="font-size: 9px">-Dorje of Empathic Transfer (50 charges) (4500gp, -lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Potions</strong></span></p><p><span style="font-size: 9px">-Cure Moderate Wounds x 2 (600gp, -lb)</span></p><p><span style="font-size: 9px">-Cure Light Wounds x 4 (200gp, -lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Mundane equipment</strong></span></p><p><span style="font-size: 9px">-Explorer’s Outfit (10gp, -lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Weight Carried: 18lb (Medium Load)</span></p><p><span style="font-size: 9px">Remaining money: 282gp</span></p><p></p><p>Powers:</p><p>1st: Dimension Hop, Energy Ray, Force Screen, Touch of Health</p><p>2nd: Hustle, Energy Push</p><p>3rd: Energy Bolt, Body Adjustment</p><p>4th: Fly</p><p>5th: Teleport, Psionic Revivify</p><p></p><p><strong><u>Description</u></strong> Kageri is a tall skin individual. His thin wirey black hair falls past his shoulders. He has pale skin, largely untouched by the sun. He typically wears a long cloak over his shoulders, drawn tight against a cold that few feel. Were he to let his cloak fall they would see the stump of his left arm. Born without an arm, he has adapted. There is something beyond his dark purple eyes that most seem to find unnerving. At times when looking deep into his eyes, it almost feels like there is more than one person looking out from them. Indeed when in areas of 'shadowy illumination' or darker, pale purple after images of two other faces seem to hover nearby. The pale ioun stone orbiting his head tends to distract anyone trying to focus to intently on the after images.</p><p></p><p><strong><u>Personality</u></strong> Kageri Yume, whose name means Dream of Gloom, tends to echo the truth behind his name. He has a depressing attitude, but has accepted his place in the world. When in situations of stress or difficulty he becomes deadly quiet (in voice if not so much in movement). He speaks with a level monotone voice and tends to use very short sentences. The speech patterns are actually a cultural reminent from his shattered past, not an affectation of his attitude.</p><p></p><p><strong><u>Background</u></strong> Born on a distant plane tangentally related to the Plane of Shadow, Kageri grew up among his people, the Synad. A strange race of beings each of whom were actually comprised of three distinct minds in one body. The three minds within each Synad are typically known as the Overmind, the Collective, and the Oracle. The Overmind within each Synad is usually the one in control of the body at any given time, the other two forming pale after images to either side.</p><p></p><p>Kageri was happy in his own way, among his people. They lived in a pocket plane deep in the Plane of Shadow. The Gloomering was a hidden place, though sometimes the creatures of shadow were able to penetrate their existance and disrupt the life of their secluded plane. When Kageri had been nearing his 100th year, his year of maturity, an evil known as the Penumbral Paralax gained access to the Gloomering. Once inside the Paralax infiltrated the core of the Gloomering and began infecting the portals to and from the plane. All at once the barriers hidding the plane disintegrated and the forces of shadow descended upon the Gloomering, devouring what little light existed there.</p><p></p><p>Kageri and his guardians fled from the Paralax and the shadow forces deep into the plane of shadow. Eventually they discovered a pool of deep purple colour. Taking it as a sign they dove in and arrived on the Prime Material Plane. Hiding themselves for over a 100 years always fearing that the Paralax would find them again, the Yume's tought Kageri the knowledge of his people and the ancient spirits that they drew power from. Buy connecting to those concepts that gave him meaning, Energy (sound), and Freedom, Kageri began developing the skills of an Ardent.</p><p></p><p>Another 100 years have passed and Kageri has decided to strike out on his own. He seeks the power to return to the plane of shadow and destroy the Penumbral Paralax. He does not believe that anything is left of the Gloomering, but revenge marks him now. Only the Oracle within him urges him to seek something more positive, to fight against the agents of Shadow where ever they might try to infect his new home.</p><p></p><p><strong><u>Class Components</u></strong> I will try to slowly type out the necessary information on the Ardent as well as the Synad later. All relevant abilities are already reproduced above though.