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<blockquote data-quote="GrahamWills" data-source="post: 8915592" data-attributes="member: 75787"><p>I started a replay through of the game, mostly to refresh my memory after 8 years. Here is a rough guide to adversaries in the game</p><p></p><p><strong>Runners</strong>: Can see you. But they can be strangled which uses no resources. Only really a problem in packs.</p><p><strong>Clickers</strong>: Cannot see you and navigate by sound. They cannot be killed without spending resources. I die more to clickers than to any other type of infected. </p><p><strong>Bloaters</strong>: Slow and not very preceptive. If you have a coupel of fire sources, not a problem. If not then problem as fire damages their armor and without that it's a long game of dodge; headshot; dodge, run, headshot. </p><p><strong>Humans</strong>: More dangerous than infected by a lot. Especially army types with helmets. After a few scenes with a dozen mixed enemies attacking you (especially when sniping or in tanks), I'm happy to see infected again.</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 8915592, member: 75787"] I started a replay through of the game, mostly to refresh my memory after 8 years. Here is a rough guide to adversaries in the game [B]Runners[/B]: Can see you. But they can be strangled which uses no resources. Only really a problem in packs. [B]Clickers[/B]: Cannot see you and navigate by sound. They cannot be killed without spending resources. I die more to clickers than to any other type of infected. [B]Bloaters[/B]: Slow and not very preceptive. If you have a coupel of fire sources, not a problem. If not then problem as fire damages their armor and without that it's a long game of dodge; headshot; dodge, run, headshot. [B]Humans[/B]: More dangerous than infected by a lot. Especially army types with helmets. After a few scenes with a dozen mixed enemies attacking you (especially when sniping or in tanks), I'm happy to see infected again. [/QUOTE]
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