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<blockquote data-quote="ByteRynn" data-source="post: 2863425" data-attributes="member: 30980"><p><strong>Halidon, The Blade</strong></p><p>[sblock]Male human Rog3/Ftr3/Mnk4</p><p>LG Medium Humanoid</p><p><strong>Init</strong> +3; <strong>Senses</strong> Listen +3, Spot +3</p><p><strong>Languages</strong> Common, Celestial</p><p>________________________________________________</p><p><strong>AC</strong> 21, touch 18, flat-footed 18</p><p><strong>Hp</strong> 71 (10 HD)</p><p><strong>Fort</strong> +10, <strong>Ref</strong> +11, <strong>Will</strong> +9</p><p><strong>Special</strong> +2 vs. enchantment, +2 will during combat focus, </p><p>evasion, trap sense +1</p><p>___________________________________________________</p><p><strong>Speed</strong> 40 ft. (8 squares); Slow fall 20 ft.</p><p><strong>Melee</strong> <em>Haldion</em> +15/+10 (1d8+6/19-20) or</p><p><strong>Melee</strong> <em>Haldion</em> +13/+13/+8 (1d8+6/19-20) flurry of blows or</p><p><strong>Melee</strong> <em>unarmed strike</em> +14/+9 (1d10+5) or</p><p><strong>Melee</strong> <em>unarmed strike</em> +12/+12/+7 (1d10+5) flurry of blows</p><p><strong>Base Atk</strong> +8; <strong>Grp</strong> +13 (Combat Focus: Resist Grapple +17)</p><p><strong>Special Attacks</strong> Adaptable flanker (may select a space you </p><p>threaten to also flank from), Combat Focus (activated by first </p><p>successful attack on an opponent; lasts 11 rounds; +2 will saves, +4 to </p><p>resist bull rush, disarm, grapple, overrun, and trip attempts), Combat </p><p>Reflexes, Einhander (+2 dodge when fighting defensively/total defense, </p><p>+2 on tumble to avoid AOOs after you’ve struck an opponent with your </p><p>sword, or full attack action and hit at least twice-next round make a </p><p>feint as free action using sleight of hand-may only try once/opponent), </p><p>Flurry of Blows, Sneak attack +2d6, Stunning Fist (6/day, DC 18), </p><p>Vexing Flanker (+4 when flanking) </p><p><strong>Combat Gear</strong> <em>potion of barkskin x3, potion of cure moderate x3 </em></p><p><em>wounds, potion of cure light wounds x3</em></p><p>_______________________________________________________________________</p><p><strong>Abilities</strong> Str <em>18</em>, Dex <em>16</em>, Con 14, Int 11, Wis <em>16</em>, Cha 10</p><p><strong>SQ</strong> trapfinding</p><p><strong>Feats</strong> Adaptable Flanker, Combat Focus, Combat Reflexes, Combat </p><p>Stability, Einhander, Improved Unarmed Strike(b), Stunning Fist(b), </p><p>Vexing Flanker, Weapon Focus (longsword)(b), Whirling Steel Strike(b)</p><p><strong>Skills</strong> Balance +11, Bluff +7, Diplomacy +11, Disguise +7 (+9 </p><p>acting), Handle Animal +5, Intimidate +9, Jump +22, Ride +5, Sense </p><p>Motive +10, Sleight of Hand +18, Tumble +17 </p><p><strong>Possessions</strong> Combat gear plus <em>Halidon, +1 ki focus adamantine </em></p><p><em>longsword, monk’s belt, bracers of armor +3, ring of protection +1, gloves </em></p><p><em>of dexterity +2, periapt of wisdom +2, shirt of strength +2, dusty rose prism ioun stone</em>, </p><p>backpack, belt pouch, bedroll, flint and steel, 50 ft. hemp rope, sunrods </p><p>x2, trail rations (10 days), waterskin, 20 gp.[/sblock]</p><p></p><p>Background: [sblock] When I was a boy I ran in the streets of [insert big </p><p>city here]. I was found by a street king, a broker of young thieves and </p><p>tramps, only me and a single blade. The street king named me for the </p><p>single word inscribed on the blade-Halidon. In the streets of the city I </p><p>learned many things. I learned that this world is hard, and that the only </p><p>one truly trustworthy is yourself and your skill. I learned when to fight, </p><p>when to flee, and when to attack another day. Late at night I would </p><p>sneak into the armory, for I heard a strange voice, and that voice taught </p><p>me how to find the peace at the center of war, and how to meditate </p><p>upon that peace. One day the voice revealed itself to me-it was the </p><p>blade, Halidon. I took up the blade from my master, the street king, and </p><p>set out into the world.