[sblock=Ardent]Quick overview:</p><p>HD: d6</p><p>Bab: Cleric</p><p>Saves: Will good</p><p>Abilities: Assume psionic mantles (1,1,2,5,10,15)</p><p>Power Points: as psion; wis based bonus points</p><p>Powers: 2 @ 1st, 1/level. Max power level = max power points manifested at each level. Wis based saves.</p><p>Skills: 2+int (Autohypnosis, Concentration, Craft, Diplomacy, Heal, Knowledge, Profession, Psicraft).</p><p><em>Mantles: select 2 primary mantles and 3 secondary mantles. Each mantle has a granted power similar to domain powers. Powers can only be selected from those mantles. # of powers in secondary mantles cannot be greater than the number in any primary mantle. Mantles represent a psionic distillation of a universal concept or philosophical idea that the ardents believe transcends the multiverse. These concepts exist beyond deities or any creation of a creature, whether mortal or immortal.</em></p><p>- <em>Primary Mantle: Freedom: +10' base movement while psionically focused; expend focus to add lvl to resist grapple or to escape from one.</em></p><p>- <em>Primary Mantle: Energy: expend focus to grant all allies with resistance 10 to one energy type for 3+wis rds.</em></p><p>- <em>Secondary Mantle: Force: +1 deflection bonus to AC while psionically focused</em></p><p>- <em>Secondary Mantle: Fate: 1/day expend focus to add +level to any one roll</em></p><p>- <em>Secondary Mantle: Life: expend focus to add +1 manifester level to a power in this mantle.</em></p><p></p><p>Concept: tap into cosmic philosophies that transcend divine beings. Focus on two primary mantles, but drawing from several more mantles over the course of their career.</p><p></p><p>Playing an Ardent: avoid religion, natural travellers and adventurers. Combat tactics are determined by choice of mantles (in my case ranged bombardment, clairsentience, and mobility).[/sblock]</p><p></p><p><strong><u>Racial Components</u></strong>[sblock=Synad]<a href="http://www.wizards.com/dnd/images/cpsi_gallery/96397.jpg" target="_blank">Image</a></p><p></p><p>Quick Overview:</p><p>Aberration</p><p>speed 30', medium size</p><p>Darkvision 60'</p><p><em>3 bonus power points</em></p><p><em>Threefold Mind (SU: +2 Will saves)</em></p><p><em>Oracle (SU: 1/day, +2 insight bonus to one init, atk roll, save)</em></p><p><em>Collective (SU: free action, 1pp, +2 to one knowledge or spellcraft check)</em></p><p><em>Multitask (SU: 1/day, 1 pp, swift action, extra mental action (incl. manifesting a power, but only if he hasn't manifested a power in the same round)</em></p><p>Auto languages: Common, Synad</p><p>Bonus languages: any</p><p>Favored Class: 1st taken</p><p></p><p>Personality: varies</p><p>Physical Description: tall, slim human. Dim light has after images (only if he has no pp left). 6'+ tall, 170lbs, typically hairless, pale skin, large eyes, expressive fingers.</p><p>Relations: mix fine</p><p>Alignment: any</p><p>Synad Lands: hail from a world accessible only though the Plane of Shadow.</p><p>Religion: typically Fharlanghn or other traveller deities.</p><p>Language: unique</p><p>Name: vary</p><p>Adventurers: because of daring and ambition[/sblock]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2856897, member: 3387"] Alright here we go. Wonder where the 4 is going, read on :) [b][COLOR=Purple][Size=4]Kageri Yume -[/Size][/COLOR][/b][COLOR=Purple][Size=4] 陰り夢[/size][/COLOR] [Size=1][I]Chaotic Good Synad Ardent 10[/i][/size] [B]Age:[/B] 304 [B]Gender:[/B] Male [B]Height:[/B] 6 ft. 3 in. [B]Weight:[/B] 145 lb. [B]Eyes:[/B] dark purple [B]Hair:[/B] black [B]Skin:[/B] pale [B]STR:[/B] 6 [-2] (-2 points) [B]DEX:[/B] 18 [+4] (15 base [8 points], +1 level, +2 cloak) [B]CON:[/B] 12 [+1] (12 base [4 points]) [B]INT:[/B] 14 [+2] (14 base [6 points]) [B]WIS:[/B] 22 [+6] (17 base [13 points], +1 level, +4 item) [B]CHA:[/B] 14 [+2] (14 base [6 points]) [B]HP: 56[/B] (6 + 40 + 10 con) [B]Armor Class:[/B] 22 (10 base + 4 dex + 5 mithral shirt + 1 ioun stone + 2 natural) [B]Initiative:[/B] +4 [B]BAB:[/B] +7/+2 [B]Attack:[/B] +5 masterwork dagger (1d4-2, 19-20/x2) [B]Ranged Attack:[/B] +13 masterwork dagger (1d4-2, 19-20/x2) [B]Speed:[/B] 30’ [B]FORT:[/B] +4 (3 base + 1 con) [B]REFL:[/B] +7 (3 base + 4 dex) [B]WILL:[/B] +15 (7 base + 6 wis +2 racial) [u][B]Abilities:[/B][/u][size=1] - [i]Aberration[/i] - [i]Darkvision 60'[/i] - [i]3 bonus power points[/i] - [i]Threefold Mind (SU: +2 Will saves)[/i] - [i]Oracle (SU: 1/day, +2 insight bonus to one init, atk roll, save)[/i] - [i]Collective (SU: free action, 1pp, +2 to one knowledge or spellcraft check)[/i] - [i]Multitask (SU: 1/day, 1 pp, swift action, extra mental action (incl. manifesting a power, but only if he hasn't manifested a power in the same round)[/i] - [i]Proficiencies: simple weapons, light, medium, heavy armor, shields[/i] - [i]Manifest Powers: Wis based powers; save DC: 15+power level.