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The Last Gods (was Hmmm....I think I might...2 games)
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<blockquote data-quote="Bront" data-source="post: 2870527" data-attributes="member: 19696"><p>Nah, I'm good. Like the party I'm in too. I think I'll save the Spirit Shamen for a different game.</p><p></p><p>Ringo, FYI, I realy enjoyed the Arcane Archer Build I had with a character I had in a Face to Face game. Was an elf Wizard 5/Fighter 1/Elderich Knight 3 before I had to give up the character. He was extremely effective as an archer and as a mage, though the 2 lost caster levels hurt a bit. There are 2 ways to do the wizard build like that though, either as a defensive build for buff and utility and archery is your main offense (Not bad, if a bit odd), or be fairly offensive and the Archery helps you once you're low on spells. It also means that you don't need some of the smaller direct damage type spells (Why cast Melf's Acid Arrow when you can just fire 3 regular arrows with a full round action?)</p><p></p><p>Now granted, I never actualy got to Arcane Archer, but the build functioned very similar, if perhaps not a bit better, since you don't loose as much of the casting behind the arcane archer (and the arrow enchantments don't stack in 3.5, though you can simply get a +1 bow of stuff and use the arrow enchantment for the + instead)</p></blockquote><p></p>
[QUOTE="Bront, post: 2870527, member: 19696"] Nah, I'm good. Like the party I'm in too. I think I'll save the Spirit Shamen for a different game. Ringo, FYI, I realy enjoyed the Arcane Archer Build I had with a character I had in a Face to Face game. Was an elf Wizard 5/Fighter 1/Elderich Knight 3 before I had to give up the character. He was extremely effective as an archer and as a mage, though the 2 lost caster levels hurt a bit. There are 2 ways to do the wizard build like that though, either as a defensive build for buff and utility and archery is your main offense (Not bad, if a bit odd), or be fairly offensive and the Archery helps you once you're low on spells. It also means that you don't need some of the smaller direct damage type spells (Why cast Melf's Acid Arrow when you can just fire 3 regular arrows with a full round action?) Now granted, I never actualy got to Arcane Archer, but the build functioned very similar, if perhaps not a bit better, since you don't loose as much of the casting behind the arcane archer (and the arrow enchantments don't stack in 3.5, though you can simply get a +1 bow of stuff and use the arrow enchantment for the + instead) [/QUOTE]
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