</p><p></p><p>When I walked the paths of the world I was lead to a monastery far into </p><p>the mountains. There I was taken in by the warrior monks, and there, I </p><p>left the world for a time. The monks taught me how to forge myself into </p><p>an extension of my blade, and in that time, Halidon the Weapon, and </p><p>Halidon the Man, became merely Haldion, The Blade. With great learning </p><p>and power I set off into the world, this time to learn not from street </p><p>thieves and not from sequestered monks, but from experience, relying on </p><p>the weapon I had become, and the skills I had learned to survive.</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="ByteRynn, post: 2863425, member: 30980"] [b]Halidon, The Blade[/b] [sblock]Male human Rog3/Ftr3/Mnk4 LG Medium Humanoid [b]Init[/b] +3; [b]Senses[/b] Listen +3, Spot +3 [b]Languages[/b] Common, Celestial ________________________________________________ [b]AC[/b] 21, touch 18, flat-footed 18 [b]Hp[/b] 71 (10 HD) [b]Fort[/b] +10, [b]Ref[/b] +11, [b]Will[/b] +9 [b]Special[/b] +2 vs. enchantment, +2 will during combat focus, evasion, trap sense +1 ___________________________________________________ [b]Speed[/b] 40 ft. (8 squares); Slow fall 20 ft. [b]Melee[/b] [i]Haldion[/i] +15/+10 (1d8+6/19-20) or [b]Melee[/b] [i]Haldion[/i] +13/+13/+8 (1d8+6/19-20) flurry of blows or [b]Melee[/b] [i]unarmed strike[/i] +14/+9 (1d10+5) or [b]Melee[/b] [i]unarmed strike[/i] +12/+12/+7 (1d10+5) flurry of blows [b]Base Atk[/b] +8; [b]Grp[/b] +13 (Combat Focus: Resist Grapple +17) [b]Special Attacks[/b] Adaptable flanker (may select a space you threaten to also flank from), Combat Focus (activated by first successful attack on an opponent; lasts 11 rounds; +2 will saves, +4 to resist bull rush, disarm, grapple, overrun, and trip attempts), Combat Reflexes, Einhander (+2 dodge when fighting defensively/total defense, +2 on tumble to avoid AOOs after you’ve struck an opponent with your sword, or full attack action and hit at least twice-next round make a feint as free action using sleight of hand-may only try once/opponent), Flurry of Blows, Sneak attack +2d6, Stunning Fist (6/day, DC 18), Vexing Flanker (+4 when flanking) [b]Combat Gear[/b] [i]potion of barkskin x3, potion of cure moderate x3 wounds, potion of cure light wounds x3[/i] _______________________________________________________________________ [b]Abilities[/b] Str [i]18[/i], Dex [i]16[/i], Con 14, Int 11, Wis [i]16[/i], Cha 10 [b]SQ[/b] trapfinding [b]Feats[/b] Adaptable Flanker, Combat Focus, Combat Reflexes, Combat Stability, Einhander, Improved Unarmed Strike(b), Stunning Fist(b), Vexing Flanker, Weapon Focus (longsword)(b), Whirling Steel Strike(b) [b]Skills[/b] Balance +11, Bluff +7, Diplomacy +11, Disguise +7 (+9 acting), Handle Animal +5, Intimidate +9, Jump +22, Ride +5, Sense Motive +10, Sleight of Hand +18, Tumble +17 [b]Possessions[/b] Combat gear plus [i]Halidon, +1 ki focus adamantine longsword, monk’s belt, bracers of armor +3, ring of protection +1, gloves of dexterity +2, periapt of wisdom +2, shirt of strength +2, dusty rose prism ioun stone[/i], backpack, belt pouch, bedroll, flint and steel, 50 ft. hemp rope, sunrods x2, trail rations (10 days), waterskin, 20 gp.[/sblock] Background: [sblock] When I was a boy I ran in the streets of [insert big city here]. I was found by a street king, a broker of young thieves and tramps, only me and a single blade. The street king named me for the single word inscribed on the blade-Halidon. In the streets of the city I learned many things. I learned that this world is hard, and that the only one truly trustworthy is yourself and your skill. I learned when to fight, when to flee, and when to attack another day. Late at night I would sneak into the armory, for I heard a strange voice, and that voice taught me how to find the peace at the center of war, and how to meditate upon that peace. One day the voice revealed itself to me-it was the blade, Halidon. I took up the blade from my master, the street king, and set out into the world. When I walked the paths of the world I was lead to a monastery far into the mountains. There I was taken in by the warrior monks, and there, I left the world for a time. The monks taught me how to forge myself into an extension of my blade, and in that time, Halidon the Weapon, and Halidon the Man, became merely Haldion, The Blade. With great learning and power I set off into the world, this time to learn not from street thieves and not from sequestered monks, but from experience, relying on the weapon I had become, and the skills I had learned to survive. [/sblock] [/QUOTE]
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