[/i] - [i]Mantles: select 2 primary mantles and 3 secondary mantles. Each mantle has a granted power similar to domain powers. Powers can only be selected from those mantles. # of powers in secondary mantles cannot be greater than the number in any primary mantle. Mantles represent a psionic distillation of a universal concept or philosophical idea that the ardents believe transcends the multiverse. These concepts exist beyond deities or any creation of a creature, whether mortal or immortal.[/i] - [i]Primary Mantle: Freedom: +10' base movement while psionically focused; expend focus to add lvl to resist grapple or to escape from one.[/i] - [i]Primary Mantle: Energy: expend focus to grant all allies with resistance 10 to one energy type for 3+wis rds.[/i] - [i]Secondary Mantle: Force: +1 deflection bonus to AC while psionically focused[/i] - [i]Secondary Mantle: Life: expend focus to add +1 manifester level to a power in this mantle.[/i] - [i]Secondary Mantle: Fate: 1/day expend focus to add +level to any one roll[/i][/size] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Synad Multitasking, enhanced (use Synad Multitasking an additional time per day)[/i] 3rd Level - [i]Empower Power[/i] 6th Level - [i]Metapower (Empower Power, Energy Bolt) (one specific metapsionic feat costs 2 less power points when applied to one specific power).[/i] 9th Level - [i]Psionic Meditation[/i][/size] [u][B]Skills:[/B][/u] [size=1] (56) Autohypnosis +15 (9 ranks, +6 wis) Concentration +14 (13 ranks, +1 con) Heal +15 (9 ranks, +6 wis) Knowledge (psionics) +10 (8 ranks, +2 int) Psicraft +15 (13 ranks, +2 int) [/size] [u][B]Languages:[/B][/u][size=1] - [i]Common, Synad, Elven, Infernal[/i][/size] [U][B]Equipment:[/B][/U][size=1] [b]Armor & Shield[/b] -Ectoplasmic Mithral Shirt +1 (12,900gp, 10lb) [b]Melee weapons[/b] -silvered cold iron dagger +12 ranged (1d4-2, 19-20/x2) (8gp, 2lb) [b]Miscellaneous Magical or Psionic Items[/b] -Amulet of Natural Armor +2 (8000gp, -lb) -Cloak of Dexterity +2 (4000 gp, -lb) -Handy Haversack (2500 gp, 5lb) -Periapt of Wisdom +4 (16000 gp, 1lb) -Ioun Stone: Dusty Rose Prism (5000 gp, -lb) -Dorje of Empathic Transfer (50 charges) (4500gp, -lb) [b]Potions[/b] -Cure Moderate Wounds x 2 (600gp, -lb) -Cure Light Wounds x 4 (200gp, -lb) [b]Mundane equipment[/b] -Explorer’s Outfit (10gp, -lb) Weight Carried: 18lb (Medium Load) Remaining money: 282gp[/size] Powers: 1st: Dimension Hop, Energy Ray, Force Screen, Touch of Health 2nd: Hustle, Energy Push 3rd: Energy Bolt, Body Adjustment 4th: Fly 5th: Teleport, Psionic Revivify [b][u]Description[/u][/b] Kageri is a tall skin individual. His thin wirey black hair falls past his shoulders. He has pale skin, largely untouched by the sun. He typically wears a long cloak over his shoulders, drawn tight against a cold that few feel. Were he to let his cloak fall they would see the stump of his left arm. Born without an arm, he has adapted. There is something beyond his dark purple eyes that most seem to find unnerving. At times when looking deep into his eyes, it almost feels like there is more than one person looking out from them. Indeed when in areas of 'shadowy illumination' or darker, pale purple after images of two other faces seem to hover nearby. The pale ioun stone orbiting his head tends to distract anyone trying to focus to intently on the after images. [b][u]Personality[/u][/b] Kageri Yume, whose name means Dream of Gloom, tends to echo the truth behind his name. He has a depressing attitude, but has accepted his place in the world. When in situations of stress or difficulty he becomes deadly quiet (in voice if not so much in movement). He speaks with a level monotone voice and tends to use very short sentences. The speech patterns are actually a cultural reminent from his shattered past, not an affectation of his attitude. [b][u]Background[/u][/b] Born on a distant plane tangentally related to the Plane of Shadow, Kageri grew up among his people, the Synad. A strange race of beings each of whom were actually comprised of three distinct minds in one body. The three minds within each Synad are typically known as the Overmind, the Collective, and the Oracle. The Overmind within each Synad is usually the one in control of the body at any given time, the other two forming pale after images to either side. Kageri was happy in his own way, among his people. They lived in a pocket plane deep in the Plane of Shadow. The Gloomering was a hidden place, though sometimes the creatures of shadow were able to penetrate their existance and disrupt the life of their secluded plane. When Kageri had been nearing his 100th year, his year of maturity, an evil known as the Penumbral Paralax gained access to the Gloomering. Once inside the Paralax infiltrated the core of the Gloomering and began infecting the portals to and from the plane. All at once the barriers hidding the plane disintegrated and the forces of shadow descended upon the Gloomering, devouring what little light existed there. Kageri and his guardians fled from the Paralax and the shadow forces deep into the plane of shadow. Eventually they discovered a pool of deep purple colour. Taking it as a sign they dove in and arrived on the Prime Material Plane. Hiding themselves for over a 100 years always fearing that the Paralax would find them again, the Yume's tought Kageri the knowledge of his people and the ancient spirits that they drew power from. Buy connecting to those concepts that gave him meaning, Energy (sound), and Freedom, Kageri began developing the skills of an Ardent. Another 100 years have passed and Kageri has decided to strike out on his own. He seeks the power to return to the plane of shadow and destroy the Penumbral Paralax. He does not believe that anything is left of the Gloomering, but revenge marks him now. Only the Oracle within him urges him to seek something more positive, to fight against the agents of Shadow where ever they might try to infect his new home. [b][u]Class Components[/u][/b][u][/u] I will try to slowly type out the necessary information on the Ardent as well as the Synad later. All relevant abilities are already reproduced above though.[sblock=Ardent]Quick overview: HD: d6 Bab: Cleric Saves: Will good Abilities: Assume psionic mantles (1,1,2,5,10,15) Power Points: as psion; wis based bonus points Powers: 2 @ 1st, 1/level. Max power level = max power points manifested at each level. Wis based saves. Skills: 2+int (Autohypnosis, Concentration, Craft, Diplomacy, Heal, Knowledge, Profession, Psicraft). [i]Mantles: select 2 primary mantles and 3 secondary mantles. Each mantle has a granted power similar to domain powers. Powers can only be selected from those mantles. # of powers in secondary mantles cannot be greater than the number in any primary mantle. Mantles represent a psionic distillation of a universal concept or philosophical idea that the ardents believe transcends the multiverse. These concepts exist beyond deities or any creation of a creature, whether mortal or immortal.[/i] - [i]Primary Mantle: Freedom: +10' base movement while psionically focused; expend focus to add lvl to resist grapple or to escape from one.[/i] - [i]Primary Mantle: Energy: expend focus to grant all allies with resistance 10 to one energy type for 3+wis rds.[/i] - [i]Secondary Mantle: Force: +1 deflection bonus to AC while psionically focused[/i] - [i]Secondary Mantle: Fate: 1/day expend focus to add +level to any one roll[/i] - [i]Secondary Mantle: Life: expend focus to add +1 manifester level to a power in this mantle.[/i] Concept: tap into cosmic philosophies that transcend divine beings. Focus on two primary mantles, but drawing from several more mantles over the course of their career. Playing an Ardent: avoid religion, natural travellers and adventurers. Combat tactics are determined by choice of mantles (in my case ranged bombardment, clairsentience, and mobility).[/sblock] [b][u]Racial Components[/u][/b][sblock=Synad][url=http://www.wizards.com/dnd/images/cpsi_gallery/96397.jpg]Image[/url] Quick Overview: Aberration speed 30', medium size Darkvision 60' [i]3 bonus power points[/i] [i]Threefold Mind (SU: +2 Will saves)[/i] [i]Oracle (SU: 1/day, +2 insight bonus to one init, atk roll, save)[/i] [i]Collective (SU: free action, 1pp, +2 to one knowledge or spellcraft check)[/i] [i]Multitask (SU: 1/day, 1 pp, swift action, extra mental action (incl. manifesting a power, but only if he hasn't manifested a power in the same round)[/i] Auto languages: Common, Synad Bonus languages: any Favored Class: 1st taken Personality: varies Physical Description: tall, slim human. Dim light has after images (only if he has no pp left). 6'+ tall, 170lbs, typically hairless, pale skin, large eyes, expressive fingers. Relations: mix fine Alignment: any Synad Lands: hail from a world accessible only though the Plane of Shadow. Religion: typically Fharlanghn or other traveller deities. Language: unique Name: vary Adventurers: because of daring and ambition[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
The Last Gods (was Hmmm....I think I might...2 games)
Top